Sage Leveling

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Sage leveling is somewhat linear, meaning that in many cases, you will level the same place from your job change through 99. However, as you get higher up in level, a few options do open up, provided that you have the correct skill prerequisites to level there effectively.

Solo

Geographers - 50+. One north of Einbroch.
Stings - 60+. Watch out for Gargoyles, which you can Teleport using Fire Wall or kill using Heaven's Drive.
Prisons - 70+. Vertical Fire Wall large mobs and use Bolts or Heaven's Drive/Thunderstorm.
Alarms - 70+. Same tactic for Prisons. Be careful of Mimics and Ridewords.
Turtle Island Surface - 70+. Mobbing Dragontails. Be careful of cloaked Pests.
Prontera Guild Dungeon - 80+. Fast paced and dangerous. Also works with a party. Avoid Maya Purples and Maya.

With A Party

Ice Dungeon 2 or 3 - 70+. Thunderstorm large mobs with a Priest.
Turtle Island Dungeon 3 - 80+. Heaven's Drive Assaulters, Thunderstorm/Lightening Bolt Freezers, and Cold Bolt Heaters.
Biolabs 3 - 95+. Support your party with Spell Breaker, Magnetic Earth, Safety Wall, etc.

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