Super Novice

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Super Novice
Job Type: First
Changes At: Al De Baran
Number of Skills: 49
Total Skill Points: 419
Total Quest Skills: 0
Job Bonuses
STR AGI VIT INT DEX LUK
+5 +5 +5 +5 +5 +5


About Super Novices

Super novices are a special kind of class which exploits nearly every first class skill. Super Novices also sport highly effective armor and shields which reduce elemental attacks. Super Novices are the most versatile among all classes have "true freedom" in build and skills.

The downside to this freedom of skills is the limitations that haunt all Novices -- very low HP and SP (a Novice at heart). Super Novices lose the use of the Play Dead skill and also lose exp upon death with 1 HP remaining, just like a regular first class. Super Novices only can equip anything a normal Novice would be able to, including specialized Novice only equipment.

Super Novices also have a Job Level of 99.

Additionally, Super Novices have their own unique cart, should they choose to get one.


Jobchange Quest

Super Novice
Requirements
Base Level: 45
Job Level: 10
Class: Novice
Item(s) (Consumed): 30 Resin, 30 Sticky Mucus
Rewards
Item(s): Pantie
Quest Reward(s): Jobchange to Super Novice

1. Head to Al De Baran and go to the Windmill buildind in the southwest region of the map (116, 63). Enter the room to the left and talk to Tzerero.

2. He will ask you to bring the following items:

3. Once you bring the items, and if you fulfill the following requirements, you will be changed into a Super Novice:

  • Job Level 10
  • Base Level 45

3. In honor of successfully changing into a Super Novice, you will receive a pair of Panties.


Note: Be sure you select "Huh?" from the dialogue after you bring the items to Tzerero.

Builds

Instant Cast

  • STR: 1
  • AGI: 1
  • VIT: 1
  • INT: As high as possible (99 Base). However, DEX is the number 1 priority.
  • DEX: 150 with bonuses is the ideal number, anything over 145 is acceptable. Remember that as long as you don't have 150 DEX, when there is a choice between INT or DEX equips, ALWAYS get DEX.
  • LUK: 9

Skills:

While Sages and Wizards dream about a life without the Cast Bar, for Super Novices it can become a reality. You'll see Wizards casting Firewall, or maybe Sages running away the moment they start casting, but not you. You'll see the bolts rain down the moment you click. With 99 INT, you'll almost be doing the same damage they will, only much faster. Great for PvM and maybe PvP with good equipment, including MvP or WoE but they won't survive for long. Their major weakness is lack of HP, SP, dodge and defenses (obviously).

Super Flee

  • STR: 99+
  • AGI: 80~99+
  • VIT: 1
  • INT: 1
  • DEX: 1+
  • LUK: 1

Skills:

The most powerful build for a melee SN. This build is very hard to level, until an SN has reached level 99 and attained the extra 99 mil exp. It uses high aspd and use of Fury and Mental Strength to deal damage and survive, respectively. This gives the SN an easy 190 aspd with awakes, and can reach a very high dps with this build, while still achieving survivability. It can get 100% crit with a Platinum Shotel, thus removing the need for dex.

God Strength Critical

  • STR: 99+
  • AGI: 60+
  • VIT: 40-50
  • INT: 1
  • DEX: 1
  • LUK: 10+ (or more)

Skills:

Utilizing the power of Fury, a super novice can do 1000+ Critical damage. He has some moves to prevent his opponents from escaping and moves to increase his overall damage with elements. +10 Double Bloody Double Slash Main Gauche is the best weapon for this. However this build is very iffy considering that you can only use Fury at certain percentages, thus leaving the rest of your leveling or fighting to be miserable. With a Soul Linker, it is possible to equip a Platinum Shotel (That gives +50% crit) along with Fury, can allow 100% crits, making this build obsolete.

Full Support

  • STR: 1
  • AGI: 60+ ]} proportional... at least with VIT...
  • VIT: 60+ ]}
  • INT: 99
  • DEX: 1
  • LUK: 1

Skills:

As this build states, this build is meant to fully support a party. Utilizing the Acolyte Skills, Safety Wall to protect one's party mates and Envenom to stop SP recovery. Detoxify and Cure to remove status ailments and Provoke to interrupt casting time of opposing wizards (condition: WoE). Good in supporting.

