|Job Type:||2-1 Transcendent|
|Number of Skills:||8|
|Total Skill Points:||42|
|Total Quest Skills:||0|
Lord Knights are the Transcendent variants of Knights. The Lord Knight's skills are a good balance of offense and defense. The Lord Knight is now a master of weapons with a special affinity for Two-handed Swords and Spears. A Lord Knight has formidable attack strength and can crush an opponent's defense with ease. Being a Lord Knight, they gain vastly improved offensive capabilities and some defensive capabilities. They easily retain their status as the class with the highest HP Modifier and strongest physical AoE damage dealer.
Lord Knights get the most new skills of the Transcendent Classes: two skills that enhance their damage output, and three skills that deal damage and various status effects. If this isn't enough, they also get (beside the +25% HP) a skill that gives them on-par tanking ability to that of Crusaders in the form of Parry. Their ability to go Berserk unleashes massive damage while in a state of Frenzy. A number of defensive skills complement the Lord Knight's combat mastery.
Jobchange GuideJuno. The book will lead you to Valhalla so you can change your job through the Lord Knight job NPC. Also you must reach at least job level 40 as a transcendent 1st class character.
SVD and WoE
- STR: 85 or 95 base
- AGI: 1-25
- VIT: 100 (82+18, with +10 VIT food)
- INT: 1
- DEX: 60-70 base
- LUK: 1
The standard leveling and WoE build for LKs, this build focuses on high HP and average DPS. Bowling Bash is moderately spammable.
This build will easily top 25k HP, making them extremely difficult to kill. They primarily use Demi-Human resistance gears and a Status Pike, such as a Quadruple Sleep Pike. If a guild has enough Lord Knights, multiple DPS Knights can apply severe pressure to a guild.
- STR: 100-120
- AGI: 30-80
- VIT: 50-90
- INT: 1
- DEX: 50-70
- LUK: 1
ASPD Lord Knight
- STR: 100-110
- AGI: 80-100+
- VIT: 40-60
- INT: 1
- DEX: 40-60
- LUK: 1
- LUK: BaseLv + 1
- Remaining stats are left to the reader's discretion.
This is a special build that relies on the usage of the weapon called curses the wielder randomly, if the player has one more point of total LUK than their baselevel, the curse effect can be negated. Although this build is not too common on iRO, it is such on kRO and certain other servers. An alternative to use Muramasa would be to use Holy Waters when one gets cursed instead of using this build.. Because the Muramasa
Pierce is still a solid strategy for killing MvPs, in combination with Spear Dynamo for +50 HIT and +25% damage. Frenzy is used on many weaker MvPs with a good Two-Handed Sword. An LK in Frenzy could easily hit upwards of 3k with 190 ASPD, making many low HP MvPs melt. Bowling Bash is still good for mob control.
Bowling Bash remains the standard skill for a Lord Knight, with Spear Dynamo and Aura Blade increasing its damage further. Provoke can be used on caster classes to cancel their casts. Clashing Spiral can be used in Magic Strings to hitlock opponents and deal decent damage.
Their role is largely the same as a Knight. Frenzy for Emperium Breaking is ill-advised as you lose all of your ability to heal yourself, however for uncontested emperiums Frenzy makes your break speed extremely fast.
For more general information about Knight equipments, click here.
Clashing Spiral now adds an additional meaningful weapon type: Heavy Spears. Since the damage is based off of Weapon Weight, the heavier the better. Otherwise, equipment isn't much changed from Knights.
- One-handed spear
- , very expensive and rare
- Two-handed spear
- is the heaviest two-handed spear a Lord Knight can use
- , a mildly common Lv. 4 weapon obtainable from the God Items Quest
Click here to see Knight skills.
|Adds Weapon Mastery type ATK regardless of what weapon is being used.||5||Supportive|
|Strikes an enemy 5 times with a Spear, dealing ranged damage that is affected by the Spear's weight.||5||Offensive|
|Heightens physical power at the cost of the ability to use skills.||1||Supportive|
|Must be wielding a Two-Handed sword. Adds a chance to block physical attacks entirely.||10||Supportive|
|Greatly increases HP regeneration, but forces the user to sit down.||1||Supportive|
|Increases ATK and Accuracy with any weapon while decreasing DEF.||5||Supportive|
|An attack that has a chance of inflicting the Bleeding status on a target.||5||Offensive|
|A ranged attack that can cause various abnormal status effects.||10||Offensive|
|Effects unknown. Unimplemented||N/A||N/A|
The levels at which a Lord Knight receives a certain bonus.
|Knight & Lord Knight|
| 2nd Class
|Bowling Bash • Brandish Spear • Cavalier Mastery • Charge Attack • Counter Attack • One-Hand Quicken • Peco Peco Ride • Pierce • Spear Boomerang • Spear Mastery • Spear Stab • Twohand Quicken|
| Aura Blade • Clashing Spiral • Frenzy • |
|Quests||Knight Job Change Guide • Knight Skill Quest • Rebirth Walkthrough|
|Weapons||One Handed Sword • Spear • Two Handed Sword|
|Classes of Ragnarok Online|
|Novice Class||Novice • High Novice • Super Novice|
|First Class||Acolyte • Archer • High First Class • Magician • Merchant • Swordman • Thief|
|Second Class||Priest • Monk • Hunter • Bard • Dancer • Wizard • Sage • Blacksmith • Alchemist • Knight • Crusader • Assassin • Rogue|
|Transcendent Second Class||High Priest • Champion • Sniper • Minstrel • Gypsy • High Wizard • Scholar • Mastersmith • Biochemist • Lord Knight • Paladin • Assassin Cross • Stalker|
|Expanded Class||Gunslinger • Ninja • TaeKwon Kid • TaeKwon Master • Soul Linker|