Hell Plant

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Hell Plant.png Hell Plant Skill Info
No detail image
Type: Offensive Skill
Levels: 5
Target: Ground
Range: 1 cell
Catalyst: 1 Plant Bottle
Prerequisites
(Geneticist) Blood Sucker Lv. 3


Contents

Ingame description

Bury cannibal plants in the ground and make them bite approaching enemies. It gives damage and inflicts of [Stun] or [Bleeding] status. Each plant attacks only once, dealing damage to a single target.

Information

Skill Level Maximum Plants Bleeding Chance Stun Chance
1 2 10 % 30 %
2 3 15 % 40 %
3 4 20 % 50 %
4 5 25 % 60 %
5 6 30 % 70 %

Damage formula

[{Hell Plant lvl * Base lvl of caster * 10}+(Int of Caster * 7/2 ) * [{ 18 + (Job lvl of caster/4)] * ( 5 / ( 10 - Summon Flora lvl ))

Examples

If INT is 115, caster base level 125, caster base job 30, maxed level Hell Plant and have no Summon Flora.

(5* 125 * 10) + ((115 * 7 / 2) * (18 + (30 / 4)) * (5 / 10 - 0)) =

      6250 + 5131 

      11381 Damage

If INT is 180, caster base level 150, caster base job 50, maxed Hell Plant and have maxed Summon Flora.

(5* 150 * 10) + ((180 * 7 / 2) * (18 + (50 / 4)) * (5 / (10 - 5)) =

      7500 + 19215

      26715 Damage

Notes

The cast of this skill is full variable.

Range of Plants is 1 cell, therefore it is most effective when cast on the target or 1 cell next to the target.

The damage is considered magic damage, irreducible for soft MDEF and hard MDEF, and isnt miss in a gtb wearer.

In WOE, Plants disappear (without doing any damage) if guildmates step on it. Your own homunculus can destroy also Plants, taking no damage from them.

The caster is the only one who can step on the Plants, without destroying them.

In PVM/PVP, Plants deal 100 % damage.

In WoE, Plants deal 50 % damage.

Placing as many plants as possible around the caster provides excellent defense against melee attackers in WoE. For example: a Gfisting Sura.

Plants can not hit ghost property enemies.

Plants are stackable there is no known limit to how many can be stacked on a single cell.

Plants last about 35 seconds, then disappear.

Plants damage is not decreased by Assumptio.

Success rate of Stun and Bleeding is decreased by stat immunity and level difference as usual.

Safety Wall blocks Plants' damage as usual and will disappear if the Plants out damage the wall's "HP".

Energy Coat reduce Plants' damage in 30%.

Any "% modifier" like Hydra Cards, Giant Majestic Goat, Thara Frog Cards, Feather Berret, Skeleton Worker Cards, etc; does not modify Hell Plants damage (it is only affected by your Int, caster base level, caster job level, Hell's Plant level and Summon Flora level).



Alchemist  · Biochemist  · Geneticist
2nd Class
Skills
Acid Terror · Aid Berserk Potion · Aid Potion · Alchemical Weapon · Axe Mastery · Biochemical Helm · Bomb · Potion Research · Prepare Potion · Spiritual Potion Creation (variant 1) · Spiritual Potion Creation (variant 2) · Spiritual Potion Creation (variant 3) · Summon Flora · Summon Marine Sphere · Synthesized Shield · Synthetic Armor
Homunculus-related
Skills
Bioethics · Biotechnology · Call Homunculus · Creature Creation · Cultivation · Drillmaster · Flame Control · Heal Homunculus · Homunculus Resurrection · Vaporize
Transcendent
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Acid Bomb · Aid Condensed Potion · Alchemy · Cultivate Plant · Full Chemical Protection · Potion Synthesis
3rd Class
Skills
Blood Sucker · Bomb Creation · Cart Boost (Geneticist) · Cart Cannon · Cart Remodeling · Cart Tornado · Change Material · Crazy Vines · Demonic Fire · Fire Expansion · Hell Plant · Item Sling · Mandragora Howling · Mixed Cooking · Special Pharmacy · Spore Explosion · Sword Training · Thorn Trap · Thorn Wall
Quests Alchemist Job Change Guide · Alchemist Skill Quest · Rebirth Walkthrough · Geneticist Job Change Guide
Weapons Axe · Dagger · Mace · One Handed Sword
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