Sniper

From iRO Wiki Classic
Jump to navigation Jump to search


Sniper
Sniper.png
Job Base: Hunter
Job Type: 2-1 Transcendent
Changes At: Juno
Number of Skills: 4
Total Skill Points: 112
Total Quest Skills: 1
Job Bonuses
STR AGI VIT INT DEX LUK
+4 +11 +3 +5 +14 +8


Overview

SNIPE.PNG

One shot, one kill! There is no better way to describe the Sniper. They specialize in precise and powerful ranged attacks. The Sniper is the master of the Bow. In a Sniper’s hands, the bow is a deadly instrument capable of dealing massive damage and carnage. They gained a new skill called Falcon Assault with the help of his lifelong friend, the falcon. When friendship strengthens, so does their power. They also have skills that amplify their bow mastery, as well as piercing arrow skills.





Jobchange Guide

Sniper classchange 0.gif

To become a Sniper, you must find a book called 'the Book of Ymir' in 'Sage Castle', Juno. The book will lead you to Valhalla so you can change your job through the Sniper job NPC. Also you must reach at least job level 40 as a transcendent 1st class character.



Trans classchange 1.gif Trans classchange 2.gif
1.Sage Castle is located at 11 o'clock direction (yuno 88,320) in Juno. 2.'Book of Ymir' is located inside a room behind an NPC called Metheus Sylphe (yuno_in02 88,164).
Trans classchange 3.gif Sniper classchange 4.gif
3.The Book of Ymir (yuno_in02 94,206) will teleport you to Valhalla. 4.Find and talk to a job NPC suited to your 2nd class.


Builds

DEX/AGI (Power House)

  • STR: 1
  • AGI: 90+ (base)
  • VIT: 20+ (base)
  • INT: 9
  • DEX: 99 (base)
  • LUK: 1

The theme of this build is to shoot arrows fast with a high damage output. As a sniper, their damage goes up even higher with Falcon Eyes. This build does not utilize traps except for Ankle Snare and maybe Sandman or Freezing Trap. With the high amount of agility, quick double strafing has never been easier.

Primary buff skills:

Primary offensive skills:

Secondary skills:

Pure Falconer

  • STR: 1
  • AGI: 1
  • VIT: 60+ (base)
  • INT: 60+ (base)
  • DEX: 99 (base)
  • LUK: 1

The theme of this build relies solely on the usage of Falcon Assault. Usually an ordinary sniper would use a bow but Pure Falconer's can use a dagger[slots]/guard[1] combo. Slap on a Horn/Thara frog card in that guard and it makes a pretty good tank. This build is mostly PvP/WoE based and its rather difficult to level up, but you can guarantee it can kill ALL other types of snipers if used correctly.

Pure Falconers also utilize traps thanks to their high INT, so don't be afraid to drop a few landmines. Some Falconers still prefer the usage of bows because of Arrow Repel or Phantasmic Arrow, but its entirely up to the user.

Fighting tips: When fighting other non-falconer snipers, try using blitz beat on them till you're low on HP, then finish off with Falcon assault. If you are sure you can kill other players with one Falcon assault, don't bother wasting your SP with blitz beat(it is quite SP costly).

Primary buff skills:

Primary offensive skills:

Secondary skills:

PvP

  • STR: 1
  • AGI: 80-90 (base)
  • VIT: 50-60 (base)
  • INT: 1-10 (base)
  • DEX: 150 (buffed)
  • LUK: 1

This build is very popular for PVP oriented Snipers. As opposed to the powerhouse agi/dex build, this build sacrifices around 10 points from each of those stats and invests them in VIT. Since 150 dex is the minimum recommended DEX allowed for a PVP sniper (instant casting Arrow Repel and Falcon Assault is very important), snipers with this build get the minimum base DEX needed to achieve 150 with buffs. Most of the time this build has 90 base dex, which at job 70 becomes 90+60 with nimble gloves. The advantage of this build is that it is only slightly weaker due to lower dex, but has much higher survivability and status resistance than the classic powerhouse build. Thanks to the additional stat points awarded to Trans Class characters, and the Sniper skill Falcon Eyes, getting 50-60 vit does not horribly gimp the sniper's attack strength or attack speed.

