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Messages - Sigma

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1
kRO News / Re: 7/05/2017 - Maintenance
« on: July 05, 2017, 07:52:31 PM »
I was expecting the taekwon classes, but thanks for updates and traslation!

The Evil Card is freezing status, like the Garm Card or the frozen status like diamond dust? (I always get confused)

Freezing from warlock's frost misty.

2
kRO News / Re: 7/05/2017 - Maintenance
« on: July 05, 2017, 05:28:25 AM »
 27147.png
 
Humanoid Chimera Card
Hit + 5.
If base level is 90 or higher, adds an additional Hit + 10.
When equipped with Material Chimera Card, reduce delay after skills by 3%.
Compounded on : Accessory
Prefix : Intensive
 
 
27148.png
 
Material Chimera Card
Flee + 10.
If base level is 90 or higher, adds an additional Flee + 10.
Compounded on : Accessory
Prefix : Deft
 
 
27149.png
 
Heart Hunter Card
When compounded on Pistol, Rifle or Grenade Launcher, increase long ranged physical damage by 5%.
Additional long ranged physical damage by 1% per refine rate.
If refine rate is 10 or higher, additional long ranged physical damage by 5%.
Compounded on : Weapon
Prefix : Sniper's
 
 
27150.png
 
Toxic Enchanted Chimera Card
MaxHP + 1000, MaxSP + 200.
If refine rate is 12 or higher, adds an additional MaxHP + 15%, MaxSP + 15%.
Compounded on : Shoes
Suffix : of High Level
 
 
27151.png
 
Evil Card
Has a high chance to inflicting Freezing status to the attacker when receiving physical damage.
If base Int is 110 or higher, further increases the chance to inflicting Freezing status.
Mdef + 5.
Compounded on : Armor
Prefix : Freezing
 
 
27152.png
 
Cutie Card
MaxHP + 10%.
Agi + 1 and reduce delay after attack by 1% per 2 refine rate.
Compounded on : Shoes
Suffix : Prompt

3
kRO News / Re: 7/05/2017 - Maintenance
« on: July 05, 2017, 05:20:43 AM »
Penetration Shadow Shoes
Ignore defense of normal monster by 5%.
Add an additional ignore defense of normal monster by 1% per 2 refine rate.
  Penetration Shadow Shield
Ignore defense of normal monster by 5%.
Add an additional ignore defense of normal monster by 1% per 2 refine rate.


Executioner Holy Water Shadow Armor
Ignore defense of demihuman (exclude player) and undead races monster by 5%.
Add an additional ignore defense of demihuman (exclude player) and undead races monster by 1% per 2 refine rate.
When equipped with Penetration Set (Shoes and Shield), Mdef + 5.
If the sum of refine rate of set is 25 or higher, ignore defense of demihuman (exclude player) and undead races monster by 100%.

 

Exorcist Corrupted Shadow Armor
Ignore defense of demon and angel races monster by 5%.
Add an additional ignore defense of demon and angel races monster by 1% per 2 refine rate.
When equipped with Penetration Set (Shoes and Shield), Def + 5.
If the sum of refine rate of set is 25 or higher, ignore defense of demon and angel races monster by 100%.

 

Vibration Dragon Killer Shadow Armor
Ignore defense of formless and dragon races monster by 5%.
Add an additional ignore defense of formless and dragon races monster by 1% per 2 refine rate.
When equipped with Penetration Set (Shoes and Shield), Def + 5.
If the sum of refine rate of set is 25 or higher, ignore defense of formless and dragon races monster by 100%.

 

Scissor Hunting Shadow Armor
Ignore defense of plant and brute races monster by 5%.
Add an additional ignore defense of plant and brute races monster by 1% per 2 refine rate.
When equipped with Penetration Set (Shoes and Shield), Def + 5.
If the sum of refine rate of set is 25 or higher, ignore defense of plant and brute races monster by 100%.

 

Fishing Insect Net Shadow Armor
Ignore defense of fish and insect races monster by 5%.
Add an additional ignore defense of fish and insect races monster by 1% per 2 refine rate.
When equipped with Penetration Set (Shoes and Shield), Def + 5.
If the sum of refine rate of set is 25 or higher, ignore defense of fish and insect races monster by 100%.