Hybrid Build

This build is meant to penetrate some defenses (DEF and MDEF but not with cards). Because certain skills use different stats (Mammonite is fuelled by STR, Fire Bolt by INT for example) should a super novice attempt to exploit both, the attacking power will not be as high as a dedicated first-class/second-class character or mainly a specialized super novice using the same skill. This is because STR is effectively reduced to make room for INT, and vice versa; therefore reducing effectivity by 30%-45%. A Super Novice's Fire Bolt will never be as strong and fast as a Sage's, or a Super Novice's Mammonite in par with a Blacksmith's (a Super Novice with legendary heights of STR can do close to 4000 Mammonite damage or above); unless the super novice chooses to specialize. The success chance of this build is cut by 1/2 due to the diversity of the build but when it comes to most situations, this build is average.

Super Novice Secrets

Being a Super Novice has its benefits as well as it's disadvantages and the class of Super Novice remains to be explored by many adventurers. Here are the secrets of Super Novicehood.

Doridori
Using the command "/doridori" restore HP/SP two times faster. You need to shake your head approximately 6 times in a 1.5-3s time period. A super novice insists that head-shaking supposedly speeds up his SP restoration. This only applies to HP and SP recovered by the skills Increase HP Recovery & Increase SP Recovery (Despite the description on the iRO website, this only affects SP recovery, not HP recovery at all)
Guardian Angel
A Super Novice has its own level up Angel. When leveling-up, this Guardian Angel is different from those of the other classes. The angel will cast all skills from the following list: Kyrie Eleison, Magnificat, Gloria, Suffragium and Impositio Manus on the Super Novice.
Never give up!
According to hearsay, when a Super Novice's HP reaches 0 when he she is 99.0%-99.9%, their Guardian Angel may appear to refill his HP and cast Mental Strength on the Super Novice. This will not occur again until you relog or level another level.
Undying Love
A Super Novice wife will give +1 for every stat when she uses the marriage skill Undying Love on her husband. Also, the husband's SP recovery will double. However, the wife's Stats will all be reduced by 1. This however only occurs randomly and temporarily.
The Power of love
A super novice wife will heal her husband for 2x the normal amount.
Really Super
If a Super Novice can manage to avoid even a single death until job 70 and onwards, you will get +10 for all stats. If you die anytime afterwards, you will lose that bonus. This death record can be cleared (and the bonus stats recovered) using Super Novice Spirit.
Super Novice Cart
Super Novices get their own special cart for an extra fee (1900z) in Al De Baran behind the Kafra Headquarters in the Northwestern corner of the map.
Fury
A strange phenomenon when the Super Novice's EXP reaches increments of 10% such as, at 10.0%, 20.0% - 80.0%, 90.0%. During these times the Super Novice has been rumored to summon his Guardian Angel for help. If you change maps or relog, you have to repeat all the steps but otherwise you can just repeat the last 3 lines to get fury status again. Type 7 lines of text (or you will be silenced) and then type the following phrase to get the Fury Status (critical rate +50):
  • Dear angel, can you hear my voice?
  • I am (your name) SuperNovice~
  • Help me out~ Please~ T_T
  • &
    OR
  • Guardian Angel, can you hear my voice? ^^;
  • My name is (your name), and I'm a Super Novice~
  • Please help me~ T.T
  • &
& is random text. Sometimes you don't have write one more line after "Help me out" to make the effect activate.

Super Novice: Life After 99

Upon reaching level 99, a super novice has a few new tricks up its sleeves.

  • At the moment of reaching 99, a super novice gains +2000 Base HP permanently. This is actual Base HP, and is thus affected by cards and vit.
  • The two Super Novice Secrets which depend on your current % of Base EXP can still be used, but you must continue leveling to gain the exp required.
  • To Fury, you must gain n*10.0x million exp (where n=1,2,3,...).
  • In order to use Mental Strength you must gain an additional 99 million exp or more after 99-ing.
  • Upon attaining 99,999,999 exp (as shown on the character select screen) you will be able to use both the novice fury chant and Mental Strength upon 0 hp.

