Sanctuary
From iRO Wiki
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| Type: | Supportive Skill |
| Levels: | 10 (Selectable) |
| Cast Time: | 5 seconds |
| Target: | Ground |
| Range: | Magic |
| Knock Back: | 2 |
| Area: | 5x5 |
| Element: | Holy |
| Catalyst: | Blue Gemstone |
| Prerequisites | |
| (Acolyte) Heal Lv. 1 | |
Description
Area of effect that heals characters and monsters inside it in waves. The amount of targets that can be healed per wave depends on skill level, as does the amount healed.
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
| Duration (secs) | 4 | 7 | 10 | 13 | 16 | 19 | 22 | 25 | 28 | 31 |
| No. of People | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 |
| HP per wave | 100 | 200 | 300 | 400 | 500 | 600 | 777 | 777 | 777 | 777 |
| SP cost | 15 | 18 | 21 | 24 | 27 | 30 | 33 | 36 | 39 | 42 |
Notes
- The skill is similar to Offensive Healing against Undead element monsters. It also deals damage to Demon race enemies in the same fashion: the amount Sanctuary heals for is made into offense damage, however the base damage dealt is first cut in half (50%).
- Knocks enemies back 2 cells.
- Multiple Sanctuaries do not stack; they overlap each other, meaning only the last one casted will have an effect.
- This skill is the only way to heal an Emperium.
- Does not work while caster is Hidden.


