Cat Hand Services

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Overview

Similar to the functions of Kafra Corporation and Cool Event Corporation on the Midgard Continent, Cat Hand Services provides services in the New World such as:

Unlike the other two companies', Cat Hand's services are unlocked with "Credits". In order to gain access to these services, each character must complete a short quest to gain credits.

Location of Cat Hand Agents

  • mid_camp (61, 125)
  • spl_fild02 (25, 211 near entrance to Splendide)
  • man_fild02 (132, 47 near entrance to Manuk)
  • dic_fild01 (near enchantment NPCs for Feral Boots etc) this Cat Hand Agent only provides Warp Service to mid_camp if player has more than 100 credits.

Warps

The cost of Warps to other cities is based on how many Credits a player currently has:

  • 41-60 // 5500z
  • 61-80 // 5025z
  • 81-100 // 4765z
  • 101-200 // 4590z
  • 201-250 // 4170z
  • 251-300 // 4025z
  • 301 // 3970z

Note : The cost for Jotunheim cities are different and it's unknown if it's based on credits. On 301 credits, Warp to mid_camp costs 5500z and Both Splendide/Manuk costs 7500z.

Credit Requirements

  • Storage Service: 20
  • Eden Teleporter : 40
  • Heal Service : 60 (Provided by Ferocious Gorurug)
  • Warp Service (Prontera): 40
  • Warp Service (Alberta): 50
  • Warp Service (Izlude): 60
  • Warp Service (Geffen): 70
  • Warp Service (Payon): 80
  • Warp Service (Morroc): 90
  • Warp Service (Al De Baran): 100
  • Warp Service (Juno): 200
  • Warp Service (Einbroch): 250
  • Warp Service (Lighthalzen): 300
  • Warp Service (Jottunheim): 100 This warp service only accessible by Cat Hand Agent on spl_fild02, man_fild02, and dic_fild01

Guide

  1. Talk to Cat Hand Agent (mid_camp 61, 125).
  2. Talk to Fluffy Gyaruk (mid_camp 71, 94).
  3. Return to Cat Hand Agent to sign a contract.
  4. Talk to Fluffy Gyaruk again, at this point he will tell you that you have earned 5 credits.
  5. Talk to Ferocious Gorurug, he will explain Fishing.
  6. Click the School of Fish (mid_camp 74, 135) to attempt fishing.
  7. Once you have collected 10 Piece of Fish, give them to Gorurug. Your credit with Cat Hand will now be 10. Subsequent sets of Piece of Fish will earn you 1 credit and 15,000 Base EXP.
  8. Marlins caught while fishing can be handed in to Henry Clifford (mid_camp 66, 122) for 2 black market credits each.
    • Note: do not turn in any Marlins until after you have handed in your first set of fish parts.
  9. Talk to Hand Cat Mining Agent (mid_camp 88, 100), he will explain mining. When you have 10 credit points, he will allow you to hand in Unidentified Minerals (3 at a time). Each set of minerals will earn you 1 credit and 30,000 Base EXP.

Fishing

  • You can only fish 20 Pieces of Fish at a time
  • You can turn in 1 set of 10 pieces of fish every 24 hours
  • To get the most points possible in the least amount of time, it is best to fish up 20 pieces of fish, then store them. This will allow you to continue fishing. The Marlins you get will be your point income.

A random item (or nothing) is given each time you fish.

New World Quest

  1. Inside Eden Group Headquarters, speak to the Cat Hand Agent near the stairs to the upper floor. Ask him Why don't you collect it yourself?, then tell him I'll help the merchants. When he asks for 50,000 Zeny, give it to him and he will warp you to the dimensional gorge.
    • Note: The 50,000z fee is only paid the first time you use them for a warp.
  2. Walk east and speak to the small Cat, select Let's do this! when he tells you to climb on his back.
  3. Near the Dimensional Rift, walk north and speak to the Cat Hand Agent to warp to the New World.

Equipment Enchanting

  1. After completing step 8 of Doha's Secret Orders, players can purchase a Golden Bell, Feral Tail, or Feral Boots from Jahbong at (dic_fild01 228, 159). They each cost 1 Sapha Certification.
  2. Each item may be enchanted by a nearby NPC.
    • Feral Tail is enchanted by Mancho at (dic_fild01 246, 182).
    • Feral Boots are enchanted by Jalapeno at (dic_fild01 239, 200)
    • Golden Bell is enchanted by Brare at (dic_fild01 254, 172)
    1. Enchanting the first slot costs 1 Sapha Certification, possible results are:
      • Atk +2% or 3%
      • Matk +1% or 2%
      • Crit +5 or 7
      • Flee +6 or 12
    2. Enchanting the 2nd slot costs 2 Sapha Certification, possible results are:
      • Agi +1 or 2
      • Dex +1 or 2
      • Int +1 or 2
    3. Enchanting the 3rd slot costs 3 Sapha Certification, possible results are:
      • Agi +1 or 2
      • Dex +1 or 2
      • Int +1 or 2
      • Agi+3, Dex+3 or Int+3 (Feral Shoes and Feral Tail only)
    • The 3rd step of the enchanting process has a high chance to destroy the equipment.
    • Additionally, at any point in the process players may choose to "reset" (destroy) the equipment (and can then purchase another).
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