 

Fancy Feather Hat [1]
Atk + 15 per 2 refine rate.
If refine rate is 7 or higher, increases long range physical damage by 7%.
If refine rate is 9 or higher, Atk + 5%, ASPD + 1.
If refine rate is 11 or higher, adds an additional long range physical damage by 5%.
Each refine rate above 10 will reduce fixed casting time by 0.1 second (up to 15).
When equipped with Nidhoggur's Shadow Garb [1], increase Arrow Storm damage by 12% every 2 refine rate of garment.
When equipped with Leather of Tendrilion [1], increase Severe Rainstorm damage by 7% every 2 refine rate of garment.
When equipped with Ancient Cape [1], increase Triangle Shot damage by 15% every 2 refine rate of garment.
Class : Headgear
Defense : 0
Location : Upper
Weight : 0
Required level : 1
Usable jobs : All

4
kRO News / Re: 6/21/2017 - Maintenance
« on: June 27, 2017, 06:49:16 AM »

YSF01 Manteau [1]
If refine rate is 8 or higher, Atk + 20.
If refine rate is 11 or higher, reduce delay after skill by 3%.
If refine rate is 13 or higher, reduce delay after skill by 4%.
If base Vit is 125 or higher, reduce delay after skill by 10%.
Class : Garment
Defense : 32
Weight : 75
Required Level : 170
Usable Jobs : All



YSF01 Greave [1]
If refine rate is 8 or higher, reduce delay after attack by 8%.
If refine rate is 11 or higher, ASPD + 1.
If refine rate is 13 or higher, increase critical damage by 10%.
If base Luk is 125 or higher, increase critical damage by 30%.
Class : Shoes
Defense : 25
Weight : 130
Required Level : 170
Usable Jobs : All



YSF01 Plate [1]
If refine rate is 8 or higher, Atk + 5%.
If refine rate is 11 or higher, add an additonal Atk + 2%.
If refine rate is 13 or higher, add an additonal Atk + 4%.
If base Str is 125 or higher, Atk + 1% per refine rate.
When equipped with YSF01 Manteau, reduce delay after skill by 1% per refine rate of manteau.
When equipped with YSF01 Greave, reduce delay after attack by 1% per refine rate of greave.
If the sum of refine rate of set is 39 or higher, when dealing physical damage, has a chance to transform into YSF01 for 5 seconds.
While in YSF1 form, ignores Def of all races (except player).
Class : Armor
Defense : 78
Weight : 210
Required Level : 170
Usable Jobs : All

6
kRO News / Re: 6/07/2017 - Maintenance
« on: June 07, 2017, 12:48:55 PM »

General Helm [1]
Atk + 15 per 2 refine rate.
If refine rate is 7 or higher, reduce delay after attack by 10%.
If refine rate is 9 or higher, Atk + 5%, ASPD + 1.
If refine rate is 11 or higher, increase critical damage by 15%.
Each refine rate above 10 will reduce fixed casting time by 0.1 second (up to 15).
When equipped with Gungnir or Gungnir [2], increase Banishing Point damage by 7% every 2 refine rate of Gungnir.
When equipped with Zweihander or Zweihander [2], Atk + 20 every 2 refine rate of Zweihander.
When equipped with Quadrille or Quadrille [2], increase Tiger Cannon damage by 7% every 2 refine rate of Quadrille.
Class : Headgear
Defense : 12
Location : Upper
Weight : 80
Required level : 1
Usable jobs : All



Tension Shadow Weapon
MaxHP + 100.
MaxHP + 150 per 2 refine rate.
When Tension Shadow Weapon, Tension Shadow Earring and Tension Shadow Pendant are equipped together,
when dealing physical damage, has a 2% chance to recover 100 HP per second for 5 seconds.
Increase a chance to recover by 1% per 10 refine rate of set.
If the sum of refine rate of set is 25 or higher, Increase amount of HP recovered per second by 400.



Tension Shadow Earring
Atk + 5.
MaxHP + 1%.
MaxHP + 50 per 2 refine rate.



Tension Shadow Pendant
Atk + 5.
Increase healing received from skills and potions by 2%.
Adds and additional healing received from skills and potions by 1% per 3 refine rate.



Elegant Shadow Weapon
MaxHP + 100.
MaxHP + 150 per 2 refine rate.
When Elegant Shadow Weapon, Elegant Shadow Earring and Elegant Shadow Pendant are equipped together,
when dealing magical damage, has a 1% chance to recover 100 HP per second for 5 seconds.
Increase a chance to recover by 1% per 15 refine rate of set.
If the sum of refine rate of set is 25 or higher, Increase amount of HP recovered per second by 150.



