Hell Plant
| | |
| No detail image | |
| Type: | Offensive Skill |
| Levels: | 5 |
| Target: | Ground |
| Range: | 1 cell |
| Catalyst: | 1 Plant Bottle |
| Prerequisites | |
| (Geneticist) Blood Sucker Lv. 3 | |
Contents |
Ingame description
Bury cannibal plants in the ground and make them bite approaching enemies. It gives damage and inflicts of [Stun] or [Bleeding] status. Each plant attacks only once, dealing damage to a single target.
Information
| Skill Level | Maximum Plants | Bleeding Chance | Stun Chance |
|---|---|---|---|
| 1 | 2 | 10 % | 30 % |
| 2 | 3 | 15 % | 40 % |
| 3 | 4 | 20 % | 50 % |
| 4 | 5 | 25 % | 60 % |
| 5 | 6 | 30 % | 70 % |
Damage formula
[{Hell Plant lvl * Base lvl of caster * 10}+(Int of Caster * 7/2 ) * [{ 18 + (Job lvl of caster/4)] * ( 5 / ( 10 - Summon Flora lvl ))
Examples
If INT is 115, caster base level 125, caster base job 30, maxed level Hell Plant and have no Summon Flora.
(5* 125 * 10) + ((115 * 7 / 2) * (18 + (30 / 4)) * (5 / 10 - 0)) =
6250 + 5131
11381 Damage
If INT is 180, caster base level 150, caster base job 50, maxed Hell Plant and have maxed Summon Flora.
(5* 150 * 10) + ((180 * 7 / 2) * (18 + (50 / 4)) * (5 / (10 - 5)) =
7500 + 19215
26715 Damage
Notes
The cast of this skill is full variable.
Range of Plants is 1 cell, therefore it is most effective when cast on the target or 1 cell next to the target.
The damage is considered magic damage, irreducible for soft MDEF and hard MDEF, and isnt miss in a gtb wearer.
In WOE, Plants disappear (without doing any damage) if guildmates step on it. Your own homunculus can destroy also Plants, taking no damage from them.
The caster is the only one who can step on the Plants, without destroying them.
In PVM/PVP, Plants deal 100 % damage.
In WoE, Plants deal 50 % damage.
Placing as many plants as possible around the caster provides excellent defense against melee attackers in WoE. For example: a Gfisting Sura.
Plants can not hit ghost property enemies.
Plants are stackable there is no known limit to how many can be stacked on a single cell.
Plants last about 35 seconds, then disappear.
Plants damage is not decreased by Assumptio.
Success rate of Stun and Bleeding is decreased by stat immunity and level difference as usual.
Safety Wall blocks Plants' damage as usual and will disappear if the Plants out damage the wall's "HP".
Energy Coat reduce Plants' damage in 30%.
Any "% modifier" like Hydra Cards, Giant Majestic Goat, Thara Frog Cards, Feather Berret, Skeleton Worker Cards, etc; does not modify Hell Plants damage (it is only affected by your Int, caster base level, caster job level, Hell's Plant level and Summon Flora level).