Two Handed Sword

From iRO Wiki
Jump to navigation Jump to search

Swords used by Swordman, Knight, and Crusader class characters. These are the same as One-Handed Swords, but obviously take up both hands instead of one. As such, you cannot wear a Shield while wielding a Two-Handed Sword. Knights generally benefit more from wielding this weapon due to their skill set.

Size Damage
Small 75%
Medium 75%
Large 100%

Note: Forge denotes the Blacksmith ability Smith Two-handed Sword. These versions have 0 slots, but can have elemental or strong modifiers.


Weapon level 1

Name Possible Slots Level Attack Weight Element Required Level Additional Notes
1116.png Katana Smith, 3, 4 1 60 100 Neutral 4 N/A
21007.png Heavy Sword 1 1 330 250 Neutral 150 STR +20.


Weapon level 2

Name Possible Slots Level Attack Weight Element Required Level Additonal Notes
1154.png Bastard Sword Smith, 2, 3 2 115 160 Neutral 18 N/A
1192.png Eden Slayer I 0 2 162 0 Neutral 26 Binding Character
1193.png Eden Slayer II 0 2 185 0 Neutral 40 Binding Character
1189.png Krasnaya 3 2 200 380 Neutral 50 If the user's base Str is 96 or higher, Atk +20
1151.png Slayer Smith, 2, 3 2 90 130 Neutral 18 N/A


Weapon level 3

Name Possible Slots Level Attack Weight Element Required Level Additonal Notes
1191.png Alca Bringer 0 3 280 340 Neutral 100 For every two upgrades, Aspd +1. Indestructible (except in upgrade attempts)
1183.png Brave Assaulter's Katzbalger 0 3 200 0 Neutral 80 Binding Account. STR +2. Increases phyiscal damage to Demi-Human race targets by 55%. Physical attacks bypass the defense of Demi-Human race targets by 20%. Indestructible (except in upgrade attempts)
1160.png Broad Sword Smith, 1, 2 3 140 200 Neutral 33 DEF +5
1163.png Claymore Smith, 0, 2 3 180 250 Neutral 33 N/A
21015.png Crimson Twohand Sword 2 3 170 170 Random 70 ATK + (Upgrade Level * Upgrade Level) up to a maximum Upgrade Level of 15. MATK + (Upgrade Level * Upgrade Level) / 2 up to a maximum Upgrade Level of 15. If the user's base level is 70 or higher, for every 10 base levels, ATK + 5. When found, will possess a random elemental property as an attached enchantment.
1197.png Eden Slayer III 0 3 200 0 Neutral 60 Binding Character
1196.png Two-Handed Chrome Metal Sword 0 3 280 40 Neutral 110 AGI +3. Max HP -10%. Indestructible (except in upgrade attempts)
1157.png Two-handed Sword Smith, 1, 2 3 160 220 Neutral 33 N/A
1184.png Valorous Assaulter's Katzbalger 0 3 200 0 Neutral 80 Binding Account. Crit +20. Increases physical damage against [Demi-Human] race targets by 55%. Increases critical attack damage by 20%. Indestructible (except in upgrade attempts)


Weapon level 4

Name Possible Slots Level Attack Weight Element Required Level Additonal Notes
1175.png Atlas Weapon 1 4 200 350 Neutral 55 CRIT +10. If the user's base Str is 80 or higher, adds a 5% chance of damaging the target's armor when doing a physical attack.
21001.png Bellum Claymore (Vellum Claymore) 0 4 260 350 Neutral 95 Status worked only during WoE & PvP
21002.png Bellum Katzbalger (Vellum Katzbalger) 0 4 100 250 Neutral 95 Status worked only during WoE & PvP
1182.png Bloody Eater 2 4 200 120 Ghost 80 Restores 100 HP to the user when a monster is killed with a melee attack. Adds a 0.1% chance for when dealing physical damage, the user will gain Atk +50 and Crit +100 for 5 seconds.
1186.png Death Guidance 2 4 200 200 Neutral 70 STR +5, DEX +2, Perfect Dodge +20. 1% chance of using Hell Power Lv 1 on the user or target when doing a physical attack; 2% chance of using Vampire's Gift Lv 1 on the target when doing a physical attack, if upgraded to +9 or higher, Lv 2 is used for Vampire's Gift instead
1166.png Dragon Slayer 0,2 4 150 130 Neutral 48 Physical attacks ignore the defense of Dragon race targets. 25% more damage to Dragon race targets.
1169.png Executioner 0,1 4 155 220 Shadow 48 Physical attacks ignore the defense of Demi-Human race targets. Increases physical damage against Demi-Human race targets by 20%. Increases damage received from Demi-Human race by 10%.
1187.png Glorious Claymore 0 4 220 0 Neutral 80 Binding Account. Increases physical attack against Demi-Human monster by 70%. Adds 25% defense bypassing on Demi-Human monster. Indestructible (except in upgrade attempts)
1170.png Katzbalger 0 4 175 200 Neutral 48 DEF +10, VIT +5
21018.png Lindy Hop 2 4 340 340 Neutral 170 ATK +1% per 2 upgrade levels of the item. ASPD +1% per upgrade level of the item. This item is indestructible in battle.
1165.png Masamune 0 4 200 100 Neutral 48 STR -5, Flee +30, Aspd +2
1164.png Muramasa 0 4 155 100 Neutral 48 CRIT +30, ASPD +8%. Adds a 0.1% chance of inflicting Curse on the user when doing a melee attack.
1176.png Muscle Cutter 2 4 160 220 Neutral 55 Adds a 8% chance of inflicting Bleeding on the target when doing a melee attack. Adds a 3% chance of using Decrease AGI Lv 1 on the target when doing a physical attack.
1167.png Schweizersabel 0, 2 4 160 160 Wind 48 DEF +1. Adds a 10% chance of using Lightning Bolt Lv 3 on the target when doing a physical attack
1181.png Tae Goo Lyeon 2 4 250 200 Neutral 90 Perfect Dodge +10. If user's job level is maxed, adds a 0.1% chance for when dealing physical damage, the user will gain Atk +50 for 10 seconds
1188.png Veteran Sword 1 4 180 200 Neutral 80 STR +1, DEX +1. If the user has mastered Bash, increases the damage with it by 50%; if the user has mastered Bowling Bash, increases the damage with it by 50%
1185.png Violet Fear 2 4 275 220 Neutral 80 3% chance of using Meteor Storm Lv 3 on the target when doing a physical attack; 5% chance of using Frost Nova Lv 5 on the target when doing a physical attack; 5% chance for when dealing physical damage, all physical attacks will ignore the defense of normal monsters and players for 5 seconds
1168.png Zweihander 0, 2 4 200 220 Neutral 48 Indestructible (except in upgrade attempts)

Related Articles