Elegant Shadow Earring
Matk + 5.
MaxHP + 1%.
MaxHP + 50 per 2 refine rate.



Elegant Shadow Pendant
Matk + 5.
Increase healing received from skills and potions by 2%.
Adds and additional healing received from skills and potions by 1% per 3 refine rate.



Healing Shadow Shield
Matk + 10.
If refine rate is 7 or higher, increase heal effectiveness by 3%.
If refine rate is 9 or higher, adds and additional heal effectiveness by 5%.



Healing Shadow Shoes
Matk + 10.
If refine rate is 7 or higher, increase heal effectiveness by 3%.
If refine rate is 9 or higher, adds and additional heal effectiveness by 5%.
When Healing Shadow Weapon, Healing Shadow Shield and Healing Shadow Shoes are equipped together, increase heal effectiveness by 5%.
If the sum of refine rate of set is 25 or higher, adds and additional heal effectiveness by 15%.


Restore Shadow Earring
Increase HP recovery rate by 20%.
If refine rate is 7 or higher, adds and additional HP recovery rate by 10%.
If refine rate is 9 or higher, adds and additional HP recovery rate by 20%.




Restore Shadow Pendant
Increase SP recovery rate by 20%.
If refine rate is 7 or higher, adds and additional SP recovery rate by 10%.
If refine rate is 9 or higher, adds and additional SP recovery rate by 20%.
When Restore Shadow Earring and Restore Shadow Pendant are equipped together. If the sum of refine rate of set is 15 or higher, increase HP/SP recovery rate by 50%.



Mortal Blow Shadow Weapon
Increase critical damage by 2%.
If refine rate is 7 or higher, adds and additional critical damage by 2%.
If refine rate is 9 or higher, adds and additional critical damage by 3%.
When equipped with Mortal Blow Shadow Earring and Mortal Blow Shadow Pendant, adds and additional critical damage by 2%.
If the sum of refine rate of set is 25 or higher, adds and additional critical damage by 10%.
If the sum of refine rate of set is 30 or higher, ASPD + 3.



Mortal Blow Shadow Earring
Increase critical damage by 1%.
If refine rate is 7 or higher, adds and additional critical damage by 1%.
If refine rate is 9 or higher, adds and additional critical damage by 1%.



Mortal Blow Shadow Pendant
Increase critical damage by 1%.
If refine rate is 7 or higher, adds and additional critical damage by 1%.
If refine rate is 9 or higher, adds and additional critical damage by 1%.

7
kRO News / Re: 5/10/2017 - Maintenance
« on: May 12, 2017, 09:47:19 PM »
Lord Buddha's birthday too.

8
kRO News / Re: 5/03/2017 - Maintenance
« on: May 04, 2017, 09:45:13 PM »
Giant Snake Breath
Increase poison property magic damage by 1%
When equipped with Giant Snake Skin,
Atk + 5 per 20 base Str
Reduce delay after attack by 3% per 20 base Agi
Reduce damage from neutral property attack taken by 1% per 20 base Vit
Reduce variable casting time by 4% per 20 base Int
Increase long ranged physical damage by 1% per 20 base Dex
Increase critical damage by 3% per 20 base Luk
Class : Headgear
Defense : 2
Location : Lower
Weight : 30
Required level : 1
Usable jobs : All

Loved this! bRO server is getting the faceworm Memorial Dungeon update and this lower it's great!

Survivor's Circlet [1]
Int + 3.
Matk + 10 per 2 refine rate.
If refine rate is 10 or higher,Matk + 5%.
If base level is 130 or higher, Matk + 50.
When equipped with Survivor's Orb, reduce aftercast delay as percent equal to refine rate of Survivor's Circlet.
When equipped with Survivor's Rod, Matk + 10 per refine rate of rod.
When equipped with Survivor's Manteau, reduce variable casting time by 5% per 2 refine rate of garment.
Class : Headgear
Defense : 10
Location : Upper
Weight : 50
Required level : 1
Usable jobs : All

Survivor's Orb
Mdef + 2, reduce variable casting time by 2%.
Class : Headgear
Defense : 2
Location : Lower
Weight : 30
Required level : 1
Usable jobs : All

Didn't understand why they nerfed the survivor's equips ):

JRO version ones are OP. :)

9
kRO News / Re: 5/03/2017 - Maintenance
« on: May 04, 2017, 04:17:49 AM »
@mrdiablo images are broken.