Super Novice Data

Skills

Swordman subclass

Skill Description Levels Type
Bash
Melee attack with additional accuracy, causing up to 400% damage to a single target. After learning Fatal Blow, also has a chance of stunning the target. 10 Offensive
Endure
Disables Fliching Status for up to 7 Hits and up to 37 seconds. Also grants 10 bonus Mdef with casted. 10 Active
Increase HP Recovery
Increases HP recovery while not moving. Also increases efficiency of healing items and Alchemist's Aid Potion. 10 Passive
Magnum Break
Melee AoE attack with added accuracy, dealing up to 300% damage in a 5*5 area the user. Also pushes back items and gives a small fire damage bonus for 10 seconds after use. Drains a bit of HP. 10 Offensive
Provoke
Increase a target's attack by up to 32% and decrease its defense by up to 55%. 10 Active
Sword Mastery
Increases damage done with One-Handed Swords. 10 Passive

Acolyte subclass

Skill Description Levels Type
Angelus
Increase VIT DEF of the user and all party members nearby for 5~50% for 30~300 seconds. 10 Supportive
Aqua Benedicta
Create 1 Holy Water while standing in shallow water. Each use consumes an Empty Bottle. 1 Active
Blessing
For 60~240 seconds, increase a target's STR, DEX and INT by 1~10. When used on Undead or Demons, reduces their DEX and INT by 50%. 10 Supportive
Cure
Cures a target from Silence, Blind and Chaos statuses. 1 Supportive
Decrease AGI
Attempts to lower a target's AGI by 3~12 with 42~60% chance of success. (30~120 seconds) 10 Active
Demon Bane
Increases attack against against Demons and Undead monsters by 3~30. 10 Passive
Divine Protection
Increases VIT defense against Demons and Undead monsters by 3~30. 10 Passive
Heal
Restore a target's HP, or damage Undead targets. (Base factor 12~84) 10 Supportive
Increase AGI
For 60~240 seconds, increase target's AGI by 3~12. 10 Supportive
Pneuma
Protects a 3×3 area from incoming ranged attacks. 1 Supportive
Ruwach
Reveal hidden enemies in a 5×5 area around the user and deal 145% MATK damage to them. 1 Offensive
Signum Crusis
Decrease Undead-element and Demon monsters' DEF by 14~50% in a wide radius around the user, with 27~63% success chance. 10 Supportive
Teleport
Instantly move to a random spot on the map or the user's save spot. Does not work in PvP environments. 2 Supportive
Warp Portal
Use a Blue Gemstone to open a portal to the user's save spot or an area memorized earlier for up to 8 players to pass through. (0~3 memo points, 10~25 seconds) 4 Supportive

Thief subclass

Skill Description Levels Type
Detoxify
Cures yourself or a target from being poisoned. 1 Supportive
Double Attack
Adds a high chance to deal double damage when attacking with a dagger. 10 Passive
Envenom
Poison-element melee attack that deals up to 150 additional damage and has a chance of poisoning its target. 10 Offensive
Hiding
Hide to protect yourself. Does not work against Boss, Insect and Demon monsters, counterable by some AoE skills and items. 10 Active
Improve Dodge
Adds up to 30 Flee. Bonus increases when you become a Rogue or Assassin. Also increases Movement Speed if you're an Assassin. 10 Passive
Steal
Steal items from monsters. Affected monster may still drop the stolen item normally. 10 Active

Archer subclass

Skill Description Levels Type
Improve Concentration
Increase DEX and AGI by up to 12% for a duration. Uncovers hidden enemies in a 3*3 area when activated. 10 Supportive
Owl's Eye
Increases DEX by up to 10. 10 Passive
Vulture's Eye
Increases range and HIT when using bows. 10 Passive

Merchant subclass

Skill Description Levels Type
Discount
Buy items from NPC's with an up to 24% discount. 10 Passive
Enlarge Weight Limit
Increase your character's maximum Weight Limit by up to 2000 points. 10 Passive
Item Appraisal
Identify items without a magnifier. 1 Active
Mammonite
Powerful melee attack dealing up to 600% damage that costs up to 1000 Zeny. 10 Offensive
Overcharge
Get up to 24% more Zeny from selling items to NPC's. 10 Passive
Pushcart
Carry an additional 8000 weight units and/or 100 items in a separate inventory. 10 Passive
Vending
Open a shop with up to 12 item stacks for other players to buy. 10 Active

