|Wind Insignia Skill Info|
|No detail image|
|Cast Time:||~1 second|
|Catalyst:||Yellow Wish Point|
|(Sorcerer) Call Ventus Lv. 3|
Creates a 3x3 wind crest on the ground, which recovers 1% HP every 5 seconds for wind monsters and players with wind attribute armor. Targets of the opposite element water will lose 1% HP every 5 seconds. When in range earth element attacks deal 1.5 times damage. The skill consumes Yellow Wish Point depending on the skill level. Effects are level specific and NOT cumulative.
|Level||Effect||SP Cost||Yellow Points Consumed|
|1||Increases the wind spirit Ventus's attack power by 20%. HP and SP recovered every 3 seconds is doubled||22||1|
|2||Gives a small increase in attack speed. Weapon attribute becomes wind property. Physical attack power + 10%||30||2|
|3||When casting wind attribute magic, skill delay time -50%. When using wind attribute magic, damage + 25%||38||3|
- The +25% damage increase at level 3 is apparently a fixed amount instead.
- When the summoned spirit goes through a level 2 insignia, the attack speed bonus will remain on the spirit until the duration expires, even when outside the spell's area of effect.
- Weapon element changes work even on enemies, including bosses.
- Does not require any spirits out, it can be used like any normal skill.