Fire Wall

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Fire Wall
Type: Offensive Skill
Levels: 10 Non-Selectable
SP Cost: 40
Cast Time: 2.15 - 0.15 seconds per level
Cast Delay: Negligible
Duration: 4 seconds + 1.0 second per level; 2 hits + 1 per level
Target: Ground
Range: Magic
Knock Back: Yes cells
Area of Effect: 1x3
Property: Fire
Prerequisites
(Mage & Super Novice) Fire Bolt Lv. 4, Fire Ball Lv. 5, Sight Lv. 1,

Description

Create a Fire Wall on the ground that will block monsters from approaching the caster. All monsters except Undead take 50% damage of the Magic attack strength of the caster and are knocked back when they attempt to walk across the Fire Wall. Skill level affects the Fire Wall`s strength. This fire property skill can be cast to create a maximum of concurrently existing Fire Walls. Consumes 40 SP regardless of skill level.

Tips

  • Each hit from a Firewall carries an MATK modifier of 50%.
  • Firewall hits at a very high rate of attack: approximately 40 to 50 times per second. Be aware that if there is any significant lag, fast-moving enemies can pass through Firewalls without being hit. Also, if the mage casting the Firewall is incapacitated (Stunned, Frozen, Stone Cursed), the Firewall will not process attacks.
  • Characters of the Undead property are neither blocked nor pushed back by Firewall. They may pass through any Firewall cell before it has delivered all its hits. Quagmire may be used to slow down fast-moving Undead property enemies so that more hits are inflicted.
  • Boss-flagged monsters, including MVP's and Owl Barons/Dukes, are not pushed back by firewall. However, they must use all hits in a Firewall cell before they can proceed.
  • Firewalls are aligned such that they are generally perpendicular to a line formed by the caster and the cast point, with the center cell being on the cast point.
  • Firewalls with the caster's position as the cast point are aligned north-south on the map.
  • Stationary/immobile enemies, when hit with a Firewall, will generally be pushed south by the Firewall.
  • See Mystical Amplification for special notes on Firewall usage with that skill.
Mage
Skills Cold Bolt • Energy Coat • Fire Ball • Fire Bolt • Fire Wall • Frost Diver • Increase SP Recovery • Lightning Bolt • Napalm Beat • Safety Wall • Sight • Soul Strike • Stone Curse • Thunderstorm
Quests Mage Job Change Guide • Mage Skill Quest • Mage Training Quest
Weapons Rod
Super Novice
Skills Acolyte Angelus • Aqua Benedicta • Blessing • Cure • Decrease AGI • Demon Bane • Divine Protection • Heal • Increase AGI • Pneuma • Ruwach • Signum Crusis • Teleport • Warp Portal
Archer Improve Concentration • Owl's Eye • Vulture's Eye
Mage Cold Bolt • Fire Ball • Fire Bolt • Fire Wall • Frost Diver • Increase SP Recovery • Lightning Bolt • Napalm Beat • Safety Wall • Sight • Soul Strike • Stone Curse • Thunderstorm
Merchant Discount • Enlarge Weight Limit • Item Appraisal • Mammonite • Overcharge • Pushcart • Vending
Swordman Bash • Endure • Increase HP Recovery • Magnum Break • Provoke • Sword Mastery
Thief Detoxify • Envenom • Hiding • Improve Dodge • Steal
Quests Super Novice Job Change Guide
Weapons Dagger • Rod • One Handed Sword