|Arm Cannon Skill Info|
|No detail image|
|SP Cost:||15 + (Skill Level * 15)|
|Cast Time:||1.2 + (Skill Level * .2) (Uninterruptable)|
|Cast Delay:||0.5 * (2)^Skill Level-1|
|(Mechanic) Flame Launcher Lv. 2, Ice Launcher Lv. 2|
Fires upon the enemy using a large cannon mounted on the Madogear's arm.
Damage decreases as the enemy's size becomes larger.
Damage is increased against monsters weak to Holy/Shadow element if using appropriate Cannon Balls.
Being a Forced Neutral skill, it is reduced by Ghost property.
This skill deals 0.05x more damage for every base level over 99.
Ignores enemy's FLEE.
|Level||Range||ATK Small||ATK Medium||ATK Large|
|1||7x7 cells||700%||600 %||500%|
This attack counts as a physical attack despite being a projectile, therefore it will proc gear such as theand the .
In some situations, lower levels of Arm Cannon may be preferable due to the increased area of effect and faster cast time/delay. It's often worth considering which is more efficient before any serious leveling attempts.
This skill has two damage parts:
- Is based on Cannon Ball equipped and Mechanic's stats, isn't increased or reduced by anything except Property, enemy Def is subtracted from this part of damage.
- Is based on Mechanic's Attack power, ins't increased or reduced by cards or equips that affect damage in % (Hydra, Archer Skeleton, Thara, Beret, Horn, Alligator, Asprika, Blinding Mist...).