Perfect Dodge
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Also known as Lucky Dodge.
Description
Every character starts with a value of 1.
10 luk increases your Perfect Dodge by 1.
- Perfect Dodge allows the player to dodge a physical attack by a chance in % corresponding to the Perfect Dodge value.
- It is calculated before FLEE hence why it is not reduced by the mob effect, that is to say when a player has several monsters attacking him.
- Flee therefore triggers after the fact that a player lucky dodged something or not, thus giving him even more chance to flee a monster. This part of the flee is reduced by the mob effect.
- It does not work against skill attacks, traps, or magic.
- This overrides (potential) critical hits.
- Does not have a cap. Thus, 100% Lucky Dodge is possible.
Note
- Homunculus' flee is similar to this, as it is not reduced by the mob effect.
Calculation
var LUCKY = 1; LUCKY += LUK * 0.1; LUCKY += LUCKY_MOD; LUCKY_MOD : Sum of modifiers
LUCKY is assumed to be accurate to one decimal. (verify?)
Modifiers
- Lunatic Card: +1
- Poring Card: +1
- Yoyo Card: +5
- Choco Card: +5
- Wild Rose Card: +5 (Thief class only)
- Chemeti Whip: +2
- Fortune Sword: +20 (and 5 LUK)
- Grimtooth: +5
- Infiltrator: +2
- Falcon Muffler: +5
- Morrigane's Manteau: +8 (and 2 LUK)
- Valkyrian Manteau: +5, +(refine rate)*2 (Mage, Archer and Acolyte classes only)
- Perfect Tablature