Mystical Amplification

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Mystical Amplification.png Mystical Amplification
Mystical Amplification Info.gif
Type: Supportive Skill
Levels: 10 (Fixed)
SP Cost: (10 + 4*Skill Level)
Cast Time: 0.75 seconds
Cast Delay: Animation
Duration: 30 seconds or next cast skill
Target: Self


Ampifies the magic attack strength of a skill for 30 seconds. (5% * level of Amp)


  • The first skill cast after using Mystical Amplification uses the Amplification. This includes non-attack skills such as Heal and Energy Coat.
  • The Amplified magic attack strength applies to ALL active spells, from the beginning of the cast of the Amplified skill.
  • The effect of Mystical Amplification ends immediately upon the start of the cast of a skill following the Amplified spell's cast. When this happens, all active spells lose their Amplification.
  • Because of the nature of this spell, when using Vertical Fire Wall to kill mobs of enemies, you should only cast Mysical Amplification before casting the spell you wish to use to kill the mob. Using Mystical Amplification between casts of Fire Wall will only drain SP. However, any active Fire Wall will receive the benefits of the Mystical Amplification skill, subject to the above rules.
  • While under the effects of Magic Strings, if casting a spell with a duration like Storm Gust, Lord of Vermilion, or Meteor Storm, using a pattern of SG-MA-SG, rather than MA-SG-MA-SG, will result in similar damage while using less SP.
Wizard & High Wizard
2nd Class
Earth Spike • Fire Ivy • Fire Pillar • Frost Nova • Heaven's Drive • Ice Wall • Jupitel Thunder • Lord of Vermilion • Meteor Storm • Quagmire • Sense • Sight Blaster • Sightrasher • Storm Gust • Water Ball
Ganbantein • Gravitational Field • Mystical Amplification • Napalm Vulcan • Soul Drain • Stave Crasher
Quests Wizard Job Change Guide • Wizard Skill Quest • Rebirth Walkthrough
Weapons Rod