Gun

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Guns are the only weapons used by the Gunslinger class. Guns use Bullets as the ammunition. Guns are always two-handed, so you cannot wear a Shield if you are using a gun.

Size Damage
Small 100%
Medium 100%
Large 100%

Pistols

Normally the defacto weapon for Gunslingers, the pistol allows for faster attack speed at a cost of lower Hit and Attack.

Name Possible Slots Req. Level Level Attack Weight Additonal Notes
13106.png Gold Lux 0 12 3 20 50 HIT -10, Coin Flip by chance
13101.png Six Shooter 1, 2 10 1 30 40 HIT -10
13103.png Crimson Bolt 1, 2 35 2 45 45 HIT -10
13105.png Garrison 1, 2 55 2 70 50 HIT -10
13107.png Wasteland's Outlaw 2 70 3 68 58 AGI raises both HIT and ASPD
13127.png Crimson Revolver 2 70 3 100 100 ATK + (Upgrade Level * Upgrade Level) up to a maximum Upgrade Level of 15.
  • If the user's base level is 70 or higher, for every 10 base levels, ATK + 5.
13110.png Glorious Pistol 0 80 4 80 0 Increase 55% damage vs. Demi-Human
Bypass DEF vs. Demi-Human by 20%
Character bound>

+6 upgrade bonus:

  • [Slaughter] Lv 1: Increases physical damage bonus by (Upgrade - 4) ^ 2, til an upgrade of +14.
  • Increases defense bypassing by 5%.

+9 upgrade bonus:

13108.png Soldier Revolver 0 80 3 70 0 Increase 55% damage vs. Demi-Human
Bypass DEF vs. Demi-Human by 20%
Max ASPD for 3 sec by chance
Character bound
13120.png Heaven's Feather & Hell's Fire 1 99 3 150 80 Increases the damage of Desperado by 20%.
Increases the damage of Fallen Angel by 20%.
When physically attacking, there is a chance of inflicting Burning status on the target.
13122.png Altair & Ares 0 140 3 200 100 HIT +5, ASPD +10%
Increases damage with ranged attacks by 30%.
13136.png Probation Revolver 1 100 3 120 0 ATK +6 for every 10 base levels up to a maximum base level of 160.
Increases the damage of Fire Dance by 20%.
If upgraded to +7 or higher, increases long-ranged damage on targets by 1% per level of Chain Action known.
13138.png Dark Rose 2 120 3 150 180 ASPD + 10%

If upgrade level is +7 or higher, increases long-ranged damage on targets by 15%.
If upgrade level is +9 or higher, ASPD + 1

Rifles

Rifles are stronger than pistols and can come with a Hit and Crit bonuses. However, they are slower and are limited in the skills they can work with.

Name Possible Slots Level Attack Weight Additional Notes
13150.png Branch 3 1 50 50 N/A
13152.png Cyclone 1, 2 2 120 70 HIT +10, CRIT +10
13170.png Lever Action Rifle 2 3 138 77 HIT +20, CRIT +50, ASPD -5%
13153.png Dusk 1 2 150 75 HIT +10, CRIT +10
13164.png Long Barrel 0, 1 3 150 100 CRIT +20, ASPD -3%, Lv. 5 Tracking by chance
13166.png Jungle Carbine 0,1 3 170 70 HIT +10, CRIT +4, ASPD +10% (Gives Hit -1 for every 3 points of base DEX)
13176.png Glorious Rifle 0 4 90 0 Increase 75% damage vs. Demi-Human
Bypass DEF vs. Demi-Human by 20%
Increase Triple Action damage by 30%
Character bound

+6 upgrade bonus:

  • [Slaughter] Lv 1: Increases physical damage bonus by (Upgrade - 4) ^ 2, til an upgrade of +14.
  • Increases defense bypassing by 5%.

+9 upgrade bonus:

  • Increases the cast time for Tracking by 25%.
  • Each upgrade increases the damage inflicted with Tracking by 3%.
13171.png Soldier Rifle 0 3 50 0 Increase 75% damage vs. Demi-Human
Bypass DEF vs. Demi-Human by 20%
Max ASPD for 3 sec by chance
Reduces the cast time for Tracking by 25%.
Character bound
13189.png Color Scope 2 3 240 0 HIT +20, CRIT +30
13190.png R.A.G.203 1 3 260 130 HIT +10, CRIT +15. When physically attacking, there is a chance of casting Level 1 Decrease Agility on the target.
28215.png Probation Rifle 1 3 200 0 HIT +10, CRIT +20.
ATK +6 for every 10 base levels up to a maximum base level of 160.
Increases the damage of God's Hammer by 20%.
If upgraded to +7 or higher, increases long-ranged damage on targets by 1% per level of Tracking known.
28223.png Finisher 2 3 200 200 Increases long-ranged damage on targets by 15%.

If upgrade level is +7 or higher, increases the damage of Anti-Material Blast and Mass Spiral by 30%.
If upgrade level is +9 or higher, reduces the cooldown of Anti-Material Blast by 1 second.

Shotguns

Shotguns are powerful, pump action weapons that provide splash damage on normal attacks, but at the cost of a very slow attack speed.

