TaeKwon Master

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TaeKwon Master
TaeKwon Master.png
Job Base: TaeKwon Kid
Job Type: Extended
Changes At: Comodo
Number of Skills: 18
Total Skill Points: 75
Total Quest Skills: 0
Job Bonuses
STR AGI VIT INT DEX LUK
+12 +12 +0 +0 +6 +0


Overview

TaeKwon Master is a class for characters who have chosen TaeKwon Kid as their first profession and wish to continue in the ways of the TaeKwon. One of the most notable benefits that a TaeKwon Master has over a TaeKwon Kid is the ability to wield books to help deal more damage physically. TaeKwon Master is an unusual class in that the majority of their skills are bound to the celestial bodies of the Sun (Solar), Moon (Lunar) and Stars (Stellar), and are very restricted in their use. These skills have three different restrictions in which they can be used, and are as follows:

  • Certain skills can only be used on a day of their respective celestial body
  • Some skills can only be used on maps that are designated as a place of a celestial body
  • Other skills can only be used against enemies that are aligned as an enemy of a celestial body

The first restriction is unlike the latter two in that a TaeKwon master cannot change what day is representative of a celestial body; these days are already set. The setting for these celestial days is told in the mantra as follows:

The Sun shines brightest on even days. The Moon shines brightest on odd days. And the Stars shine without fail on every 5th day. The second and third restriction can be set personally for each individual TaeKwon Master via their respective skills: Solar, Lunar and Stellar Perception and Solar, Lunar and Stellar Opposition.

However, there are also skills that are also bound by more than one restriction.

TaeKwon Masters are also known as Star Gladiators in other localizations of Ragnarok Online, which reflects the way how the skills of this class works.

If a TaeKwon Master ever finds the TaeKwon Master skill tree too confusing, a TaeKwon Master can always invest more skill points into the TaeKwon Kid skills, or observe the skills that are not restricted by the celestial bodies.

Jobchange Guide

TaeKwon Master
Requirements
Base Level: None
Job Level: 40
Class: TaeKwon Kid
Item(s) (Consumed): 1 Flame Heart, 1 Mystic Frozen, 1 Rough Wind, 1 Great Nature, 1 Star Crumb, 1 Star Dust
Rewards
Quest Reward(s): Jobchange to TaeKwon Master

1. Find MooHyun In Payon (215 102). He will tell you to collect the following items:

2. After obtaining the items, proceed to Comodo. There is a path around the mountain in the middle of the map (the base is found at 159, 180) that leads to the top of it.

3. At the top, find the NPC "Man" (comodo 172 231). After giving the items, the player will be warped to "The Sun, the Moon, and The Stars" (job_star 29 32).

4. Speak with Gladiator of the Sun. After some dialog, the player will be moved to the Gladiator of the Moon (job_star 95 33).

5. After speaking to the Gladiator of the Moon, the player will be warped to Payon. Speak to MooHyun and return to Comodo to be warped back. The player will once again be moved, this time to the Gladiator of the Stars (job_star 161 33). She requires the following items:

6. After gathering these items, the Man can return the player to the quest area for free. Hand the items to the Gladiator of the Stars, who will change send the player back to Payon. The Man in comodo will turn the player into a TaeKwon Master.


Builds

STR/VIT All-Purpose

  • STR: 110-130
  • AGI: 1
  • VIT: 90-110
  • INT: 1
  • DEX: 1
  • LUK: 1-9

The STR/VIT build is an all-purpose TKM build that benefits from increased survivability and healing item efficiency while still maintaining high damage output through Union and SLS Heat. High-end activities include Thors, Somatology Labs, MVPing, and anywhere else that may involve the TKM tanking or receiving damage. High maximum HP allows the TKM to tank and kill large mobs of monsters with Heat effortlessly, accompanied by more efficient potion consumption.

STR/DEX Specialized

  • STR: 110-130
  • AGI: 1
  • VIT: 20-40
  • INT: 1
  • DEX: 100-120
  • LUK: 1-9

The STR/DEX build is a specialized TKM build that maximizes SLS Heat damage. Because of the nature of the build, their attacks tend to yield the highest damage of all TKM builds. Due to the high amount of DEX, the TKM can naturally hit most monsters and is independent from using Union. Though their damage output is exceptionally high, STR/DEX TKMs are more fragile and usually require a separate tank character to be able to perform effectively.

