Soul Destroyer

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Image:Soul Destroyer.png Soul Destroyer Skill Info
Image:Soul Destroyer_Info.gif
Type: Offensive Skill
Levels: 10 (Selectable)
SP Cost: Lv.1-5 20, Lv.6-10 30
Cast Time: 0.5 seconds
Cast Delay: (1 + 0.2*Skill Level) seconds
Target: Enemy
Range: 7 cells
Prerequisites
(Thief) Double Attack Lv. 5; (Assassin Cross) Cloaking Lv. 3, Envenom Lv. 5, Enchant Poison Lv. 6

A ranged skill that consists of two parts of damage, one based on INT and the other based on ATK.

Level Cast Delay (sec) SP Cost
1 1 20
2 1.2 20
3 1.4 20
4 1.6 20
5 1.8 20
6 2 30
7 2.2 30
8 2.4 30
9 2.6 30
10 2.8 30

Contents

Formula

Damage on a "hit" = (INT*5*SkillLv + Random(500~1000)) + (((ATK*SkillLv)*(100-Enemy DEF) - Enemy VIT) (Elemental Modifier)

Damage on a "miss" = INT*5*SkillLv + Random(500~1000)

In plain text: Soul Destroyer has 2 parts to it's damage which add to each other in the end. One part is based on your INT (read: not MATK), and the other is based on your ATK (minus the left-hand weapon's ATK). Both are actually considered, by the game's coding, to be Ranged Physical attacks.

INT part

  • The base damage follows the formula: [(INT * 5 * Skill Level) + Random(500~1000)].
  • Never misses.
  • Is non-elemental. No, not Neutral, but "non-elemental" meaning it is 100% unaffected by element of the target. This means that it will do 100% to Ghost element.
  • Because of the way it is coded, Immune(Raydric Card) DOES affect this portion.
  • It is affected by Thara Frog Card, Horn Card and Poo.
  • Is not affected by MDEF, Maya Card or Golden Thief Bug Card.
  • Is not affected by any +% Damage Cards such as Vadon, Hydra, Skel Worker, Turtle General, etc.

ATK part

  • The base damage follows the formula: [(Total ATK - Left Hand Weapon's ATK) * Skill Level]
  • Can miss, depending on your hit and your target's FLEE, just like a normal attack.
  • Takes on the elemental property of your weapon (if you are dual wielding it takes on the element of the Right Hand).
  • Is affected by target's DEF and VIT.
  • Is affected by all cards affecting any normal attack's damage (Immune, Cranial, Horn, Poo)
  • Applies any defense-bypassing weapons such as Ice Pick or Combat Knife. Ice Pick's damage mods apply as well.
  • Is not affected by any +% Damage Cards such as Vadon, Hydra, Skel Worker, Turtle General, etc.
  • Note that +ATK from any weapon Cards do apply, even if other parts of the card do not. Skel Worker's +15% on Medium does not apply, but it's +5 ATK does.

Add those two up and you get the final damage.

Notes

  • Being ranged, the skill is completely blocked by Pneuma.
  • EDP does not affect Soul Destroyer's damage in any way.
  • +% Cards do not affect Soul Destroyer's damage in any way.
  • Status cards' effects do not carry.
  • Ice Pick affects only the physical part.
  • Items that allow your attacks to bypass the target's defense, such as Combat Knife and Ceaser's Sword apply in either hand.
  • Zipper Bear's SP cost-per-attack does carry through to SD. One for each Zipper Bear Card.
  • You cannot use any other skills during the after-cast delay.
  • Cast Time can be reduced by DEX, Suffragium, various Cards and Magic Strings.
  • When dual wielding and casting Soul Destroyer, you are not penalized for the lack of Righthand Mastery or Lefthand Mastery skills.
  • The ONLY ATK that does not apply is that of any left-hand weapon.
  • The Sign (accessory) does not affect Soul Destroyer's damage.
  • When dual weilding, the atk value of your support weapon will not contribute to Soul Destroyer's damage. Only atk cards will have effect.
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