Name Possible Slots Level Attack Weight Additonal Notes
13169.png Thunder P 1,2 3 80 70 Splash Damage, HIT -5, ASPD +20%
13154.png Rolling Stone 1 1 135 90 Splash Damage
13155.png Black Rose 1 2 180 90 Splash Damage
13167.png Gatekeeper DD 0 4 200 130 Splash Damage, DEX +1, Lv. 6 Spread Shot by chance, Refine level increases DEF
13156.png Gatekeeper 0 2 210 100 Splash Damage, Lv. 6 Spread Shot by chance
13178.png Glorious Shotgun 0 4 110 0 Increase 55% damage vs. Demi-Human
Bypass DEF vs. Demi-Human by 20%
Character bound

+6 upgrade bonus:

  • [Slaughter] Lv 1: Increases physical damage bonus by (Upgrade - 4) ^ 2, til an upgrade of +14.
  • Increases defense bypassing by 5%.

+9 upgrade bonus:

  • Adds a 20% chance of inflicting Stun on the target when using Spread Shot.
  • Each upgrade increases the damage inflicted with Spread Shot by 3%.
13173.png Soldier Shotgun 0 3 100 0 Increase 55% damage vs. Demi-Human
Bypass DEF vs. Demi-Human by 20%
Splash damage
Character bound
13192.png Death Fire 1 3 400 200 Splash Damage
Increases attack range of basic attacks by 5 cells
HIT -50
ASPD -10%
13193.png Rolling Thunder 1 3 280 180 Splash Damage
When physically attacking, there is a chance of casting Level 5 Thunder Storm on the target
HIT -10
ASPD -10%
13194.png Peace Breaker 0 3 250 140 Splash Damage
HIT -25
ASPD +25%
28218.png Probation Shotgun 1 1 180 0 Splash Damage
HIT -10
ATK +6 for every 10 base levels up to a maximum base level of 160
Increases the damage of Shattering Storm by 20%
28224.png Dustfire 2 3 300 130 Splash Damage
Adds a 0.5% chance of inflicting Blind on the target when performing a physical attack.

If upgrade level is +7 or higher, increases the damage of Shattering Storm by 15%.
If upgrade level is +9 or higher, increases the damage of Vanishing Buster by 15%.
Dustfire & Armor-Piercing Bullet Set: Increases long-ranged damage on targets by 30%.

Gatling Guns

These electro-mechanical weapons are nearly the same in comparison to pistols. A combination of the Gatling Fever skill and AGI can achieve higher attack speed and attack power. These are better utilized by Rebels due to having more skills available for such weaponry.

Name Possible Slots Level Attack Weight Additional Notes
13157.png Drifter 1 2 50 230 N/A
13159.png Butcher 0, 1 3 75 250 CRIT +10 vs. Brute
13177.png Glorious Gatling Gun 0 4 90 0 Increase 35% damage vs. Demi-Human
Bypass DEF vs. Demi-Human by 20%
Character bound

+6 upgrade bonus:

  • Increases the damage inflicted with Triple Action by 30%.
  • [Slaughter] Lv 1: Increases physical damage bonus by (Upgrade - 4) ^ 2, til an upgrade of +14.
  • Increases defense bypassing by 5%.

+9 upgrade bonus:

  • Each upgrade increases physical damage by 1%.
13172.png Soldier Gatling Gun 0 3 80 0 Increase 35% damage vs. Demi-Human
Bypass DEF vs. Demi-Human by 20%
ATK +80, lose 120 HP every second for 6 secs by chance
Character bound
13197.png Minigun 2 2 220 250
13198.png Tempest 0 4 250 250 HIT -25. CRIT +10. Increases damage with ranged attacks by 30%.
28216.png Probation Gatling Gun 1 3 180 0 HIT -20. CRIT +10. ASPD +1.
ATK +6 for every 10 base levels up to a maximum base level of 160.
Increases the damage of Fire Rain by 20%.
If upgraded to +7 or higher, increases long-ranged damage on targets by 1% per level of Gatling Fever known.
28225.png Burning Rose 2 3 200 250 Increases long-ranged damage on targets by 15%.

If upgrade level is +7 or higher, increases the damage of Fire Rain by 30%.
If upgrade level is +9 or higher, reduces the cooldown of Fire Rain by 1 second.

Grenade Launchers

These monsters pack some of the highest base attack in the game and require use of Elemental bullets called "Spheres". They are even slower than shotguns, but have a chance to break armor at close range.

Name Possible Slots Level Attack Weight Additonal Notes
13161.png Destroyer 0, 1 2 220 120 Chance to break armor at close range
13162.png Inferno 1 2 280 125 Chance to break armor at close range
13179.png Glorious Grenade Launcher 0 4 90 0 Increase 35% damage vs. Demi-Human
Bypass DEF vs. Demi-Human by 20%
Increase Triple Action damage by 30%
Character bound

+6 upgrade bonus:

  • [Slaughter] Lv 1: Increases physical damage bonus by (Upgrade - 4) ^ 2, til an upgrade of +14.
  • Increases defense bypassing by 5%.

+9 upgrade bonus:

  • Adds a 20% chance of inflicting Stun on the target when using Spread Shot.
  • Each upgrade increases the damage inflicted with Gunslinger Mine by 3%.
  • Adds a 20% chance for when dealing physical damage, the user will gain Aspd +20% for 20 seconds.
13174.png Soldier Grenade Launcher 0 3 80 0 Splash Damage
Increase 35% damage vs. Demi-Human
Bypass DEF vs. Demi-Human by 20%
ATK +300, lose 120 HP every second for 9 seconds by chance
Character bound
28226.png Avenger 2 3 350 180 Increases long-ranged damage on targets by 20%.

If upgrade level is +7 or higher, increases the damage of Dragon Tail by 15%.
If upgrade level is +9 or higher, reduces the cooldown of Howling Mine by 1 second.

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