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Leveling Spots

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Overview

This page lists recommended leveling spots, with the maps and monsters associated with them. Leveling spots are optimized by only killing monsters that do not have an EXP penalty at the character's current level. More information on this topic is in the Experience page.

The former page was structured more for pre-renewal. Renewal leveling is more universal and does not necessarily need to be divided up by each class. Only a few exceptions exist, such as Acolyte Heal-bombing, and Archers and Mages sniping immobile monsters. The old page has been relocated here.

Adding suggestions onto the page is highly appreciated.

Quests

Quests are an alternative to pure grinding, or are complementary to monster kills by giving extra EXP reward to a set of monster kills.

Eden Group Leveling Quests

The Eden Group Leveling Quests are a great place to start. Each character can undertake these quests after joining the Eden Group.

Weekly Turn Ins (Gramps)

Each week, there are Weekly Turn-In Events offered. These quests normally require a party to complete with, and often other players will be recruiting for anyone to join their party. These are for level ranges 70-100, 101-125, and 126-150. The Gramps NPC in Eden First Floor offers these quests to each character. Many players, especially ones playing support characters, will do these turn ins all the way to level 150/50. However, this leveling spots page does list some recommendations for more solo oriented characters or players to level at solo or with a small party.

EXP Quests

Some regular quests also provide EXP reward. Some are repeatable, while others are one time only. For more information, please see the Quest Table page.

Leveling Tactics

Every character starts off by auto-attacking (ctrl-click, or clicking with /nc activated) monsters. As the character gains job levels to acquire skills with, they can start to utilize new skills for more efficient combat and overall damage.

General Tactics

Newer players often choose an AGI oriented build for leveling (does not apply to Mages of course), as it is more potion-friendly and uses less funds and supplies in general. AGI oriented builds focus on faster ASPD for meleeing monsters, and relies on some degree of FLEE to avoid getting damaged altogether. It is recommended for AGI builds to avoid maps with aggressive monsters.

Conversely, more experienced or well-funded players tend to choose a VIT oriented build, and will choose to use AoE skills on aggressive monsters. Note that in the higher levels, VIT should not be viewed as the "opposite" of AGI. Many builds can often utilize both stats, and higher level characters always utilize VIT for survivability, and AGI becomes more of a offensive / status resist stat instead of a defensive stat, which is still important.

Aggressive Monster Tactics

Aggressive (also referred to as "aggro") monsters are monsters that will automatically target and attack the player. Passive monsters, the opposite of aggro monsters, do not attack the player unless the player hits them or uses a skill on them first. Generally, aggro monsters are good for quick leveling by mobbing them up and using AoE skills. This leveling tactic is more expensive and will require much use of Healing Items however, and new players may not be able to afford them. Players can also use Fly Wings to locate mobs quicker.

Equipment

Equipment is obviously an important part of improving the effectiveness of a character in battle. Eden Group Equipments Quests are a great place for new players to start off with, as the equipment is free. Once the player is more comfortable with gameplay and has more funds, they can start looking into more advanced gears. Some general gear recommendations are in the Equipment article.

Memo-able Maps

Acolytes are able to memo a map, and warp back to it with the Warp Portal skill. This lets a player to quickly go back to the leveling area. Non-Acolyte characters obviously will not be able to do this. However, many veteran players can have a second account with an Acolyte in it that can memo a particular map, and warp the character they are leveling to the map. Having a map memo-ed is great for when a (low Weight Limit) character has to restock supplies, or if choosing to use an inn for full HP / SP recovery. Some players may find themselves leveling quick enough that they are already out of the level range of the map before they need to restock however.

Map Recommendations

Map recommendations are sorted by the level a character can start leveling at a certain map (15 levels below the highest level common monster). Max level is determined by 20 levels (penalty) above the lowest level common monster.

Levels 1-10

Map Min. Level Max Level Aggressive? Memo? Monsters Access Notes
Prontera Field 07 1 35 No (Except Vocal) Yes Rocker x170, Savage Bebe x90, Vocal x1 One map west, one map south of Prontera Good beginner map, but watch out for Vocal (30 minute spawn).
Payon Forest 02 3 37 No Yes Spore x100, Boa x60, Wormtail x30 One map east of Payon Good beginner map, can get Strawberries from the Spores to sell to players for zeny.
Sograt Desert 01 10 43 No Yes Peco Peco x150, Muka x80, Peco Peco Egg x30 Two maps south of Prontera Good quest reward EXP (Eden Group Leveling Quests (Level 11-25)), Peco Pecos assist however and several may target the player at once as a result.

