God's Hammer

From iRO Wiki
Jump to: navigation, search
God's Hammer.png God's Hammer
No Image Info.gif
Type: Offensive Skill
Levels: 5
SP Cost: 30 + (Skill Level × 5)
Fixed Cast Time: 5 seconds
Variable Cast Time: (Skill Level × 2) seconds
Cast Delay: 2 seconds
Cooldown: 30 seconds
Target: Ground
Range: (Skill Level + 6) cells
Area of Effect: 5x5
Status: Stun
Ammunition:  ?
Weapon: Rifle
Coins: All
Prerequisites
(Rebel) Anti-Material Blast Lv. 3

God's Hammer (Alt: Hammer of God) is an Expanded 2nd class offensive skill available as Rebel.

Effect

Calls forth the mighty hammer of God to strike down a targeted location. Enemies affected by Crimson Marker in the targeted location will be struck by the hammer, inflicting physical damage to the affected target and all enemies around it. If there is no enemy affected by Crimson Marker in the targeted location, the hammer will drop on a random spot within the targeted location. Enemies struck by this skill will always be stunned. Each use consumes all coins.

Level Base Damage (ATK) Range Stun Duration Cast Time (Fix + Var) SP Cost
1 2,400% 7 3s (5 + 2)s 35
2 3,200% 8 (5 + 4)s 40
3 4,000% 9 4s (5 + 6)s 45
4 4,800% 10 (5 + 8)s 50
5 5,600% 11 5s (5 + 10)s 55
Damage (ATK) = [Base_Damage + {Ceiling[(Coins + 1) ÷ 2] × 200}]%

Notes

  • Description states that hammer will fall in random area without crimson marker. It appears to not drop a marker at all if there is not a crimson marked target.