Soul Destroyer
From iRO Wiki
| | |
| |
| Type: | Offensive Skill |
| Levels: | 10 (Selectable) |
| SP Cost: | Lv.1-5 20, Lv.6-10 30 |
| Cast Time: | 0.5 seconds |
| Cast Delay: | (1 + 0.2*Skill Level) seconds |
| Target: | Enemy |
| Range: | 7 cells |
| Prerequisites | |
| (Thief) Double Attack Lv. 5; (Assassin Cross) Cloaking Lv. 3, Envenom Lv. 5, Enchant Poison Lv. 6 | |
A ranged skill that consists of two parts of damage, one based on INT and the other based on ATK.
| Level | Cast Delay (sec) | SP Cost |
|---|---|---|
| 1 | 1 | 20 |
| 2 | 1.2 | 20 |
| 3 | 1.4 | 20 |
| 4 | 1.6 | 20 |
| 5 | 1.8 | 20 |
| 6 | 2 | 30 |
| 7 | 2.2 | 30 |
| 8 | 2.4 | 30 |
| 9 | 2.6 | 30 |
| 10 | 2.8 | 30 |
Contents |
Formula
Damage on a "hit" = (INT*5*SkillLv + Random(500~1000)) + (((ATK*SkillLv)*(100-Enemy DEF) - Enemy VIT) (Elemental Modifier)
Damage on a "miss" = INT*5*SkillLv + Random(500~1000)
In plain text: Soul Destroyer has 2 parts to it's damage which add to each other in the end. One part is based on your INT (read: not MATK), and the other is based on your ATK (minus the left-hand weapon's ATK). Both are actually considered, by the game's coding, to be Ranged Physical attacks.
INT part
- The base damage follows the formula: [(INT * 5 * Skill Level) + Random(500~1000)].
- Never misses.
- Is non-elemental. No, not Neutral, but "non-elemental" meaning it is 100% unaffected by element of the target. This means that it will do 100% to Ghost element.
- Because of the way it is coded, Immune(Raydric Card) DOES affect this portion.
- It is affected by Thara Frog Card, Horn Card and Poo.
- Is not affected by MDEF, Maya Card or Golden Thief Bug Card.
- Is not affected by any +% Damage Cards such as Vadon, Hydra, Skel Worker, Turtle General, etc.
ATK part
- The base damage follows the formula: [(Total ATK - Left Hand Weapon's ATK) * Skill Level]
- Can miss, depending on your hit and your target's FLEE, just like a normal attack.
- Takes on the elemental property of your weapon (if you are dual wielding it takes on the element of the Right Hand).
- Is affected by target's DEF and VIT.
- Is affected by all cards affecting any normal attack's damage (Immune, Cranial, Horn, Poo)
- Applies any defense-bypassing weapons such as Ice Pick or Combat Knife. Ice Pick's damage mods apply as well.
- Is not affected by any +% Damage Cards such as Vadon, Hydra, Skel Worker, Turtle General, etc.
- Note that +ATK from any weapon Cards do apply, even if other parts of the card do not. Skel Worker's +15% on Medium does not apply, but it's +5 ATK does.
Add those two up and you get the final damage.
Notes
- Being ranged, the skill is completely blocked by Pneuma.
- EDP does not affect Soul Destroyer's damage in any way.
- +% Cards do not affect Soul Destroyer's damage in any way.
- Status cards' effects do not carry.
- Ice Pick affects only the physical part.
- Items that allow your attacks to bypass the target's defense, such as Combat Knife and Ceaser's Sword apply in either hand.
- Zipper Bear's SP cost-per-attack does carry through to SD. One for each Zipper Bear Card.
- You cannot use any other skills during the after-cast delay.
- Cast Time can be reduced by DEX, Suffragium, various Cards and Magic Strings.
- When dual wielding and casting Soul Destroyer, you are not penalized for the lack of Righthand Mastery or Lefthand Mastery skills.
- The ONLY ATK that does not apply is that of any left-hand weapon.
- The Sign (accessory) does not affect Soul Destroyer's damage.
- When dual weilding, the atk value of your support weapon will not contribute to Soul Destroyer's damage. Only atk cards will have effect.


