Gun

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Guns are the only weapons used by the Gunslinger class. Guns use Bullets as the ammunition. Guns are always two-handed, so you cannot wear a Shield if you are using a gun.

Size Damage
Small 100%
Medium 100%
Large 100%

Pistols

Normally the defacto weapon for Gunslingers, the pistol allows for faster attack speed at a cost of lower Hit and Attack.

Name Possible Slots Req. Level Level Attack Weight Additonal Notes
13106.png Gold Lux 0 12 3 20 50 HIT -10, Coin Flip by chance
13101.png Six Shooter 1, 2 10 1 30 40 HIT -10
13103.png Crimson Bolt 1, 2 35 2 45 45 HIT -10
13105.png Garrison 1, 2 55 2 70 50 HIT -10
13107.png Wasteland's Outlaw 2 70 3 68 58 AGI raises both HIT and ASPD
13127.png Crimson Revolver 2 70 3 100 100 ATK + (Upgrade Level * Upgrade Level) up to a maximum Upgrade Level of 15.
  • If the user's base level is 70 or higher, for every 10 base levels, ATK + 5.
13110.png Glorious Pistol 0 80 4 80 0 Increase 55% damage vs. Demi-Human
Bypass DEF vs. Demi-Human by 20%
Character bound>

+6 upgrade bonus:

  • [Slaughter] Lv 1: Increases physical damage bonus by (Upgrade - 4) ^ 2, til an upgrade of +14.
  • Increases defense bypassing by 5%.

+9 upgrade bonus:

13108.png Soldier Revolver 0 80 3 70 0 Increase 55% damage vs. Demi-Human
Bypass DEF vs. Demi-Human by 20%
Max ASPD for 3 sec by chance
Character bound
13120.png Heaven's Feather & Hell's Fire 1 99 3 150 80 Increases the damage of [Desperado] by 20%.
Increases the damage of [Fallen Angel] by 20%.
When physically attacking, there is a chance of inflicting [Burning] status on the target.
13122.png Altair & Ares 0 140 3 200 100 HIT +5, ASPD +10%
Increases damage with ranged attacks by 30%.

Rifles

Rifles are stronger than pistols and can come with a Hit and Crit bonuses. However, they are slower and are limited in the skills they can work with.

Name Possible Slots Level Attack Weight Additonal Notes
13150.png Branch 3 1 50 50 N/A
13152.png Cyclone 1, 2 2 120 70 HIT +10, CRIT +10
13170.png Lever Action Rifle 2 3 138 77 HIT +20, CRIT +50, ASPD -5%
13153.png Dusk 1 2 150 75 HIT +10, CRIT +10
13164.png Long Barrel 0, 1 3 150 100 CRIT +20, ASPD -3%, Lv. 5 Tracking by chance
13166.png Jungle Carbine 0,1 3 170 70 HIT +10, CRIT +4, ASPD +10% (Gives Hit -1 for every 3 points of base DEX)
13176.png Glorious Rifle 0 4 90 0 Increase 75% damage vs. Demi-Human
Bypass DEF vs. Demi-Human by 20%
Increase Triple Action damage by 30%
Character bound

+6 upgrade bonus:

  • [Slaughter] Lv 1: Increases physical damage bonus by (Upgrade - 4) ^ 2, til an upgrade of +14.
  • Increases defense bypassing by 5%.

+9 upgrade bonus:

  • Increases the cast time for Tracking by 25%.
  • Each upgrade increases the damage inflicted with Tracking by 3%.
13171.png Soldier Rifle 0 3 50 0 Increase 75% damage vs. Demi-Human
Bypass DEF vs. Demi-Human by 20%
Max ASPD for 3 sec by chance
Reduces the cast time for Tracking by 25%.
Character bound

Shotguns

Shotguns are powerful, pump action weapons that provide splash damage on normal attacks, but at the cost of a very slow attack speed.

Name Possible Slots Level Attack Weight Additonal Notes
13169.png Thunder P 1,2 3 80 70 Splash Damage, HIT -5, ASPD +20%
13154.png Rolling Stone 1 1 135 90 Splash Damage
13155.png Black Rose 1 2 180 90 Splash Damage
13167.png Gatekeeper DD 0 4 200 130 Splash Damage, DEX +1, Lv. 6 Spread Shot by chance, Refine level increases DEF
13156.png Gatekeeper 0 2 210 100 Splash Damage, Lv. 6 Spread Shot by chance
13178.png Glorious Shotgun 0 4 110 0 Increase 55% damage vs. Demi-Human
Bypass DEF vs. Demi-Human by 20%
Character bound

+6 upgrade bonus:

  • [Slaughter] Lv 1: Increases physical damage bonus by (Upgrade - 4) ^ 2, til an upgrade of +14.
  • Increases defense bypassing by 5%.

+9 upgrade bonus:

  • Adds a 20% chance of inflicting Stun on the target when using Spread Shot.
  • Each upgrade increases the damage inflicted with Spread Shot by 3%.
13173.png Soldier Shotgun 0 3 100 0 Increase 55% damage vs. Demi-Human
Bypass DEF vs. Demi-Human by 20%
Splash damage
Character bound

Gatling Guns

These electro-mechanical weapons are nearly the same in comparison to pistols. A combination of the Gatling Fever skill and AGI can achieve higher attack speed and attack power.

Name Possible Slots Level Attack Weight Additonal Notes
13157.png Drifter 1 2 50 230 N/A
13159.png Butcher 0, 1 3 75 250 CRIT +10 vs. Brute
13177.png Glorious Gatling Gun 0 4 90 0 Increase 35% damage vs. Demi-Human
Bypass DEF vs. Demi-Human by 20%
Character bound

+6 upgrade bonus:

  • Increases the damage inflicted with Triple Action by 30%.
  • [Slaughter] Lv 1: Increases physical damage bonus by (Upgrade - 4) ^ 2, til an upgrade of +14.
  • Increases defense bypassing by 5%.

+9 upgrade bonus:

  • Each upgrade increases physical damage by 1%.
13172.png Soldier Gatling Gun 0 3 80 0 Increase 35% damage vs. Demi-Human
Bypass DEF vs. Demi-Human by 20%
ATK +80, lose 120 HP every second for 6 secs by chance
Character bound

Grenade Launchers

These monsters pack some of the highest base attack in the game and require use of Elemental bullets called "Spheres". They are even slower than shotguns, but have a chance to break armor at close range.

Name Possible Slots Level Attack Weight Additonal Notes
13161.png Destroyer 0, 1 2 220 120 Chance to break armor at close range
13162.png Inferno 1 2 280 125 Chance to break armor at close range
13179.png Glorious Grenade Launcher 0 4 90 0 Increase 35% damage vs. Demi-Human
Bypass DEF vs. Demi-Human by 20%
Increase Triple Action damage by 30%
Character bound

+6 upgrade bonus:

  • [Slaughter] Lv 1: Increases physical damage bonus by (Upgrade - 4) ^ 2, til an upgrade of +14.
  • Increases defense bypassing by 5%.

+9 upgrade bonus:

  • Adds a 20% chance of inflicting Stun on the target when using Spread Shot.
  • Each upgrade increases the damage inflicted with Gunslinger Mine by 3%.
  • Adds a 20% chance for when dealing physical damage, the user will gain Aspd +20% for 20 seconds.
13174.png Soldier Grenade Launcher 0 3 80 0 Splash Damage
Increase 35% damage vs. Demi-Human
Bypass DEF vs. Demi-Human by 20%
ATK +300, lose 120 HP every second for 9 seconds by chance
Character bound

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