Levels 11-20

Map Min. Level Max Level Aggressive? Memo? Monsters Access Notes
Ant Hell 01 13 48 Familiars only Dungeon entrance memo-able Ant Egg x87, Familiar x20 One map south, one map west of Morroc, then take the top right portal on the map Very popular leveling map. Ant Eggs do not attack back, so the player will not take damage. However, be careful of Familiars, as they are aggro. Map may also have Alchemists leveling their Homunculus.
Payon Forest 07 14 41 No Yes Bigfoot x150, Stainer x60, Caramel x30, Creamy x10 One map south, one map east of Payon Can collect items for Eden Group Leveling Quests (Level 26-40).
Mt. Mjolnir 06 14 46 Most Yes Poison Spore x150, Smokie x50, Creamy x30 One map east, one map north of Geffen Map with the lowest level aggro (aggressive) monster, Poison Spores. AoE skills recommended.

Levels 21-30

Map Min. Level Max Level Aggressive? Memo? Monsters Access Notes
Payon Forest 09 23 52 Most Yes Elder Willow x150, Coco x50, Horn x50 Two maps east of Payon Can also collect kill reward for Eden Group Leveling Quests (Level 26-40).
Overlook Water Dungeon Quests 30 75 Some Dungeon levels not memo-able Assorted water / fish monsters Start one map west of Geffen VIP players can begin Overlook quests at level 30. Wind element attacks recommended.
Geffen Field 10 (Orc Village) 30 65 Yes Yes Orc Warrior x120, Orc Lady x80, Orc Baby x30 A long walk from either Geffen or Prontera (see World Map for details). VIP characters get a direct warp from Kafra. Can also collect kill reward for Eden Group Leveling Quests (Level 41-55). Very mobby map and great for AoE leveling. Fire element attacks recommended. Be careful of Orc Lord.

Levels 31-40

Map Min. Level Max Level Aggressive? Memo? Monsters Access Notes
Orc Dungeon 01 (OD1) 38 71 Yes (almost all) Can memo at Orc Village entrance Orc Zombie x80, Orc Skeleton x10 Entrance is at top left of Orc Village Very mobby map and great for AoE leveling. Holy or Fire element attacks recommended. May have some Homunculus campers here however.
Undersea Tunnel (Byalan) 1 ~ Undersea Tunnel (Byalan) 5 31 72 Some Dungeon levels not memo-able Assorted water / fish monsters Accessed by ship from Izlude Not to be confused with Overlook, this area is accessible by non-VIP as well. Not as mobby as Orc Village or OD1 and better for single target killing. Has multiple kill rewards from Eden Group Leveling Quests.

Levels 41-50

Map Min. Level Max Level Aggressive? Memo? Monsters Access Notes
Sograt Desert 17 48 77 Some Yes Hode x150, Sandman x50, Frilldora x50 Two maps south, one map east of Morroc Decent leveling map with about half aggro half passive. Be careful of Phreeoni. Drops can be turned in for EXP from level 56 to 70 (Eden Group Leveling Quests (Level 56-70)).
Sograt Desert 16 48 77 Most Yes, memo at entrance from Sogra Desert 17 Sandman x130, Hode x130, Frilldora x10 Two maps south, two maps east of Morroc Decent leveling map with mostly aggro monsters. Drops can be turned in for EXP from level 56 to 70 (Eden Group Leveling Quests (Level 56-70)).
Payon Cave 4 49 84 Few No Sohee Fourth level of Payon Cave. Entrance to the cave is one map north of Payon Passive monsters. Also has EXP reward from (Eden Group Leveling Quests (Level 56-70)).

Levels 51-60

Items such as Maneater Blossoms and Sticky Webfoot can be turned in for EXP from level 56 to 70 (Eden Group Leveling Quests (Level 56-70)).

Map Min. Level Max Level Aggressive? Memo? Monsters Access Notes
Sphinx 2 56 90 Yes No Requiem, Zerom Entrance is one map left of Morroc Also EXP reward from Eden Group Leveling Quests (Level 71-85).
Mt. Mjolnir 03 55 85 Yes Yes Side Winder, Mantis Two maps south, two maps west of Aldebaran All aggro map, but can be a far walk if not using memo.