Golden Fish Hat [1]
Has a chance to endow weapon with holy property for 60 seconds when dealing physical damage.
Has a chance to increase holy property magic by 10% for 60 seconds when dealing physical damage.
If refine rate is 7 or higher, increase a chance to activate.
If refine rate is 9 or higher, has a low chance to auto-cast Quagmire lv.1 when receiving physical damage.
Class : Headgear
Defense : 2
Location : Upper
Weight : 40
Required level : 1
Usable jobs : All

Smokie Transformation Leaf [1]

Increase all property magic damage by 1% per refine rate.
Has a chance to transform into Smokie for 5 seconds when dealing melee physiical damage.
Grants following effects while in Smokie form.
Has 5% chance to auto-cast bolt spells lv.2 when dealing melee physical damage.
If refine rate is 7 or higher, has 4% chance to auto-cast Frost Nova lv.5 when dealing melee physical damage.
If refine rate is 8 or higher, has 3% chance to auto-cast Thunderstorm lv.5 when dealing melee physical damage.
If refine rate is 9 or higher and base level is 100 or higher, has 2% chance to auto-cast Hell Inferno lv.5 when dealing melee physical damage.
If refine rate is 10 or higher and base level is 100 or higher, has 1% chance to auto-cast Chain Lightning lv.3 when dealing melee physical damage.
Class : Headgear
Defense : 7
Location : Upper
Weight : 60
Required level : 1
Usable jobs : All

Survivor's Circlet [1]
Int + 3.
Matk + 10 per 2 refine rate.
If refine rate is 10 or higher,Matk + 5%.
If base level is 130 or higher, Matk + 50.
When equipped with Survivor's Orb, reduce aftercast delay as percent equal to refine rate of Survivor's Circlet.
When equipped with Survivor's Rod, Matk + 10 per refine rate of rod.
When equipped with Survivor's Manteau, reduce variable casting time by 5% per 2 refine rate of garment.
Class : Headgear
Defense : 10
Location : Upper
Weight : 50
Required level : 1
Usable jobs : All

Survivor's Orb
Mdef + 2, reduce variable casting time by 2%.
Class : Headgear
Defense : 2
Location : Lower
Weight : 30
Required level : 1
Usable jobs : All

Giant Snake Breath
Increase fire property magic damage by 1%
When equipped with Giant Snake Skin,
Atk + 5 per 20 base Str
Reduce delay after attack by 3% per 20 base Agi
Reduce damage from neutral property attack taken by 1% per 20 base Vit
Reduce variable casting time by 4% per 20 base Int
Increase long ranged physical damage by 1% per 20 base Dex
Increase critical damage by 3% per 20 base Luk
Class : Headgear
Defense : 2
Location : Lower
Weight : 30
Required level : 1
Usable jobs : All

10
kRO News / Re: 4/4/2017 - Maintenance
« on: April 05, 2017, 05:22:57 AM »
Tempest Shadow Shield
Ignore magic defense of normal monster by 5%.
Add an additional ignore magic defense of normal monster by 1% per 2 refine rate.

Tempest Shadow Shoes

Ignore magic defense of normal monster by 5%.
Add an additional ignore magic defense of normal monster by 1% per 2 refine rate.

Magic Executioner Holy Water Shadow Armor
Ignore magic defense of demihuman (exclude player) and undead races monster by 5%.
Add an additional ignore magic defense of demihuman (exclude player) and undead races monster by 1% per 2 refine rate.
When equipped with Tempest Set (Shoes and Shield), Mdef + 5.
If the sum of refine rate of set is 25 or higher, ignore magic defense of demihuman (exclude player) and undead races monster by 100%.

Magic Exorcist Corrupted Shadow Armor
Ignore magic defense of demon and angel races monster by 5%.
Add an additional ignore magic defense of demon and angel races monster by 1% per 2 refine rate.
When equipped with Tempest Set (Shoes and Shield), Mdef + 5.
If the sum of refine rate of set is 25 or higher, ignore magic defense of demon and angel races monster by 100%.

Magic Vibration Dragon Killer Shadow Armor
Ignore magic defense of formless and dragon races monster by 5%.
Add an additional ignore magic defense of formless and dragon races monster by 1% per 2 refine rate.
When equipped with Tempest Set (Shoes and Shield), Mdef + 5.
If the sum of refine rate of set is 25 or higher, ignore magic defense of formless and dragon races monster by 100%.
 
