Water Ball

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Image:Water Ball.png Water Ball Skill Info
Image:Water Ball_Info.gif
Type: Offensive Skill
Levels: 5 (Selectable)
SP Cost: (Skill level*5)
Cast Time: (Skill level) seconds
Cast Delay: Animation
Target: Enemy
Range: Magic
Element: Water
Environment: 5x5 cells
Prerequisites
(Mage) Cold Bolt Lv. 1, Lightning Bolt Lv. 1

Description

Uses water under the caster to create a powerful Water Ball that can inflict multiple hits on a target. This skill cannot be used if water is unavailable in a 5*5 cell area around the caster or if the caster is located in an underwater map.

The number of water balls that you are actually able cast also depends on the amount of water you are standing in. Using higher levels of Water Ball when not enough water is present will not produce a maximum number of hits.

Level 1 2 3 4 5 6 7 8 9 10
SP Cost 15 20 20 25 25 35 35 40 40 50
MATK% 130 160 190 220 250 280 310 340 370 400
Cells 1x1 3x3 3x3 5x5 5x5 7x7 7x7 9x9 9x9 10x10
# of Waterballs 1 9 9 25 25 49 49 81 81 100
Cast Time 1 Sec. 2 Sec. 3 Sec. 4 Sec. 5 Sec. 6 Sec. 7 Sec. 8 Sec. 9 Sec. 10 Sec.

Levels 6 and above can only be obtained from Drake or Ktullanux using Rogue's Intimidate. Wizards can naturally only obtain up to level 5.

Notes

  • Water Ball may also be casted on Sage's Deluge and Ninja's Watery Evasion, but will consume their cells.
  • There is a notable delay between the completion of casting and when Water Ball's hits cause damage. This can be used to escape or cast a second skill.
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