Primary buff skills:

Primary offensive skills:

Secondary skills:

FAS WoE

  • STR: 1
  • AGI: 70+
  • VIT: 80-100
  • INT: 1
  • DEX: 150-170 (fully buffed)
  • LUK: 1-30

FAS is the sniper skill, Focused Arrow Strike. It deals damage to a massive area, but requires positioning to use effectively. The skill only works when fired at a 90 or 45 degree angle, and that may not always be possible in WoE. Thankfully, you can cast this still on your allies and use them to aim on opposing guilds to keep you away from harm. Improve Concentration, True Sight, +10 DEX, AGI and VIT food, and Abrasive (+30 CRIT) should be used to maximize the potential of this skill, as it can Critical Hit. A Sniper should easily reach 80 CRIT or more in WoE.

Gears:

Headgears
5170.png Feather Beret

for damage reduction.

18541.png Little Feather Hat

for Crit and Crit damage (Must use a Sharp Arrow). Could opt for a Nightmare Card for Sleep immunity.

2202.png Sunglasses

with a Nightmare Card for Sleep immunity.

5325.png Robo Eye

for DEX and ATK%, but you will need Sleep immunity from your upper headgear.

5574.png Well-Chewed Pencil

for Dexterity.

Armor
2381.png Elite Archer's Suit

with a DEX enchantment, carded with a Evil Druid Card.

2115.png Valkryja's Shield

carded with a Thara Frog Card.

2539.png Commander's Manteau

carded with a Raydric Card or a Noxious Card

2436.png Combat Boots

carded with a Green Ferus Card.

Accessories
2724.png Medal of Honor

for damage.

2624.png Glove[1]

for DEX, when necessary.

2701.png Orlean's Glove [1]

for DEX, when necessary.

Accessory Cards
4044.png Smokie Card

for Hiding, which allows the player to dodge many forms of incoming damage, namely Guillotine Fist. It also makes it harder to focus fire the player with skills like Acid Bomb and Jupitel Thunder.

4064.png Zerom Card

for DEX, when necessary.

Tactics

PvP

  • Snipers are supposed to attack from afar. Many Snipers foolishly use a Sight Clip to find hidden rogues or assassins (or any other classes that use the skill Hide). This will only put the Snipers at a horrid disadvantage (especially if they were planning to get you closer). Reveal the hidden using your falcon's Detect skill. Don't forget to quickly switch to an offensive skill once you've successfully revealed them, so they will receive damage before they try to hide again.
  • Minestack: If you're bored and have plenty of time, you can try stacking powerful traps like Landmine or Shockwave by pushing them into each other with Arrow Shower. The Landmines will take anyone out to the ball game if there is enough stacked.
  • Many snipers who have successfully Ankle-snared 'close range' opponents foolishly stand a few tiles (3-5) beside them. Make sure you don't do this (stand back!). Twohand Lord Knights may look pretty sad when caught in an ankle snare, but they have Traumatic blow which can hit you up to 5 tiles away! Blacksmiths can use hammerfall if you're too close. Assassins who "usually" sonic blow can hide and grimtooth. And in the worst case scenario, many snipers feel a false sense of security because they believe their enemy has been caught. To their gross disappointment, the enemy simply breaks free of the ankle snare and destroys them.
  • Utilize Phantasmic Arrow for trapping! Arrow Repel pushes back enemies too far, and if you lay a trap in front of yourself, they may take another route to get near you. Phantasmic Arrow only pushes them back five cells, enough for you to (QUICKLY!) lay a trap in front of yourself, while they think they're "still close enough to walk in a straight line back to you". An even better strategy to use is to set a trap behind your attacker (you can set snares up to 4 squares away), and use Arrow Repel or Phantasmic Arrow to push them into the snare.