Magic Scissor Hunting Shadow Armor
Ignore magic defense of plant and brute races monster by 5%.
Add an additional ignore magic defense of plant and brute races monster by 1% per 2 refine rate.
When equipped with Tempest Set (Shoes and Shield), Mdef + 5.
If the sum of refine rate of set is 25 or higher, ignore magic defense of plant and brute races monster by 100%.

Magic Fishing Insect Net Shadow Armor
Ignore magic defense of fish and insect races monster by 5%.
Add an additional ignore magic defense of fish and insect races monster by 1% per 2 refine rate.
When equipped with Tempest Set (Shoes and Shield), Mdef + 5.
If the sum of refine rate of set is 25 or higher, ignore magic defense of fish and insect races monster by 100%.

Plasterer's Shadow Armor II
Def + 1
Increase resistance to petrified status by 1% per refine rate.
When equipped with Stability Shadow Shield, Def + 50.
If the sum of refine rate of set is 15 or higher, grants immunity to petrified status.

Insomniac Shadow Shoes II
Def + 1
Increase resistance to sleep status by 1% per refine rate.
When equipped with Stability Shadow Shield, Def + 50.
If the sum of refine rate of set is 15 or higher, grants immunity to sleep status.

Peerless Shadow Armor II
Def + 1
Increase resistance to silence status by 1% per refine rate.
When equipped with Stability Shadow Shield, Def + 50.
If the sum of refine rate of set is 15 or higher, grants immunity to silence status.

Adulate Shadow Shoes II

Def + 1
Increase resistance to blind status by 1% per refine rate.
When equipped with Stability Shadow Shield, Def + 50.
If the sum of refine rate of set is 15 or higher, grants immunity to blind status.

Unfreezing Shadow Weapon II
Def + 1
Increase resistance to frozen status by 1% per refine rate.
When equipped with Stability Shadow Shield, Def + 50.
If the sum of refine rate of set is 15 or higher, grants immunity to frozen status.

Vitality Shadow Earring II
Def + 1
Increase resistance to bleeding status by 1% per refine rate.
When equipped with Stability Shadow Shield, Def + 50.
If the sum of refine rate of set is 15 or higher, grants immunity to bleeding status.

Neutral Shadow Weapon II
Def + 1
Increase resistance to stun status by 1% per refine rate.
When equipped with Stability Shadow Shield, Def + 50.
If the sum of refine rate of set is 15 or higher, grants immunity to stun status.

Uncursed Shadow Pendant II
Def + 1
Increase resistance to curse status by 1% per refine rate.
When equipped with Stability Shadow Shield, Def + 50.
If the sum of refine rate of set is 15 or higher, grants immunity to curse status.



Ominous Solider Card
MaxHP + 10%, Def + 50.
MaxHP + 1% per 3 refine rate.
If base level is 160 or higher, add an additonal Def + 50, Vit + 3.
Compounded on : Armor
Prefix : Firm

Ominous Pemeter Card
Int + 1, MaxSP + 80.
MaxSP + 10 per 2 refine rate.
If refine rate is 7 or higher, increase SP recovery rate by 30%.
When equipped with Ominous Solider Card,
MaxHP + 1% per 3 refine rate of armor.
MaxSP + 5 per 2 refine rate of headgear.
Compounded on : Headgear
Prefix : Sensible

Ominous Heater Card
Cri + 3, increase critical damage by 5%.
When equipped with Ominous Assaulter Card,
add an additonal Cri + 2, increase critical damage by 2%.
Compounded on : Accesory
Prefix : Dual Critical

Ominous Assaulter Card
Increase critical damage by 10%.
When compounded on whip, musical instrument, book, two-handed sword or two-handed spear, Cri + 5.
Atk + 3, increase critical damage by 1% per refine rate.
Compounded on : Weapon
Prefix : Lethal

Ominous Freezer Card
MaxHP + 10%, Str + 2.
If base level is 160 or higher, increase damage of Hundred Spear and Over Brand by 10%.
If refine rate is 9 or higher, add an additonal damage of Hundred Spear and Over Brand by 10%.
Compounded on : Shoes
Suffix : of Pierce

Ominous Turtle General Card
Def + 30, Mdef + 5.
Reduce damage taken from all size monsters by 25%.
When equipped with Turtle General Card, add an additonal reduction from all size monsters by 5%,
Accuracy + 25, Increase damage against all size monsters by 20%.
Compounded on : Shield
Suffix : of Turtle Shell

