Increase HP Recovery
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Type: |
Passive Skill
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Levels: |
10
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Prerequisites
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None
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Description
This skill can be considered the backbone of the Swordman classes. For every 10 seconds that elapse while a character remains on the same tile without manually moving themselves away from it, a certain amount of HP dependent on the skill level and the character's Max HP will be restored. Healing items will also restore more health.
Level |
HP / 10 seconds |
Healing Items Efficiency
|
1 |
5 + (0.2% of Max HP) |
110%
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2 |
10 + (0.4% of Max HP) |
120%
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3 |
15 + (0.6% of Max HP) |
130%
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4 |
20 + (0.8% of Max HP) |
140%
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5 |
25 + (1.0% of Max HP) |
150%
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6 |
30 + (1.2% of Max HP) |
160%
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7 |
35 + (1.4% of Max HP) |
170%
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8 |
40 + (1.6% of Max HP) |
180%
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9 |
45 + (1.8% of Max HP) |
190%
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10 |
50 + (2.0% of Max HP) |
200%
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Information
- The increased healing amount from items is cumulative with the increase gained from VIT.
- No HP is restored if normal HP regeneration is not permitted (i.e. the character is overweight).
- HP will be replenished as long as the user does not move themselves from whatever tile they are located at. This means if they attack a monster for twenty seconds while staying on the same tile, some of their HP will be restored twice.
- This skill contributes to the survivability of Swordman classes; it gives them the ability to restore large amounts of HP from consuming potions to outlive many other classes, or to further prevail in tanking difficult monsters.