Dragon Water Breath

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Dragon Water Breath.png Dragon Water Breath
Dragon Water Breath Info.gif
Type: Offensive Skill
Levels: 10, selectable
SP Cost: 25 + (Skill Level × 5)
Fixed Cast Time: 0.5 seconds
Variable Cast Time: 0~2 seconds
Cast Delay: 2 seconds
Target: Ground
Range: 10 cells
Area of Effect: 3x3 ~ 9x9
Property: Water
Status: Freezing
Mount: Dragon
Status Icon: I Freezing.png
Prerequisites
(Rune Knight) Dragon Training Lv. 2

Dragon Water Breath (Alt: Water Dragon Breath) is a 3rd class offensive skill available as Rune Knight.

Effect

Commands the Dragon to spurt out scorching blue fire at a targeted location that will inflict Water property ranged damage to all enemies within the Area of Effect. It has a 15% chance of leaving enemies freezing for 10 seconds.

Level Area of Effect Cast Time (Fix + Var) SP Cost
1 3x3 (0.5 + 0.0)s 30
2 35
3 40
4 5x5 (0.5 + 1.0)s 45
5 50
6 55
7 7x7 (0.5 + 1.5)s 60
8 65
9 9x9 (0.5 + 2.0)s 70
10 75
Damage = {[floor(CurrHP ÷ 50) + floor(MaxSP ÷ 4)] × (SkillLv × BaseLv ÷ 100) × (90 + DragonTraining_Lv × 10)% - (Hard Defense + Soft Defense)} × (100 + Ranged Damage Modifiers)% x (100 - Demi-Human Reductions)% x (100 + Skill Damage Modifiers)% x (Elemental Modifiers)%

Notes

  • This skill's element is changed to Ghost during Asir rune effect and Neutral during Lux Anima. When both runes are active, the element will be Neutral.
  • This skill ignores enemy's Flee.
  • The cast time cannot be interrupted.
  • Hard DEF and RES are subtracted off the final damage value instead of reducing damage by a percent, basically treating it as Soft DEF.
  • The skill basically has same mechanic as Dragon Breath, the only difference is using Water element/Freezing instead of Fire element/Burning.

External

Enhanced by

Headgear

  • Circlet of Time(Rune Knight) [1]: For every 3 upgrade levels, increases damage by 15%.
  • Fafnir Helm [1]:
    • If Dragon Breath and Dragon Water Breath is level 10, reduces fixed casting time by 0.2 seconds.
    • Increases damage by 30%.
    • If upgrade level is +7 or higher, increases damage by an additional 50%.
    • If upgrade level is +9 or higher, increases damage by an additional 70%.
  • Red Baby Dragon Hat [1]:
    • Increases damage by 15%.
    • If upgrade level is +6 or higher, increases damage by an additional 15%.
    • If upgrade level is +8 or higher, increases damage by an additional 15%.

Weapon

Armor

Garment

Accessory

Card

Shadow Equipment

Costume Enchants

Changelog

  • December 10th, 2014 (Level 175/60 Update)
    • Damage formula changed.
      • Old: [(CurrHP ÷ 50) + (MaxSP ÷ 4)] × (SkillLv × BaseLv ÷ 150) × (95 + DragonTraining_Lv × 5)%
      • New: [(CurrHP ÷ 50) + (MaxSP ÷ 4)] × (SkillLv × BaseLv ÷ 150) × (95 + DragonTraining_Lv × 5)% × (100 + Ranged Damage Modifiers)% x (Elemental Modifiers)%
  • October 13th, 2022
    • Damage formula changed.
      • Old: [(CurrHP ÷ 50) + (MaxSP ÷ 4)] × (SkillLv × BaseLv ÷ 150) × (95 + DragonTraining_Lv × 5)% × (100 + Ranged Damage Modifiers)% x (Elemental Modifiers)%
      • New: [(CurrHP ÷ 50) + (MaxSP ÷ 4)] × (SkillLv × BaseLv ÷ 100) × (90 + DragonTraining_Lv × 10)% × (100 + Ranged Damage Modifiers)% x (Elemental Modifiers)%
    • 0.2 seconds cooldown removed.
    • Property is changed during the effect of the runes.
      • Asir: Ghost
      • Lux Anima: Neutral
  • April 27th, 2023 (Level 200/70 Update)