Iara Card
Enable to use Status Recovery lv.1
When equipped with Obeaune Card, MaxSP + 50.
Compounded on : Accesory
Prefix : Recovery

Piranha Card
Increase physical and magical damage against fish race monster by 10%.
If refine rate is 9 or higher, add an additonal damage against fish race monster by 5%.
Compounded on : Shoes
Prefix : Serrasalmus

Curupira Card
Increase magic attack against Water property monsters by 3%
If refine rate is 7 or higher, increase magic attack against Water property monsters by 5%
If refine rate is 9 or higher, increase magic attack against Water property monsters by 7%
Compounded on : Weapon
Prefix : Tidal Wave

Tucan Card
Increase magical damage against insect race monster by 10%.
If refine rate is 9 or higher, add an additonal magical damage against insect race monster by 5%.
Compounded on : Headgear
Prefix : Insect Collector's

Jaguar Card
Increase magical damage against brute race monster by 10%.
If refine rate is 9 or higher, add an additonal magical damage against brute race monster by 5%.
Compounded on : Headgear
Prefix : Hunter's

Headless Mule Card
Increase Water and Holy property magical damage by 20%.
Compounded on : Accessory
Prefix : Aqua Benedict

Boitata Card
Increase physical damage against brute race, insect race, wind property and earth property monster by 40%.
Compounded on : Armor
Prefix : Python

11
kRO News / Re: 3/8/2017 - Maintenance
« on: March 08, 2017, 11:59:03 PM »
I don't understand how they wanna do a balance patch if they are making this kind of enchants

Don't worry. Those enchants are exclusive to Racing caps.

12
kRO News / Re: 2/22/2016 - Maintenance
« on: February 22, 2017, 04:01:54 AM »
New items from Illusion of Frozen.


Illusion Combo Battle Glove [2]
Increase Sky Blow and Dragon Combo damage by 10%.
Additional increase Sky Blow and Dragon Combo damage by 5% per 2 refine rate.
Increase Tiger Cannon damage by 5% per 3 refine rate.
Class : Knuckle
Attack : 250
Weight : 50
Weapon Level : 4
Required Level : 120
Usable Jobs : Sura


Illusion Huuma Fluttering Snow [2]
Atk + 30 per 3 refine rate.
Increase long ranged physical damage by 3% per refine rate.
Matk + 50.
Class : Huuma Shuriken
Attack : 250
Weight : 150
Weapon Level : 4
Required Level : 120
Usable Jobs : Ninja classes


Illusion Cap [1]
Atk + 1%.
Atk + 2 per refine rate.
Class : Headgear
Defense : 15
Location : Top
Weight : 40
Required Level : 120
Usable Jobs : Swordsman classes, Novice classes, Thief classes, Merchant classes.


Illusion Survivor's Manteau [1]
Vit + 15.
When equipped with Survivor's Rod [1], MaxHP +100, Matk - 50, Matk + 20 per refine rate, reduce skill reuse delay by 3% per 3 refine rate.
Reduce neutral property damage by 1% per 2 refine rate.
(Matk and reduction bonuses only apply until +10)
Class : Garment
Defense : 30
Weight : 55
Required Level : 130
Usable Jobs : Mage classes, Soul Linker.


Illusion Sacred Mission [1]
Int + 2, Vit + 3.
Cannot be destroyed.
Increase Earth Drive damage by 7% per refine rate.
Class : Shield
Defense : 190
Weight : 160
Required Level : 120
Usable Jobs : Royal Guard.

13
kRO News / Re: 2/15/2017 - Maintenance
« on: February 15, 2017, 03:26:12 AM »
Furious Gazeti Card
Reduce damage taken from long ranged physical attack by 20%.
When equipped with Furious Snowier Card, reduce damage taken from small size monsters by 20%.
Compounded on : Armor
Prefix : Nimble


Furious Snowier Card
Increase recovery rate of Red Raffle Sap, Yellow Raffle Sap and White Raffle Sap by 50%.
Compounded on : Accessory
Prefix : Cheerful


Furious Ice Titan Card
Def + 5, additional Def + 5 per refine rate.
When equipped with Furious Snowier Card, reduce damage taken from medium size monsters by 20%.
Compounded on : Armor
Prefix : Sturdy


