Wind Insignia
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| No detail image | |
| Type: | Supportive Skill |
| Levels: | 3 |
| Cast Time: | ~1 second |
| Duration: | 60 seconds |
| Target: | Ground |
| Area: | 3x3 Cells |
| Catalyst: | Yellow Wish Point |
| Prerequisites | |
| (Sorcerer) Call Ventus Lv. 3 | |
Description
Creates a 3x3 wind crest on the ground, which recovers 1% HP every 5 seconds for wind monsters and players with wind attribute armor. Targets of the opposite element water will lose 1% HP every 5 seconds. When in range earth element attacks deal 1.5 times damage. The skill consumes Yellow Wish Point depending on the skill level. Effects are level specific and NOT cumulative.
| Level | Effect | SP Cost | Yellow Points Consumed |
|---|---|---|---|
| 1 | Increases the wind spirit Ventus's attack power by 20%. HP and SP recovered every 3 seconds is doubled | 22 | 1 |
| 2 | Gives a small increase in attack speed. Weapon attribute becomes wind property. Physical attack power + 10% | 30 | 2 |
| 3 | When casting wind attribute magic, skill delay time -50%. When using wind attribute magic, damage + 25% | 38 | 3 |
Notes
- The +25% damage increase at level 3 is apparently a fixed amount instead.
- When the summoned spirit goes through a level 2 insignia, the attack speed bonus will remain on the spirit until the duration expires, even when outside the spell's area of effect.
- Weapon element changes work even on enemies, including bosses.
- Does not require any spirits out, it can be used like any normal skill.