Arm Cannon
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| No detail image | |
| Type: | Offensive Skill |
| Levels: | 3 |
| SP Cost: | 15 + (Skill Level * 15) |
| Cast Time: | 1.2 + (Skill Level * .2) (Uninterruptable) |
| Cast Delay: | 0.5 * (2)^Skill Level-1 |
| Cooldown: | 0 sec |
| Target: | Ground |
| Range: | 7 cells |
| Area: | Varies |
| Element: | Neutral |
| Catalyst: | 1 Magic Gear Fuel |
| Ammunition: | Cannon Ball |
| Prerequisites | |
| (Mechanic) Flame Launcher Lv. 2, Ice Launcher Lv. 2 | |
Description
Fires upon the enemy using a large cannon mounted on the Madogear's arm.
Damage decreases as the enemy's size becomes larger.
Damage is increased against monsters weak to Holy/Shadow element if using appropriate Cannon Balls.
Being a Forced Neutral skill, it is reduced by Ghost property.
This skill deals 0.05x more damage for every base level over 99.
Ignores enemy's FLEE.
| Level | Range | ATK Small | ATK Medium | ATK Large |
|---|---|---|---|---|
| 1 | 7x7 cells | 700% | 600 % | 500% |
| 2 | 5x5 cells | 1200% | 1000% | 800% |
| 3 | 3x3 cells | 1500% | 1400% | 1000% |
Notes
This attack counts as a physical attack despite being a projectile, therefore it will proc gear such as the Rideword Hat and the Nidhoggur Shadow Garb.
In some situations, lower levels of Arm Cannon may be preferable due to the increased area of effect and faster cast time/delay. It's often worth considering which is more efficient before any serious leveling attempts.
This skill has two damage parts:
- Is based on Cannon Ball equipped and Mechanic's stats, isn't increased or reduced by anything except Property, enemy Def is subtracted from this part of damage.
- Is based on Mechanic's Attack power, ins't increased or reduced by cards or equips that affect damage in % (Hydra, Archer Skeleton, Thara, Beret, Horn, Alligator, Asprika, Blinding Mist...).