Mage subclass

Skill Description Levels Type
Cold Bolt
Attack a single target with up to 10× MATK Water-element damage. 10 Offensive
Fire Ball
Attack a target and enemies in a 5×5 area around it for up to 170% Fire-element damage. 10 Offensive
Fire Bolt
Attack a single target with up to 10× MATK Fire-element damage. 10 Offensive
Fire Wall
Put up a small fire wall that causes 50% Fire-element damage to enemies passing through and pushes them back. 10 Offensive
Frost Diver
Attack a target for up to 200% Water-element damage with a chance to freeze it, rendering it immobile and turning it to Water 1 element. 10 Offensive
Increase SP Recovery
Passively increases SP recovery speed when not moving. Also increases efficiency of SP-restoring items consumed and thrown by an Alchemist 10 Passive
Lightning Bolt
Attack a single target with up to 10× MATK Wind-element damage. 10 Offensive
Napalm Beat
Deal up to 170% MATK Ghost-element damage to target and all enemies in a 3×3 area around it. 10 Offensive
Safety Wall
Use a Blue Gemstone to create a pillar on a cell that protects whoever stands in it from melee attacks. 10 Supportive
Sight
Reveal hidden enemies in a 7×7 area around the user. 1 Active
Soul Strike
Ghost-element attack dealing up to 5× MATK damage to a single target. Does additional damage to Undead-element enemies. 10 Offensive
Stone Curse
Attempt to turn target into stone, rendering it immobile and turning it to Earth 1 element. 10 Active
Thunderstorm
Wind-element AoE attack dealing up to 8× MATK damage to targets in a 5*5 area. 10 Offensive

For reference, that's all non-quest first job skills except:

Double Strafe
Arrow Shower
Two-Handed Sword Mastery

Soul Link

See Super Novice Spirit.

Job Bonuses

Stat\Amount +1 +2 +3 +4 +5
STR 1 13 25 37 49
AGI 3 15 27 39 52
VIT 5 17 29 41 56
INT 7 19 31 43 60
DEX 9 21 33 45 64
LUK 11 23 35 47 68

HP

Level HP
1 40
2 45
3 50
4 55
5 60
6 65
7 70
8 75
9 80
10 85
11 90
12 95
13 100
14 105
15 110
16 115
17 120
18 125
19 130
20 135
Level HP
21 140
22 145
23 150
24 155
25 160
26 165
27 170
28 175
29 180
30 185
31 190
32 195
33 200
34 205
35 210
36 215
37 220
38 225
39 230
40 235
Level HP
41 240
42 245
43 250
44 255
45 260
46 265
47 270
48 275
49 280
50 285
51 290
52 295
53 300
54 305
55 310
56 315
57 320
58 325
59 330
60 335
Level HP
61 340
62 345
63 350
64 355
65 360
66 365
67 370
68 375
69 380
70 385
71 390
72 395
73 400
74 405
75 410
76 415
77 420
78 425
79 430
80 435
Level HP
81 440
82 445
83 450
84 455
85 460
86 465
87 470
88 475
89 480
90 485
91 490
92 495
93 500
94 505
95 510
96 515
97 520
98 525
99 530
Super Novice
Skills Acolyte Angelus • Aqua Benedicta • Blessing • Cure • Decrease AGI • Demon Bane • Divine Protection • Heal • Increase AGI • Pneuma • Ruwach • Signum Crusis • Teleport • Warp Portal
Archer Improve Concentration • Owl's Eye • Vulture's Eye
Mage Cold Bolt • Fire Ball • Fire Bolt • Fire Wall • Frost Diver • Increase SP Recovery • Lightning Bolt • Napalm Beat • Safety Wall • Sight • Soul Strike • Stone Curse • Thunderstorm
Merchant Discount • Enlarge Weight Limit • Item Appraisal • Mammonite • Overcharge • Pushcart • Vending
Swordman Bash • Endure • Increase HP Recovery • Magnum Break • Provoke • Sword Mastery
Thief Detoxify • Envenom • Hiding • Improve Dodge • Steal
Quests Super Novice Job Change Guide
Weapons Dagger • Rod • One Handed Sword
Classes of Ragnarok Online
Novice Class Novice • High Novice • Super Novice
First Class Acolyte • Archer • High First Class • Magician • Merchant • Swordman • Thief
Second Class Priest • Monk • Hunter • Bard • Dancer • Wizard • Sage • Blacksmith • Alchemist • Knight • Crusader • Assassin • Rogue
Transcendent Second Class High Priest • Champion • Sniper • Minstrel • Gypsy • High Wizard • Scholar • Mastersmith • Biochemist • Lord Knight • Paladin • Assassin Cross • Stalker
Expanded Class Gunslinger • Ninja • TaeKwon Kid • TaeKwon Master • Soul Linker