AGI Kicker

  • STR: 110-130
  • AGI: 70-90 base
  • VIT: 1-50 base
  • INT: 1-12 base
  • DEX: 50-70 total w/ buffs
  • LUK: 1-20 base

The AGI build is a DPS build that uses speed, TK Kid kicks, Shadow, Stellar Protection, and SLS Wrath to dispatch monsters quickly. SLS Heat will help to push mobs back so flee isn't reduced.

Equipment

For information on the headgears, footgears, armors, garments, shields and accessories, see TaeKwon Kid's equipment.

Accessory

2720.png Medal of Honor
DEF+1, ATK+5%, MATK+5%, HP+500, SP+50, HIT+10, Stun when attacking.

Weapon

TaeKwon Masters can fight unarmed, keeping the bonuses from the Sprint skill, or use Books.


1550.png Book 3
ATK+85.
This is the standard weapon used by most TKMs. The new 3-slot elemental books are slightly better.
1565.png Ledger of Death 2
ATK+137, STR+3, LUK-20, ASPD+1% for each upgrade, 1% chance of inflicting Coma on Demi-humans.
1551.png Bible 2
ATK+115.
1564.png Encyclopedia 2
ATK+110, DEX+2, Crit+20, Crit+0.1 for each point of base LUK.
1560.png Sage's Diary 2
ATK+100, ASPD+5% if STR is 50 or higher.
1561.png Hardcover Book 1
ATK+140, STR+3, DEX+2.
1552.png Tablet 1
ATK+125.
1559.png Legacy of Dragon
ATK+130, ignores the defense of Dragons, regain 10 SP when killing a Dragon.
1557.png Book of the Apocalypse
ATK+120, +7% damage to Fire, Earth, Wind, Water elements, +5% damage to Holy element.
1553.png Book of Billows 0
1554.png Book of Mother Earth 0
1555.png Book of the Blazing Sun 0
1556.png Book of Gust of Wind 0
1568.png Book of Billows 3
1569.png Book of Mother Earth 3
1570.png Book of the Blazing Sun 3
1571.png Book of Gust of Wind 3
ATK+90. Slotted versions are better than Book [3], if TaeKwon Master overrides weapon's element with Mild Wind - not only do they have 5 more atk, but they also are level 3, so more damage is added by upgrading them. Unslotted versions are useless.

Class Data

Skills

Skill Description Levels Type
Solar, Lunar and Stellar Perception.png Solar, Lunar and Stellar Perception
Permanently memorize a map as being a Place of either the Sun, the Moon, or the Stars. 3 Active
Solar, Lunar and Stellar Opposition.png Solar, Lunar and Stellar Opposition
Permanently memorize a monster or player class as being a Target of either the Sun, the Moon, or the Stars. 3 Active
Solar Heat.png Solar Heat
Lunar Heat.png Lunar Heat
Stellar Heat.png Stellar Heat
Barrier, which deals damage and pushes back enemies nearby.

Can only be used in corresponding SLS Place.

3 Active
Solar Wrath.png Solar Wrath
Lunar Wrath.png Lunar Wrath
Stellar Wrath.png Stellar Wrath
Bonus attack power against corresponding SLS (Solar/Lunar/Stellar) Target proportionally to level, DEX and LUK. 3 Passive
Solar Protection.png Solar Protection
Increases VIT DEF proportionally to level, DEX and LUK.

Can only be used in a Place of the Sun on a Solar Day.

4 Active
Lunar Protection.png Lunar Protection
Increases Flee proportionally to level, DEX and LUK.

Can only be used in a Place of the Moon on a Lunar Day.

4 Active
Stellar Protection.png Stellar Protection
Increases ASPD proportionally to level, DEX and LUK.

Can only be used in a Place of the Stars on a Stellar Day.

4 Active
Solar Blessings.png Solar Blessings
Lunar Blessings.png Lunar Blessings
Stellar Blessings.png Stellar Blessings
Bonus EXP for corresponding SLS Target on corresponding SLS Day. 5 Passive
Solar, Lunar and Stellar Shadow.png Solar, Lunar and Stellar Shadow
Permanently sacrifice sight in return for increasing ASPD. 10 Passive
Solar, Lunar and Stellar Team-up.png Solar, Lunar and Stellar Team-up
When using Counter Kick, any Monks in the party will have their chance of using Raging Trifecta Blow increased. If any Monks in the party use Raging Thrust, player's chance of using Counter Kick increases. 3 Passive
Solar, Lunar and Stellar Courier.png Solar, Lunar and Stellar Courier
Increases carry capacity when logging in a SLS Place. 10 Passive
Solar, Lunar and Stellar Union.png Solar, Lunar and Stellar Union
Fly off the ground, increase movement speed, attacks never miss and ignore DEF. HP is lost with every attack. Needs Fist Master Spirit to use, and deactivates spirit mode when used. 1 Active
The TKM Skill Tree. Click to enlarge.

