Aura Blade

From iRO Wiki Classic
Jump to navigation Jump to search


Aura Blade.png Aura Blade
Aura Blade Info.gif
Type: Supportive Skill
Levels: 5 (Selectable)
SP Cost: (10 + (Skill level*8))
Cast Time: None
Cast Delay: ASPD Based
Duration: (20 + (Skill level*20)) seconds
Target: Self
Prerequisites
(Swordman) Magnum Break Lv. 5, Two-Handed Sword Mastery Lv. 5

Description

Aura Blade kind of adds Weapon Mastery type ATK regardless of what weapon is being used.

Level ATK SP Cost Duration (sec)
1 +20 18 40
2 +40 26 60
3 +60 34 80
4 +80 42 100
5 +100 50 120

Information

  • This is almost a Weapon Mastery Skill, and thus almost carries those properties; for example, the damage gained from this skill bypasses defense, and is added at the end of all attacks.
  • Aura Blade does not add damage to Clashing Spiral.
  • Aura Blade does not have any element, which means it can hit Ghost monsters even if your weapon does not have any element. This also means that element endow does not modify Aura Blade's bonus damage in any way.
  • While Aura Blade bonus damage is affected by %-cards like Hydra or Skel worker, Spear Dynamo won't give a +25% damage bonus.
  • Cancels upon switching weapon. Don't burn SP trying to keep Aura Blade active when simply scrolling through status weapons.
  • It is recommended that this skill is either left at 0 or maxed.
Knight & Lord Knight
2nd Class
Skills
Bowling Bash • Brandish Spear • Cavalier Mastery • Charge Attack • Counter Attack • One-Hand Quicken • Peco Peco Ride • Pierce • Spear Boomerang • Spear Mastery • Spear Stab • Twohand Quicken
Transcendent
Skills
Aura Blade • Clashing Spiral • Frenzy • Fury (2) • Parry • Relax • Spear Dynamo • Traumatic Blow • Vital Strike
Quests Knight Job Change Guide • Knight Skill Quest • Rebirth Walkthrough
Weapons One Handed Sword • Spear • Two Handed Sword