Increase HP Recovery
|Increase HP Recovery|
This skill can be considered the backbone of the Swordman classes. For every 10 seconds that elapse while a character remains on the same tile without manually moving themselves away from it, a certain amount of HP dependent on the skill level and the character's Max HP will be restored. Healing items will also restore more health.
|Level||HP / 10 seconds||Healing Items Efficiency|
|1||5 + (0.2% of Max HP)||110%|
|2||10 + (0.4% of Max HP)||120%|
|3||15 + (0.6% of Max HP)||130%|
|4||20 + (0.8% of Max HP)||140%|
|5||25 + (1.0% of Max HP)||150%|
|6||30 + (1.2% of Max HP)||160%|
|7||35 + (1.4% of Max HP)||170%|
|8||40 + (1.6% of Max HP)||180%|
|9||45 + (1.8% of Max HP)||190%|
|10||50 + (2.0% of Max HP)||200%|
- The increased healing amount from items is cumulative with the increase gained from VIT.
- No HP is restored if normal HP regeneration is not permitted (i.e. the character is overweight).
- HP will be replenished as long as the user does not move themselves from whatever tile they are located at. This means if they attack a monster for twenty seconds while staying on the same tile, some of their HP will be restored twice.
- This skill contributes to the survivability of Swordman classes; it gives them the ability to restore large amounts of HP from consuming potions to outlive many other classes, or to further prevail in tanking difficult monsters.