Talk:Card Reference

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Stat Increase Cards

These cards will increase a certain stat by a certain amount and may have additional effects.

Card Stat Increased Additional Effects Class-specific Additional Effects Equipment Type
Deviruchi +1 STR Gain immunity to the Blind status. - Headgears
Vanberk +2 STR For 5 seconds Critical Rate + 100 when attacking to the enemies. - Headgears
Nightmare +1 AGI Gain immunity to the Sleep status. - Headgears
Orc Hero +3 VIT Gain immunity to the Stun status. - Headgears
Evil Nymph +1 INT +50 Max SP - Headgears
Clock Tower Manager +1 INT Reduce Casting Time by 5%. - Headgears
Margaretha Solin +1 INT Add a 15% chance of auto casting Level 5 Lex Divina on an enemy when the user receives Magical Damage. - Headgears
Rideword +1 INT - Acolyte Class: +1 INT, +1 MDEF Headgears
Elder Willow +2 INT - - Headgears
Isilla +2 INT When performing a magical attack theres a small chance that for 5 seconds you'll gain 50% reduction in cast time and FLEE + 30. - Headgears
Evil Snake Lord +3 INT Never be affected by Blind and Curse effects. - Headgears
Vesper +2 DEX Every time you do a Magical attack, it ignores 30% of Boss-type monster's MDEF, and does damage accordingly. - Headgears
Holden +2 LUK - Alchemist, Creator: Add a 1% chance of auto casting Level 1 Adrenaline Rush on the user when attacking.
Add a chance of gaining "Glistening Coat" or "Stem" each time a monster is killed.
Headgears
Picky +1 STR +10 ATK - Armor
Thief Bug +1 AGI - - Armor
Picky Egg +1 VIT +100 Max HP - Armor
Savage +3 VIT - - Armor
RSX 0806 +3 VIT Can not be knocked back.
Make an armor indestructible (except in upgrade attempts).
- Armor
Baby Desert Wolf +1 INT - - Armor
Waste Stove +1 INT +5 ATK Monk, Champion: Reduce SP Consumption of skills by 10%. Spell casting can not be interrupted. Armor
Rocker +1 DEX +5 ATK - Armor
Poring +2 LUK +1 Perfect Dodge - Armor
Baby Leopard +3 LUK - Merchant Class: Make an armor indestructible (except in upgrade attempts). Armor
Vagabond Wolf +1 STR - - Garments
Aliot Swordman, Merchant, Thief Class: +2 STR
Mage, Acolyte, Archer Class: +2 INT
- Swordman, Merchant, Thief Class: +5% Max HP
Mage, Acolyte, Archer Class: +5% Max SP
Garments
Dragon Fly +1 AGI - - Garments
Dragon Tail +1 AGI +10 FLEE Inflict 5% more damage with Double Strafing and Arrow Shower. Garments
Bapho Jr. +3 AGI +1% Critical Rate - Garments
Eclipse +1 VIT - - Garments
Mastering +1 LUK - - Garments
- - - - Footgear
- - - - Accessories
- - - - Weapons

Elemental Resist Cards

Garment: generally +30% resist and +5 FLEE
Headgear: +10-20% resist, some give chance of dropping elemental gemstone when a certain monster race is killed

Element Garment Headgear
Neutral Orc Baby (10%)
Noxious (10%)
Harpy (15%)
Raydric (20%)
Deviling (50%)*
-
Water Marse (30%) Leaf Cat (10%)
Earth Hode (30%) Dryad (10%)
Giearth (15%)
Fire Jakk (30%) Leib Olmai (10%)
Wind Dustiness (30%) Giant Hornet (10%)
Poison Myst (30%) Ghoul (20%)
Holy - -
Shadow Isis (30%) Permeter (15%)
Ghost Marionette (30%) -
Undead Orc Zombie (30%) Permeter (15%)

Wonder if all cards will be categorized... (elemental resist, missing tradeoff aka + this, - that, skill/effect activating on hit for armor, skill giving, fixed HP/SP boosts, card sets? etc) Jhudea 19:46, 7 October 2008 (MDT)

I like the elemental resist table, but the stat increasing table would be so huge because of its scope that it'd be pretty useless. I don't think it should be added to the article. --Resplendent 13:27, 8 October 2008 (MDT)
I'd like it for my own personal reference so maybe I'll just make something under my userspace for it <_< Jhudea 20:55, 8 October 2008 (MDT)
Soo... um... what does class="prettytable" do and can it be mixed with class="sortable"? Seems like a template but i'm not sure :S Jhudea 21:02, 8 October 2008 (MDT)

It's "class=prettytable sortable", for future reference, but I changed it for you. --Resplendent 22:02, 8 October 2008 (MDT)

A number of cards in the stat increasing category can be put together, I'll give it a shot when I've figured out a pattern. Remember that this article is intended as a reverse dictionary - for when players are searching for cards to complete an objective. The stat increase cards could be useful for players who are simply trying to raise certain stats. The problem with that list is the cards are very mixed up, and many "+stat" effects are more minor effects compared to the card's other effects (Orc Hero, etc). --Steax 00:29, 9 October 2008 (MDT)

Article Order

Right now it's a big mess. Should we order it somehow? Perhaps like:

  • Offensive cards (Weapon cards, etc)
  • Defensive cards (Racial reduction, element reduction)
  • Stat/skill/buff cards (high level, stat switching, magic boosters, exp shoes)
  • Misc cards (item dropping cards, etc)

Any ideas? — Steax(Talk) 09:18, 27 January 2010 (MST)

I was actually thinking about listing them in alphabetical order. --Toddlertoddy7 20:26, 23 July 2010 (MDT)

Cards not added to iRO

This information isn't in iRO yet. I'm moving this information here so his work isn't wasted if it is added in the future.

Shield Elemental Damage Reduction Cards

The following shield cards reduce received damage by 20% based on the attack's element and increase inflicted damage against enemies of the same respective element by 5%.

Element Card Prefix or Suffix
Water Aqua Elemental Card of Underneith
Poison Centipede Card of Envenom
Holy Cornus Card of Damned
Shadow Dark Shadow Card of Hallowed
Fire Draco Card of Saharic
Wind Luciola Vespa Card of Windy
Earth Tatacho Card of Basis
  • These cards reduce both physical and magical damage, even for attacks which ignore DEF and MDEF.