Job Bonuses

ASPD

HP

Level HP
1 40
2 47
3 55
4 64
5 74
6 84
7 95
8 107
9 120
10 134
11 149
12 165
13 182
14 200
15 219
16 238
17 258
18 306
19 329
20 354
Level HP
21 379
22 406
23 433
24 462
25 491
26 521
27 551
28 583
29 615
30 649
31 683
32 719
33 755
34 793
35 831
36 870
37 909
38 950
39 991
40 1,034
Level HP
41 1,077
42 1,122
43 1,167
44 1,214
45 1,261
46 1,309
47 1,357
48 1,407
49 1,457
50 1,509
51 1,561
52 1,615
53 1,669
54 1,725
55 1,781
56 1,838
57 1,895
58 1,954
59 2,013
60 2,074
Level HP
61 2,135
62 2,198
63 2,261
64 2,326
65 2,391
66 2,457
67 2,523
68 2,591
69 2,659
70 2,670
71 2,680
72 2,690
73 2,700
74 2,710
75 2,720
76 2,730
77 2,740
78 2,750
79 2,760
80 3,000
Level HP
81 3,020
82 3,040
83 3,060
84 3,080
85 3,100
86 3,120
87 3,140
88 3,160
89 3,180
90 3,455
91 3,524
92 3,593
93 3,663
94 3,834
95 3,806
96 3,878
97 3,951
98 4,025
99 4,500

Zoom

All TKM's have the ability to zoom out farther than other classes while sitting down. Simply sit down and zoom out to see. (5x more zooming out)

Level Up Angel

Taekwon Kids, Taekwon Masters and Soul Linkers share a unique level up angel that provides the following bonuses when a new base level is reached:

Resetting your places of the Sun/Moon/Stars

TaeKwon Masters can reset maps designated as Places of the Sun/Moon/Stars. The TaeKwon Master must be sitting beside another TaeKwon class (Soul Linker, TaeKwon Kid or another TaeKwon Master) and be regenerating HP (that is, your HP must not be full). It is speculated that being in Happy Mode is also required. Spamming the /doridori emote repeatedly is not necessary, but it is needed to enter Happy Mode. You can tell that you are in Happy Mode because you regenerate an additional +3 SP over the regular Happy Break effects. The chance to reset the maps occurs every 10 seconds (on each Peaceful Break HP tick). In order to ensure that you are continually regenerating HP, you can switch an HP-increasing item on and off, or use something which drains HP, like a rideword hat, combined with low HP regeneration. The chance of the reset occurring is very low, sometimes taking many hours or days to be successful.

Solar, Lunar, and Stellar Miracle

As the Taekwon Master wanders the land and gazes at the sky, a blessing unlike any other may be endowed upon him. Solar, Lunar, and Stellar Miracle will grant the Taekwon Master the ability to use all Solar, Lunar, and Stellar-aligned skills on any map on any day of the week. The moon will eclipse the sun and the stars will shine brightly, making the world around the Taekwon Master go dark (the effect is similar to the darkness caused by a Soul Link). This means offensive and supporting skills are stacked as well. The effect lasts for one hour and disappears if the player logs off or switches maps.


External Links

TaeKwon Master
Skills Lunar Skills Lunar Blessings • Lunar Heat • Lunar Protection • Lunar Wrath
Solar Skills Solar Blessings • Solar Heat • Solar Protection • Solar Wrath
Stellar Skills Stellar Blessings • Stellar Heat • Stellar Protection • Stellar Wrath
SLS Skills Solar, Lunar and Stellar Courier • Solar, Lunar and Stellar Opposition • Solar, Lunar and Stellar Perception • Solar, Lunar and Stellar Shadow • Solar, Lunar and Stellar Team-up
Quests TaeKwon Master Job Change Guide
Weapons Book
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Expanded Class Gunslinger • Ninja • TaeKwon Kid • TaeKwon Master • Soul Linker