Ninja
Job Base: | Novice | ||||
Job Type: | Extended | ||||
Changes At: | Amatsu | ||||
Number of Skills: | 23 | ||||
Total Skill Points: | 175 | ||||
Total Quest Skills: | 0 | ||||
Job Bonuses | |||||
STR | AGI | VIT | INT | DEX | LUK |
+1 | +8 | +1 | +5 | +6 | +4 |
Overview
Ninjas have three types of attacks: magical attacks, throwing attacks , and "stealth" attacks. The main weapons are Daggers and Huuma Shurikens, large shurikens that can be throw using the skill Throw Huuma Shuriken. Ninjas can also endow themselves with several different abilities: Cicada Skin Shed and Mirror Image prevents almost all non-magical damage from harming them. Flip Tatami gives the same protection from ranged attacks as Pneuma for three seconds so long as he or she does not change position and also knocks surrounding monsters away. Ninja Aura is a self buff that adds +5 STR and +5 INT, as well as allowed Mirror Image and Killing Strike to be used.
Ninjas and Gunslingers are expanded classes and cannot rebirth or be adopted. Because of this, Ninjas and Gunslingers are granted 69 skill points to distribute.
Jobchange Guide
See Ninja Job Change Guide for information.
Builds
Magic
- STR: 1
- AGI: 1
- VIT: x (remaining points go here)
- INT: 95 base or 95 total
- DEX: 99 base
- LUK: 9
This build is similar to a Mage or Wizard, but has its own set of unique skills to take advantage of. Magic Ninjas max out their DEX to make the best use of their skills which all have short cast time and delay, then have varying amounts of INT and VIT. Their second and third tier magic skills all require catalyst stones which are sold by an NPC in Amatsu. Their primary damage skills are Freezing Spear and Exploding Dragon, with First Wind also being an option. Cicada Skin Shed is essential to increase survivability, while Ninja Aura gives a boost to INT.
While not the strongest damage dealers, Magic Ninjas still deal respectable damage and can easily drop unprepared opponents. Blaze Shield is good for slowing down monsters and players, Freezing Spear for harassing targets with its rapid hits, and First Wind is an AoE spell that hits targets over Magnetic Earth. Cicada Skin Shed helps offset the low HP Modifier, but Magic Ninjas have to be careful of skills such as Soul Destroyer that will bypass their Cicada Skin Shed, along with status effects.
Of the different Ninja builds, the Magic Ninja is the fastest leveler.
Primary Skills : Freezing Spear, Blaze Shield, Exploding Dragon, Cicada Skin Shed
Complementary Skills : Ninja Aura, First Wind
The way the points should be distributed is as follows:
* INT - 70 * DEX - 60 * INT - 95 * DEX - 99 * VIT - Remaining points.
Throwing
- STR: 9x
- AGI: 1-8x
- VIT: 1-8x
- INT: 1-5x
- DEX: 5x-8x
- LUK: 1
Throwing builds attempt to capitalize on the Ninja's throwing skills. Throwing skills are based on STR for damage, so this is the primary stat. DEX is needed for both Hit rate and to reduce Throw Huuma Shuriken's cast time. Throw Huuma Shuriken is also SP intensive, so a decent amount of INT is recommended. Remaining stat points go into either AGI or VIT, depending on whether the Ninja is for PvM or PvP/WoE.
Throwing builds are tougher to work with, as they have to spread out their stats and their skills are hard to increase the damage of. Throw Shuriken is a quick and cheap skil, that with enough ASPD can be used quickly in succession to make up for its lower damage. Throw Kunai is the middle-range skill, dealing more damage but with more delay and higher SP cost, yet is still cheap enough that it can be used as a primary leveling skill. Throw Huuma Shuriken is the Throwing Ninja's burst damage skill, but performs poorly in PvP and WoE situations where opponents have more DEF and you don't have an Element advantage as often.
The build is more item-reliant and expensive, needing Shuriken, Kunai, and Huuma Shurikens. While daggers can be used to replace specially carded Huuma Shurikens, weapon switching during Throw Huuma Shuriken's cast time will also remove the weapon Element. If zeny is no object it's possible to build around Throw Coins, but otherwise it's not recommended as the price will build up rapidly with regular use. Their leveling speed is slower then Magic Ninjas.