Levels 61-70

Map Min. Level Max Level Aggressive? Memo? Monsters Access Notes
Geffen Field 08 64 85 Yes Yes Petite (Sky) Two west of Geffen Has some corners, where monsters may be bunched up at.
Juno Field 04: El Mes Plateau 68 100 Some Yes Harpy, Goat One south of Juno Also has EXP reward from Eden Group Leveling Quests (Level 71-85). Harpies can silence the character, so remember to bring Green Potions if the character has low INT.

Levels 71-80

Note: Weekly Turn-In Events (Gramps) is available at level 70, although it is quite easy to grind a few levels before entering. The first level range tier is referred to as "Low TI".

Map Min. Level Max Level Aggressive? Memo? Monsters Access Notes
Clock Tower 2F 71 85 Some Yes, Aldebaran Clock, Punk, Rideword Entrance is at center of Aldebaran Good EXP reward from Eden Group Leveling Quests (Level 71-85).
Maps surrounding Juno 71 85 Some Yes Grand Peco, Sleeper, Goat, Harpy Maps can be accessed by walking from either Juno or Aldebaran Good EXP reward from Eden Group Leveling Quests (Level 71-85).

Levels 81-90

Map Min. Level Max Level Aggressive? Memo? Monsters Access Notes
Rachel Field 12: The Plain of Ida 81 115 Yes Yes Roween One map east of Rachel Orc Warrior Card recommended. Earth element attacks will do extra damage.
Rachel Field 01: Audhumbla Grassland 88 123 Yes Yes Desert Wolf One map east, three maps north of Rachel Orc Warrior Card and Fire armor recommended. Water element attacks will do extra damage.

Levels 91-100

Map Min. Level Max Level Aggressive? Memo? Monsters Access Notes
Magma Dungeon 2: Nogg Road (Usually referred to as just "Nogg") 92 121 Yes Entrance to level 1 is memo-able Nightmare Terror x46, Deleter (Earth) x40,Deleter (Sky) x38 Close to Juno, or can use Kafra Election Dungeon Warp. Extremely mobby map, and great for AoE leveling. Make sure to use a reduction shield and garment. Fire armor and Aspersio recommended.
Vein Field 03 95 130 Some, but stationary Yes Magmaring Near Veins Magmarings are passive looters. One tactic is to drop an item, and cast an AoE skill onto the area as they bunch up.
Juperos Ruins 01 98 133 Yes Closest memo is on the same map as Nogg entrance Venatu (Purple) x70, Venatu (Green) x70, Venatu (Orange) x70, Venatu (Blue) x50, Close to Juno Extremely mobby map, and great for AoE leveling. Venatus have 2 cell range, so this map is not recommended for classes with small AoEs. Can use Penomena Card or Ogretooth Card for reduction from all of the monsters.

Levels 101-110

Note: The next tier of Weekly Turn-In Events (Gramps) starts at 101, and goes up to 125. The second level range tier is referred to as "Mid TI".

Map Min. Level Max Level Aggressive? Memo? Monsters Access Notes
Holy Ground 1 (Rachel Sanctuary) 109 143 Yes Entrance is memo-able, or walk from Rachel Vanberk, Isilla Rachel Sanctuary Quest Thara Frog Card or Ogretooth Card highly recommended.

Levels 111-120

Map Min. Level Max Level Aggressive? Memo? Monsters Access Notes
Abyss Lake Dungeon 1, Abyss Lake Dungeon 2, Abyss Lake Dungeon 3 111 150 Yes Closest memo-able map is one south of Hugel Multiple Large, Dragon monsters One map south, one map west of Hugel, Abyss Lake Entrance Guide Sky Petite Card or Executioner Card highly recommended.
Manuk Field 03 113 143 Yes No Tatacho, Centipede, Hillsrion, One map east, one map south of Rune Midgard Allied Forces Post, Onward to the New World Quest OR Cat Hand Access Quest (much quicker) Orc Warrior Card and Fire element attacks recommended. Be careful of Hardrock Mammoth.

Levels 121-130

Note: The next tier of Weekly Turn-In Events (Gramps) starts at 126, and goes up to 150. The last level range tier is referred to as "High TI".

