|Mental Charge Skill Info|
|Cooldown:||(5 + (Skill level*5)) minutes|
|Duration:||(1 + ((Skill level-1) * 2)) minutes|
|Evolved and Loyal Lif|
Despite the official description, Mental Charge does not swap Lif's Max SP to Max HP, and Lif's HP/SP aren't fully restored upon activating it. When the duration ends, Lif's HP and SP will be reduced to 10. It is best to re-"spawn" Lif (Teleporting, Vaporizing, relogging, etc.) before the duration ends, so that her HP/SP are not reduced to 10.
- The VIT and INT bonus do not affect Max HP/SP or Aid Potion's healing value, hence, the added VIT affects Soft DEF only. However, it does affect Healing Hands' healing value.
- Due to the new homunculi's MATK formula, the difference between Lif's ATK and MATK in terms of damage, when the skill is active, is minimum (MATK + 80 as result).
- Mental Charge greatly increases DEF now due to its new homunculi's DEF formula (DEF + 180 as result).
|Level||Duration (min)||Cooldown (min)||+VIT||+INT|