Primary Skills : Throw Shuriken, Throw Kunai, Throw Huuma Shuriken, Cicada Skin Shed
Complementary Skills : Ninja Aura
Killing Stroke
- STR: 80-110
- AGI: 4
- VIT: 80-100
- INT: 1-5x
- DEX: 2x-5x
- LUK: 6
This build focuses on the Ninja's skill Killing Stroke, a mini-Guillotine Fist of sorts. STR and VIT are the two stats driving Killing Stroke's damage and are thus the main stats for this build. DEX can be used for Ninja Aura's cast time, and for if the Ninja is going to need HIT to level him/herself. INT can also aid in leveling. A pure Killing Stroke Ninja may opt to discard some INT and DEX in favor of additional STR/VIT for Killing Stroke damage.
The objective of this build is to increase their HP substantially in order to boost Killing Stroke's damage. Gears such as the Goibne's set or Battlegrounds armors can aid in this. Due to the more linear calculation of Killing Stroke's damage and its reduction by DEF, the damage will not match up with Guillotine Fist's. In PvM, targets for Killing Stroke must be chosen carefully; if the monster's HP or DEF is too high it will be harder to dispose of them, and Boss types receive reduced damage from Killing Stroke. This skill can be threatening in PvP, but loses its power in WoE where the skill is hit rather hard by the 40% damage reduction. If taking this build into WoE, a Valorous or Glorious Huuma Shuriken can be used to boost Killing Stroke's damage to something more reasonable, but will also slow you down as you have to trigger their damage boost via attacks.
Since the build is STR-based, they can draw on the throwing skills in order to level. Without the higher DEX, Throw Huuma Shuriken isn't as practical, and the lack of ASPD does the same for Throw Shuriken. Throw Kunai requires no ASPD, and less DEX, so it can be used as the build's leveling skill. However, the build's DEX can be raised somewhat to make room for Throw Huuma Shuriken. With a party it may be possible to level with Killing Stroke as well.
Primary Skills : Ninja Aura, Killing Stroke, Cicada Skin Shed
Complementary Skills : Throw Kunai
Melee
- STR: 9x
- AGI: 1-8x
- VIT: 1-8x
- INT: 1-5x
- DEX: 2x-5x
- LUK: 1-3x
Melee ninjas tend to be the most difficult to level. This is mainly due to the high SP costs of skills. Its common for melee ninjas to pick up one or two skills from the throwing ninja skill tree, such as Throw Shuriken, Throw Kunai, or Throw Huuma Shuriken, which tends to make leveling easier.
Melee ninjas get STR as their primary stat, AGI and/or VIT as a secondary stat, and the rest into DEX and INT. Due to the high SP cost of skills a decent amount of INT is recommended. Some ninjas choose to get some LUK to aid the skill Shadow Slash which has a natural 50% chance to CRIT.
Equipment
Weapons
- Magic Ninjas will primarily use the Daggers Asura or Bazerald, as those daggers raise their MATK. The Asura doesn't give an INT bonus like the Bazerald, but allows flexibility with its 3 card slots.
- Throwing Ninjas will primarily use the Huuma Shurikens. The Huuma Blaze Shuriken's high attack is useful for Throw Kunai, while the Huuma Calm Mind deals the best damage with Throw Huuma Shuriken. If a Ninja wants to opt for more defense, they can switch to using a Dagger and Shield instead, but cannot cast Throw Huuma Shuriken without switching back to a Huuma, and must remember the Dagger's size modifier. An Ice Pick is a useful weapon against high-DEF enemies.
- Killing Stroke Ninjas will want whichever weapon will give them the highest % modifier, those being 4 slotted Daggers or Huumas. Daggers are a better choice as they allow the Ninja to wear a shield, though against Demi Human targets the Battlegrounds Huumas will deal more damage at the sacrifice of a shield.
- Melee Ninjas will primarily use various types of daggers to maximize on the damage output of their skills. Ninjas cannot wear Assassin Dagger, Counter Dagger, or Curse Dagger.