Equipment

Sniper gear is pretty much the same as Hunter gear. Any Hunter who has a complete set of gear will be completely ready to become a Sniper. Hunter gear suggestions can be found Here

Of course, due to the slight differences between Hunters and Snipers, there are a few things to take into consideration when gearing a Sniper.

Wearing two nimble gloves, tights and binoculars basically gives you +10 DEX to reach your next bonus. Snipers with 99 DEX points will be able to hit 160 DEX with just nimble gloves and tights (no DEX increasing headgear required) when they hit job 60. At job 69, another DEX bonus is awarded to the Sniper which then opens up a space for a Brooch to be used for accessory, or any type of armor to be used without losing the damage bonus from dropping down to 159 or 149 DEX. Builds that do not have 99 base DEX will have a slightly different setup, and may be a bit different considering the different amounts of DEX needed to hit their bonus. It is also always important to consider the use of DEX adding headgear while using The Sign Accessory for an extra boost in damage. For example, many snipers choose to equip The Sign and an Apple of Archer, rather than using a Nimble accessory and any headgear of their choice.

Always carry a guard with you depending on the monsters you are fighting. If you are leveling with a mobber or priest, and you become a target of the mob somehow, it is always good to keep a racial guard with you to protect you from a quick and painful death. This is especially important to Snipers that level with a mobbing partner who usually gathers mobs for the Sniper to kill with Focused Arrow Strike. Remember, Bows are two handed weapons. This means when you have your guard on, you cannot make an attack with your bow because it is automatically unequipped. However, remember that Trap skills and Falcon skills may be used while your shield is on. It is good to get in the habit of equipping a shield while trapping or using skills such as Detect or Falcon Assault.

Improved gears

These gears allows Snipers to be better than before! Even though they might not come cheaply:

Class Data

Skills

For more information about Hunter skills, click Here

Skill Description Levels Type
Falcon Eyes.png Falcon Eyes
Increases all stats by 5 regardless of skill level. Also increases ATK, Hit, and Crit for the skill's duration. 10 Supportive
Falcon Assault.png Falcon Assault
Deal a single defense ignoring attack to a target based on casters Dex and Int. 5 Offensive
Focused Arrow Strike.png Focused Arrow Strike
Deal up to 350% damage to all targets in a 12x3 area. 5 Offensive
Wind Walker.png Wind Walker
Increase the entire party's move speed and flee for the skills duration. 10 Supportive

Job Bonuses

Stat\Amount +1 +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 +12 +13 +14
STR 8 24 45 61
AGI 2 6 10 11 21 28 33 38 43 48 58
VIT 12 32 55
INT 5 20 42 54 65
DEX 1 3 4 16 17 22 26 30 35 40 46 51 60 69
LUK 14 25 32 36 50 57 62 70

ASPD

See Also

External Links

Hunter & Sniper
2nd Class
Skills
Ankle Snare • Beast Bane • Beast Charge • Blitz Beat • Claymore Trap • Detect • Falconry Mastery • Flasher • Freezing Trap • Land Mine • Phantasmic Arrow • Remove Trap • Sandman • Shockwave Trap • Skid Trap • Spring Trap • Steel Crow • Talkie Box
Transcendent
Skills
Falcon Eyes • Falcon Assault • Focused Arrow Strike • Wind Walker
Quests Hunter Job Change Guide • Hunter Skill Quest • Rebirth Walkthrough
Weapons Bow
Classes of Ragnarok Online
Novice Class Novice • High Novice • Super Novice
First Class Acolyte • Archer • High First Class • Magician • Merchant • Swordman • Thief
Second Class Priest • Monk • Hunter • Bard • Dancer • Wizard • Sage • Blacksmith • Alchemist • Knight • Crusader • Assassin • Rogue
Transcendent Second Class High Priest • Champion • Sniper • Minstrel • Gypsy • High Wizard • Scholar • Mastersmith • Biochemist • Lord Knight • Paladin • Assassin Cross • Stalker
Expanded Class Gunslinger • Ninja • TaeKwon Kid • TaeKwon Master • Soul Linker