Awaken Ktullanux Card
Increase water magic damage by 20%, additional increase water magic damage by 3% per refine rate.
If compounded on Sapien's Armor of Ocean, Has a 5% chance to auto-casting Water Ball lv.5 to the attackers when receiving physical damage.
Compounded on : Armor
Prefix : Frozen (this is real Korean word, while 'Frozen' of Hatii card is transliterated word)

14
kRO News / Re: 2/1/2016 - Maintenance
« on: February 01, 2017, 06:58:51 AM »
After 15 years, finally the metaller egg has come alive

Metaller is evolved from Rocker.
These items are required for evolution.
Singing Plant x 3
Grasshopper's Leg x 777
Yellow Herb x 200
Metaller Card x 1

and Rocker with Loyal intimacy.

15
kRO News / Re: 2/1/2016 - Maintenance
« on: February 01, 2017, 05:35:30 AM »
Wow. New pets!


Mummy Egg
An egg that contains a Mummy Cute Pet. Can be hatched by using a Pet Incubator.
When intimacy is Cordial, Hit + 4.
When intimacy is Loyal, Hit + 5.
Class: Monster Egg


Willow Egg
An egg that contains a Willow Cute Pet. Can be hatched by using a Pet Incubator.
When intimacy is Cordial, Int + 2.
When intimacy is Loyal, Int + 3.
Class: Monster Egg


Leaf Cat Egg
An egg that contains a Leaf Cat Cute Pet. Can be hatched by using a Pet Incubator.
When intimacy is Cordial, reduce damage from Brute race monsters by 3%.
When intimacy is Loyal, reduce damage from Brute race monsters by 5%.
Class: Monster Egg


Roween Egg
An egg that contains a Roween Cute Pet. Can be hatched by using a Pet Incubator.
When intimacy is Cordial, increase wind magic damage by 2%.
When intimacy is Loyal, increase wind magic damage by 3%.
Class: Monster Egg


Hodremlin Egg
An egg that contains a Hodremlin Cute Pet. Can be hatched by using a Pet Incubator.
When intimacy is Awkward or Shy, Dex + 1, Hit + 1.
When intimacy is Neutral, Dex + 2, Hit + 1.
When intimacy is Cordial, Dex + 2, Hit + 2, increase critical damage by 7%.
When intimacy is Loyal, Dex + 2, Hit + 2, increase critical damage by 9%.
Class: Monster Egg


Metaller Egg
An egg that contains a Metaller Cute Pet. Can be hatched by using a Pet Incubator.
When intimacy is Awkward or Shy, increase HP recovery by 5%, MaxHP + 25.
When intimacy is Neutral, increase HP recovery by 10%, MaxHP + 37.
When intimacy is Cordial, increase HP recovery by 15%, MaxHP + 55, increase physical and magical damage against plant race monsters by 3%.
When intimacy is Loyal, increase HP recovery by 20%, MaxHP + 70, increase physical and magical damage against plant race monsters by 6%.
Class: Monster Egg


Ancient Mummy Egg
An egg that contains a Ancient Mummy Cute Pet. Can be hatched by using a Pet Incubator.
When intimacy is Awkward or Shy, Hit + 4.
When intimacy is Neutral, Hit + 5.
When intimacy is Cordial, Hit + 6, increase physical and magical damage against dragon race monsters by 3%.
When intimacy is Loyal, Hit + 6, increase physical and magical damage against dragon race monsters by 6%.
Class: Monster Egg


Abandoned Teddy Bear Egg
An egg that contains a Abandoned Teddy Bear Cute Pet. Can be hatched by using a Pet Incubator.
When intimacy is Awkward or Shy, MaxSP + 50.
When intimacy is Neutral, MaxSP + 100.
When intimacy is Cordial, MaxSP + 150, has a chance to restore 30 SP per second for 5 seconds when dealing magic damage.
When intimacy is Loyal, MaxSP + 150, has a chance to restore 40 SP per second for 5 seconds when dealing magic damage.
Class: Monster Egg


Sweet Drops Egg
An egg that contains a Sweet Drops Cute Pet. Can be hatched by using a Pet Incubator.
During the Sweet event.
When intimacy is Neutral or higher, increase EXP received from killing monsters by 3% when user equips Chocolate Mini Hat.
(This option will be removed on around first week of March 2017)
After event ended.
When intimacy is Loyal, increase EXP received from killing monsters by 1%.
Class: Monster Egg

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