In general for all Ninja builds, a Fortune Sword is a notable weapon for using Perfect Dodge in combination with Cicada Skin Shed. Equipped with this and possibly other Perfect Dodge gears, a Ninja can be used to drag high-attack monsters with little risk, but must still be careful of magic and monsters' elemental attacks.
Daggers
Aside from being able to equip most dagger type weapons, Ninja's are also able to equip Ninja-class only daggers, some of which are available through item quests.
Name | ATK | Element | Weapon Level | Weight | Required Level | Status | Dropped by |
---|---|---|---|---|---|---|---|
Asura [2], [3] | 50 | Neutral | 1 | 6 | 12 | MATK +10% | [2] from Job Change,
[3] from Baby Desert Wolf |
Murasame [1], [2] | 95 | Water | 2 | 70 | 24 | CRIT +10% vs. demi-human | [1] - Karakasa,
[2] - Shinobi |
Jitte [0], [1] | 70 | Neutral | 2 | 40 | 35 | Breaks Weapons | [1] - Kapha |
Hakujin [0], [1] | 120 | Neutral | 3 | 80 | 42 | Chance of casting level 1 Heal | [0] - Miyabi Doll,
[1] - Wanderer |
Khukri | 150 | Shadow | 3 | 60 | 65 | Chance to Curse | Sky Petite |
Kamaitachi | 125 | Wind | 4 | 90 | 70 | CRIT +3, ASPD +3% | The Paper |
Armors
Ninjas wear mostly light-medium DEF armors, including the general armors such as Mantle/Coat/Formal Suit, and several of the Thief armors such as Thief Clothes and Ninja Suit. The Ninja Suit can combo with the Shinobi Sash to help reduce the Ninja's SP consumption. The Pantie + Undershirt combo can be useful for AGI Ninjas to compensate for the lack of Flee boosting skills. Being an Expanded class, Ninjas cannot wear any gears that are labeled as being only for Transcendent classes.
Shields
- Guard [1]: The basic shield that any class can use. Good as a cheap and flexible shield, but is somewhat lacking in DEF.
- Arm Guard [1]: A special shield which only Ninjas can equip, that gives more DEF then a Guard. Obtainable through a quest. Be careful when carding these, as Ninjas are the only class that can equip them.
- Advanced Arm Guard [1]: Similar to the Arm Guard, but trades 1 DEF for 5 MDEF. The Valkyrja's Shield is a better choice if the player is worried about magic damage though.
- Valkyrja's Shield [1]: The shield preferred by most players for PvP and WoE, due to its Element resistances and being usable by any class.
See Ninja Equipment Quests for information on how to make Arm Guards.
Ammunition & Catalysts
Ninjas have two types of ammunition: Shuriken and Kunai. In addition, certain Ninja skills require catalysts that can only be purchased in Amatsu.
Shuriken
Used for the skill Throw Shuriken. The bonus damage added by the skills Dagger Throwing Practice and Throw Shuriken act like mastery bonuses and therefore bypass normal defense. It will also hit, even if the Ninja would normally miss it's target.
See Shuriken for a list of available Shurikens.
Kunai
Used for the skill Throw Kunai. The damage done by Kunai also bypasses most the enemies defense and will hit, even if the Ninja would normally miss. Also, Kunai have to be manufactured, unlike Shuriken which can be purchased from the NPC directly. Only Ninjas can make Kunai through an NPC at the Ninja Guild in Amatsu.
See Kunai for a list of available Kunai.
Catalysts
Catalyst Stones are needed to cast various magic-type Ninja skills and to manufacture Kunai.
Name | Cost | Required for |
---|---|---|
Flame Stone | 150z | Blaze Shield and Exploding Dragon |
Ice Stone | 150z | Watery Evasion and Snow Flake Draft |
Wind Stone | 150z | Lightning Jolt and First Wind |
Shadow Orb | 200z | Mirror Image |
Class Data
Skills
Ninjas have three primary branches of skills: Throwing, Deception and Magic. The player can opt to master one branch, or mix elements from two branches. They also have the sub-branch with supportive skills, and an "Ultimate" skill.
