Earth Drive

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Earth Drive.png Earth Drive
No Image Info.gif
Type: Offensive Skill
Levels: 5
SP Cost: 44 + (Skill Level × 8)
Cast Time: 1 second
Cast Delay: 1 second
Cooldown: (8 − Skill Level) seconds
Target: Self
Area of Effect: 3x3 ~ 7x7
Property: Earth
Equipment: Shield
Prerequisites
(Royal Guard) Reflect Damage Lv. 3

Earth Drive (Alt: Earth Drive) is a 3rd class offensive skill available as Royal Guard.

Effect

Inflicts Earth property Melee Physical Damage to all enemies in a set area around the user and decreases their Physical Defense and Attack Speed by 25%. This skill also sweeps any ongoing ground skills in its area of effect. The damage is greatly affected by the weight of the equipped shield and it has a chance of breaking it, except for some explicitly unbreakable shields.

Level Base Damage (ATK) Effect Duration Area of Effect Break Chance Cooldown SP Cost
1 (Shield Weight × 2)% 3s 3x3 1% 7s 52
2 (Shield Weight × 3)% 6s 2% 6s 60
3 (Shield Weight × 4)% 9s 5x5 3% 5s 68
4 (Shield Weight × 5)% 12s 4% 4s 76
5 (Shield Weight × 6)% 15s 7x7 5% 3s 84
Damage (ATK) = [Base_Damage × (BaseLv ÷ 100)]%

Notes

  • The total damage is inflicted in one bundle of 5 hits. This only affects the divisibility of the damage, which is rounded down.
  • Although it may sweep ground skills such as Extreme Vacuum and Manhole, players already trapped in these will still need to wait the full duration of those effects. A Royal Guard trapped in Extreme Vacuum can move by casting Battle Chant after a successful use of this skill.
  • This skill is capable of hitting concealed enemies and revealing them.
  • The upgrade level of the equipped shield does not affect the damage.
  • Cards that increase damage percentage-wise do not affect Shield Weight and Shield Refine on skills that consider those into damage calculation. They will affect Weapon Attack and Equip Attack only.