Mental Charge
From iRO Wiki
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| Type: | Supportive Skill |
| Levels: | 3 |
| SP Cost: | 100 |
| Cooldown: | (5 + (Skill level*5)) minutes |
| Duration: | (1 + ((Skill level-1) * 2)) minutes |
| Target: | Self |
| Prerequisites | |
| Evolved and Loyal Lif | |
Description
Change Lif so that her attacks are based on MATK instead of ATK for the duration. This also increases VIT by 30 and INT by 20 per skill level.
Despite the official description, Mental Charge does not swap Lif's Max SP to Max HP, and Lif's HP/SP aren't fully restored upon activating it. When the duration ends, Lif's HP and SP will be reduced to 10. It is best to re-"spawn" Lif (Teleporting, Vaporizing, relogging, etc.) before the duration ends, so that her HP/SP are not reduced to 10.
Notes
- The VIT and INT bonus do not affect Max HP/SP or Aid Potion's healing value, hence, the added VIT affects Soft DEF only. However, it does affect Healing Hands' healing value.
- Due to the new homunculi's MATK formula, the difference between Lif's ATK and MATK in terms of damage, when the skill is active, is minimum (MATK + 80 as result).
- Mental Charge greatly increases DEF now due to its new homunculi's DEF formula (DEF + 180 as result).
| Level | Duration (min) | Cooldown (min) | +VIT | +INT |
|---|---|---|---|---|
| 1 | 1 | 10 | +30 | +20 |
| 2 | 3 | 15 | +60 | +40 |
| 3 | 5 | 20 | +90 | +60 |
