Earth Strain

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Earth Strain.png Earth Strain Skill Info
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Type: Offensive Skill
Levels: 5
SP Cost: 62 + Skill Level * 8
Cooldown: 10 Seconds
Target: Ground
Range: See Table
Area: 15 X 5
Element: Earth
Status: Divest
Prerequisites
(Warlock) Sienna Execrate Lv. 2

Contents

Description

Raises a huge mass of Earth from the ground and pushes it away from the caster, striking all enemies in its path. The shaking caused by the skill can cause players to lose their weapon, helm, armor, shield and accessory. The strip success rate is influenced by the caster and the target's DEX. The skill level and caster base level increase the damage.

Skill Level 1 2 3 4 5
Earth Magic Attack Power 2100% 2200% 2300% 2400% 2500%
Distance Traveled From Caster 7 8 9 10 11
Affected Area 15X5 15X6 15X7 15X8 15X9
Strip Success Rate 6% 14% 24% 36% 50%
SP Cost 70 78 86 94 102

Formula

MATK [{(Skill Level*100)+2000}*(Caster’s Base Level/100)] %

Information

  • Earth Strain can only travel directly North, South, East, or West from the caster's current position relative to where the casting "circle" is on the ground. Beware of knockback attacks from enemies and position lag with this skill, as they make it possible to launch Earth Strain in the wrong direction.
  • Radius does not increase the range that Earth Strain travels, only how far away the caster can target the ground and still activate the skill.
  • Earth Strain deals an increasing amount of sub-hits per level but the damage is still divided evenly.
    • 2100% Damage / 5 hits at LV1. 2500% Damage / 9 hits at LV5.
  • Enemies are only damaged by Earth Strain if they are in the casters line of sight.
  • Obstacles and walls along the path Earth Strain travels will stop the skill.

Strategies

Like Heaven's Drive, Earth Strain can damage and unhide hidden and cloaked enemies.

While the cooldown prevents Earth Strain from being spammed manually, the caster can Release multiple copies of Earth Strain during the cooldown of the first cast. Only the cooldown from the first cast of Earth Strain is applied in this case, and is reapplied only after Earth Strain is cast again when the cooldown expires. With the right combination of skills and stats, it is possible to chain Earth Strain up to 5 times in a row while only stopping for animation based cast delay.


Wizard · High Wizard · Warlock
2nd Class
Skills
Earth Spike · Fire Ivy · Fire Pillar · Frost Nova · Heaven's Drive · Ice Wall · Jupitel Thunder · Lord of Vermilion · Meteor Storm · Quagmire · Sense · Sight Blaster · Sightrasher · Storm Gust · Water Ball
Transcendent
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Ganbantein · Gravitational Field · Mystical Amplification · Napalm Vulcan · Soul Drain · Stave Crasher
3rd Class
Skills
Chain Lightning · Comet · Crimson Rock · Drain Life · Earth Strain · Freezing Spell · Frost Misty · Hell Inferno · Jack Frost · Marsh Of Abyss · Radius · Reading Spellbook · Recognized Spell · Release · Sienna Execrate · Soul Expansion · Stasis · Summon Fire Ball · Summon Lightening · Summon Stone · Summon Water Ball · Tetra Vortex · White Imprison
Quests Wizard Job Change Guide · Wizard Skill Quest · Rebirth Walkthrough · Warlock Job Change Guide · Ultimate Spellbooks Quest
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