High Wizard

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High Wizard
High Wizard.png
Job Base: Wizard
Job Type: 2-1 Transcendent
Changes At: Juno
Number of Skills: 34
Total Skill Points: 254
Total Quest Skills: 2
Job Bonuses
+3 +8 +5 +17 +9 +3



The Mage and the Wizard have been able to tap into mystical and elemental magic but the real power is now fully realized in the spells mastered by the High Wizard. Only a fool would dare challenge the awesome might of a High Wizard's power head on!

A High Wizard has much more power than a regular Wizard, and at a much earlier level as well. Unlike the Wizard, it has Mystical Amplification, which will give 50% more MATK on the next offensive magic skill to be cast. This grants a High Wizard a lot more power early on, and has about equal the strength of a level 99 Wizard in their early 80's, maybe even a little earlier. With that skill, they can level in Magma Dungeon immediately with Priest without worry of having too little MATK.

Ganbantein, and Gravitational Field prove to be very useful in WoE situations, whereas if there's too many of a certain element going on, or the precast breakers seem to be getting in, you can use Gravitational Field to get much more damage than casting any of your other spells, since the damage cannot be negated, and always does the same amount.

Ganbantein also has other uses in WoE. It can cancel many different spells that are cast on the ground. Such spells include Pneuma, Safety Wall, Battle Chant, and Warp Portal. It rips holes in the Sage class' ground spells as well, so it's good for stopping a Sage or Scholar from getting their Magnetic Earth to work as they desired it to.

Napalm Vulcan has a 25% chance of cursing at max level, and has 5 levels. Very good for cursing opponents in precasts, or just to buy time in general to help some killers get to the tanks in time to stop them, since it has splash damage.

Soul Drain allows the player to increase current Max SP by 20%, and every time a target is killed (monster) with a single target spell, player will restore SP equal to a certain percentage of that monster's SP. This basically allows the class to have infinite SP stacked on to the High Wizard's already really fast SP recovery rate.

Stave Crasher is a very promising skill. This skill does a physical attack based on the High Wizard's MATK. The higher the MATK, the more damage. Since it counts as a physical attack, card effects and any other effects that come from doing physical attacks will work with this skill. You can pass on status effects, divest people in the near future, break their equipment, etc. Definitely a nice skill to have.

Jobchange Guide

High Wizard classchange 0.gif

To become a High Wizard, you must find a book called 'the Book of Ymir' in 'Sage Castle', Juno. The book will lead you to Valhalla so you can change your job through the High Wizard job NPC. Also you must reach at least job level 40 as a transcendent 1st class character.

Trans classchange 1.gif Trans classchange 2.gif
1.Sage Castle is located at 11 o'clock direction (yuno 88,320) in Juno. 2.'Book of Ymir' is located inside a room behind an NPC called Metheus Sylphe (yuno_in02 88,164).
Trans classchange 3.gif High Wizard classchange 4.gif
3.The Book of Ymir (yuno_in02 94,206) will teleport you to Valhalla. 4.Find and talk to a job NPC suited to your 2nd class.


Pure PvM/Semi WoE

This Build unleashes the High Wizards max potential by pulling out all the MATK it can. With Mystical Amplification they become deadly MvPers with their Storm Gust. Very powerful during WoE also, this build lacks however in the High Wizards Max HP.


With more VIT than the PvM Build, this build is more WoE oriented. It still has enough MATK with Mystical Amplification to deliver killing blows to opponents in WoE. This build gives you much more survivability than the PvM Build. It also lets you use all stat points without leaving any points unused.


This is the glass cannon build for the current WoE meta. Status Immunity is achieved through equipment. Maximizing INT or DEX via gear depends on if you need to specialize in Storm Gust - which requires INT - or Meteor Storm - which requires DEX. Jupitel Thunder is good for focusing down low VIT characters, such as other High Wizards or Biochemists. A typical skill build will include:


5225.png Parade Hat

with a Stalactic Golem Card for stun resistance.

2202.png Sunglasses [1]

with a Stalactic Golem Card for stun resistance.

5574.png Well-Chewed Pencil

for DEX.


2379.png Warlock's Battle Robe

with either +3 DEX or +3 INT, for Storm Gust or Meteor Storm, respectively. Carded with a

https://db.irowiki.org/image/item/4105 Marc Card.png Marc Card {{{item}}}

or Evil Druid Card, but note that Mind Breaker cannot be cast on Undead targets.

2115.png Valkyrja's Shield

with a Flame Skull Card for Stun Resistance.

2539.png Commander's Manteau [1]

with a Salamander Card for Meteor Storm damage or a Noxious Card or Raydric Card for damage reduction.

2436.png Combat Boots

with a Zombie Slaughter Card for magic damage.


2624.png Glove [1]

for DEX.

2701.png Orlean's Glove

for DEX and MATK.

2622.png Earring [1]

for INT, but only if it will give you a max MATK bonus.

Accessory Cards:

4064.png Zerom Card

for DEX.

4044.png Smokie Card

for Hiding.


1633.png Warlock's Battle Wand

for damage, INT, DEX and to add Stun to all of your spells.



Class Data


For more information about Wizard skills, click here.

Skill Description Levels Type
Ganbantein.png Ganbantein
Casts a spell that has an 80% chance to cancel ground targeting magic around the spot targeted by the caster. 1 Supportive
Gravitational Field.png Gravitational Field
Amplifies the gravity in an area around a targeted spot that decreases the ASPD of enemies within range, as well as continually inflict unreducable damage. 5 Offensive
Mystical Amplification.png Mystical Amplification
Amplifies the magic attack strength of the next spell used by up to 50%. 10 Supportive
Napalm Vulcan.png Napalm Vulcan
Deals Ghost elemental damage to every enemy within a 3x3 area of the target. 5 Offensive
Soul Drain.png Soul Drain
Restores SP whenever amonster is killed with a single-target spell. 10 Passive
Stave Crasher.png Stave Crasher
Deal physical damage to an enemy with an equipped weapon. 1 Offensive

Job Bonuses

Stat\Amount +1 +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 +12 +13 +14 +15 +16 +17
STR 20 40 60
AGI 8 18 26 34 50 56 65 69
VIT 3 29 47 53 66
INT 1 5 10 14 19 24 28 32 37 38 39 46 49 55 59 62 70
DEX 2 9 17 22 23 31 43 61 67
LUK 12 39 57


See Also

External Links

Wizard & High Wizard
2nd Class
Earth Spike • Fire Ivy • Fire Pillar • Frost Nova • Heaven's Drive • Ice Wall • Jupitel Thunder • Lord of Vermilion • Meteor Storm • Quagmire • Sense • Sight Blaster • Sightrasher • Storm Gust • Water Ball
Ganbantein • Gravitational Field • Mystical Amplification • Napalm Vulcan • Soul Drain • Stave Crasher
Quests Wizard Job Change Guide • Wizard Skill Quest • Rebirth Walkthrough
Weapons Rod
Classes of Ragnarok Online
Novice Class Novice • High Novice • Super Novice
First Class Acolyte • Archer • High First Class • Magician • Merchant • Swordman • Thief
Second Class Priest • Monk • Hunter • Bard • Dancer • Wizard • Sage • Blacksmith • Alchemist • Knight • Crusader • Assassin • Rogue
Transcendent Second Class High Priest • Champion • Sniper • Minstrel • Gypsy • High Wizard • Scholar • Mastersmith • Biochemist • Lord Knight • Paladin • Assassin Cross • Stalker
Expanded Class Gunslinger • Ninja • TaeKwon Kid • TaeKwon Master • Soul Linker