Throwing skills rely on the user's STR for damage, while Magic skills use INT, meaning that these two branches are rarely mixed. Deception is a mix of evasion skills and attack skills, and usually all Ninja builds will include Cicada Skin Shed due to its usefulness in avoiding attacks.
Skill | Description | Levels | Type | ||
---|---|---|---|---|---|
|
Gives a Weapon Mastery-type damage bonus to Throw Shuriken. | 10 | Passive | ||
|
Throw a Shuriken to deal a small amount of damage, but with little delay. | 10 | Offensive | ||
|
Throw a Kunai to deal three hits. | 5 | Offensive | ||
|
Use a Huuma Shuriken to strike all targets in a 3x3 area around the target. | 5 | Offensive | ||
|
Throw a random amount of zeny at the target to deal DEF-piercing damage. | 10 | Offensive | ||
|
Deal damage and knockback nearby enemies, and create the Pneuma effect on one cell of the ground. | 5 | Offensive | ||
|
From the Hiding status, instantly move to a target cell. (But not through solid obstacles.) | 5 | Active | ||
|
Strike a target and enter the Hiding status. | 10 | Offensive | ||
|
From the Hiding status, instantly move to target enemy and strike them with a chance for a critical hit. | 5 | Offensive | ||
|
Evade up to three physical attacks, with each trigger moving the Ninja away from the attacker. | 5 | Active | ||
|
Evade up to five physical attacks, without the pushback that Cicada Skin Shed has. | 10 | Active | ||
|
Attack a single target with up to 10× MATK Fire-element damage. | 10 | Offensive | ||
|
Create a 5x5 field of fire that stalls enemies and rapidly deals Fire-element damage. | 10 | Offensive | ||
|
Summon a flaming dragon to deal Fire-element damage to all enemies in the 5x5 area around the target. | 5 | Offensive | ||
|
Attack a single target with up to 12x MATK Water-element damage. | 10 | Offensive | ||
|
Create a field of water that slows down all enemies, except for other Ninjas. | 10 | Active | ||
|
Summon down a block of ice to deal Water-element damage to nearby enemies, with a chance of freezing them. | 5 | Offensive | ||
|
Attack a single target with up to 6x MATK Wind-element damage. | 10 | Offensive | ||
|
Summon down a lightning bolt to strike all nearby enemies for Wind-element damage. | 10 | Offensive | ||
|
Strike all targets within a 3-cell wide path to the target with Wind-element damage. | 5 | Offensive | ||
|
Sacrifice a small amount of HP to increase INT and STR, and allow the casting of Mirror Image and Killing Stroke. | 5 | Active | ||
|
Passively increases SP recovery speed when not moving. | 10 | Passive | ||
|
Reduce the Ninja's HP to 1 in order to deal a strong blow to a single target. | 10 | Offensive |
Job Bonuses
Stat\Amount | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 |
---|---|---|---|---|---|---|---|---|
STR | 59 | |||||||
AGI | 1 | 2 | 12 | 21 | 31 | 41 | 51 | 61 |
VIT | 60 | |||||||
INT | 20 | 29 | 42 | 50 | 62 | |||
DEX | 11 | 22 | 32 | 43 | 53 | 63 | ||
LUK | 30 | 40 | 52 | 64 |
ASPD
Base ASPD Values:
- Unarmed: 160
- Dagger: 150
- Huuma: 125
Ninjas can use Concentration and Awakening Potions, but cannot use Berserk Potions.
HP
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External Links
Classes of Ragnarok Online | |
---|---|
Novice Class | Novice • High Novice • Super Novice |
First Class | Acolyte • Archer • High First Class • Magician • Merchant • Swordman • Thief |
Second Class | Priest • Monk • Hunter • Bard • Dancer • Wizard • Sage • Blacksmith • Alchemist • Knight • Crusader • Assassin • Rogue |
Transcendent Second Class | High Priest • Champion • Sniper • Minstrel • Gypsy • High Wizard • Scholar • Mastersmith • Biochemist • Lord Knight • Paladin • Assassin Cross • Stalker |
Expanded Class | Gunslinger • Ninja • TaeKwon Kid • TaeKwon Master • Soul Linker |