From iRO Wiki
Charge Attack Skill Info
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| Type: | Offensive Skill
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| Levels: | 1
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| SP Cost: | 40
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| Cast Time: | Range Dependent
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| Target: | Enemy
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| Range: | 14 cells
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| Knock Back: | 1 cell
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| Prereqs
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| In order to gain this skill, the player has to complete a quest!
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Description
Charge Attack is a quest skill that causes you to rush the targeted monster/player, dealing more damage depending on how far away you are from it. The farther the target, the longer the cast time.
| Distance | < 3 Cells | < 6 Cells | < 9 Cells | < 12 Cells | < 14 Cells
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| Cast Time | .5 Sec. | 1 Sec. | 1.5 Sec. | 1.5 Sec. | 1.5 Sec.
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| Damage | 100% | 200% | 300% | 400% | 500%
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Information
- Safety Wall does not block it since it is a ranged attack
- Interruptible cast time. The enemy can walk away from range, hide behind an obstacle, or use the skill hide.
- Enemy can reduced the damage by simply moving closer to you
- When you hit the enemy, they will be knocked back in a random direction.
- During WoE, your body will not “charge” or move when you use this skill. It becomes another range physical attack.
- If charge attack misses (like there is a Pneuma), your body will still relocate.
- Charge attack can get you “out” of any trap, spider web of Scholars, or the skill Close Confine of Rogues/Stalkers (provided another enemy is nearby to charge).