Map Min. Level Max Level Aggressive? Memo? Monsters Access Notes
Lighthalzen Dungeon 2: Somatology Laboratory (Also known as Bio 2) 121 150 Yes No, but accessible from Lighthalzen, where the character can save at Demi Human, Medium monsters Biolabs Entrance Quest quest prerequisite Thara Frog Card or Ogretooth Card highly recommended for reduction. Use Fire element attacks for more damage. Be careful of the MVP and Eremes Guile, who may be cloaked.
Scaraba Hall 124 150 Yes No Antler Scaraba x50, Rake Scaraba x45 Doha's Secret Orders quest prerequisite. Can use Light of El Dicastes ring to warp to El Dicastes and walk from there. Bigfoot Card highly recommended for reduction. Use Fire element attacks for more damage. Be careful of the MVP Queen Scaraba.

Levels 131-140

Map Min. Level Max Level Aggressive? Memo? Monsters Access Notes
Eclage (Bifrost) Tower 136 150 Yes Yes Lichterns, Antique Book See Eclage for access. High HP monsters that use many different elemental skills. For experienced well-geared players only.

Levels 141-150

Note: currently, all monsters will already give full EXP without being 141+, as the level penalty is within 15 levels. Players can continue grinding in the maps mentioned above.

Class-Specific Maps

Acolyte characters using Heal on Undead to level will have limited maps to choose from. Certain classes may also take advantage of other tactics to level as well. Archers and Mages can use ranged / ranged magic attacks to snipe immobile monsters. Mages can also level off only passive monsters that do not have the cast-sensor attribute with a skill that has a long cast time, but can one-shot the monster.

Acolyte / Priest Heal Bomb Maps

"Healing" an Undead element monster to death is also known as "Heal Bombing". Note that Undead is also the name of a race and this can be confusing. For a complete list of Undead element monsters, using a monster database (like http://db.irowiki.org/ Monster Search) is highly recommended. For any support oriented Acolyte / Priest characters, usually it is much easier to party with one friend and share the EXP. For more information on the Heal skill, please see the Heal article.

A Priest skill, Turn Undead, also can only be used on Undead element monsters. This can be applied to the following maps as well.

Another Priest skill, Magnus Exorcismus, can also be used on Undead element monsters, and is an AoE skill. Magnus Exorcismus additionally can also hit Demon race monsters. This is the only reliable AoE Priests, High Priests, and even Arch Bishops have. For more information, please see the Magnus Exorcismus article.

Map Min. Level Max Level Aggressive? Memo? Monsters Access Notes
Payon Cave 1, Payon Cave 2, Payon Cave 3 12 78 Some No Undead element monsters Fourth level of Payon Cave. Entrance to the cave is one map north of Payon Some aggro monsters can not be hurt with Heal. It is recommended to bring a melee weapon like a mace, and switch to it (with a hotkey) to kill these monsters.
Beach Dungeon 3 31 66 Some Yes Megalodon One map east of Comodo An alternative to Payon Cave.
Orc Dungeon 01 (OD1) 38 71 Yes (almost all) Can memo at Orc Village entrance Orc Zombie x80, Orc Skeleton x10 Entrance is at top left of Orc Village Very mobby map. Can teleport away if surrounded by too many monsters. May have some Homunculus campers here however.
Glast Heim St. Abbey 65 97 Yes Can memo at entrance Evil Druid, Wraith One map north, three maps west of Geffen, then enter from the bottom middle entrance. Also has a few mimics in the map. It is recommended to teleport away from these and can avoid them completely instead of killing them.
Tatami Maze 73 99+ No Can memo in Amatsu Firelock Soldier Enter through Amatsu Castle (can memo outside). Pneuma is required to level here.
Glast Heim Churchyard 83 118 Yes Can memo at entrance to St. Abbey, and walk one level Dark Priest One map north, three maps west of Geffen, then enter from the bottom middle entrance. Next, enter the portal on the bottom right. Dark Priests have high HP and may take a few hits to kill.

Archer / Mage / Ninja Sniping Maps

Certain monsters (usually plants) are immobile. This is a great advantage for new Archer and Mage players, as these classes have ranged attacks or skills, and can "snipe" these monsters while being out of the monster's range. The monster will not be able to hit the character and the character will sustain no damage. Positioning right outside of the monster's range is important of course. An Archer can simply use their regular attacks (ctrl-click, or clicking with /nc activated) on these monsters, or use a skill such as Double Strafe. Mages will have to use a ranged skill such as Fire Bolt or Cold Bolt. Ninjas have their own skills they can use to snipe as well.

For a complete list of immobile monsters, using a monster database (like http://db.irowiki.org/ Monster Search) is highly recommended.

Map Min. Level Max Level Aggressive? Memo? Monsters Access Notes
Geffen Field 04 1 33 Some Yes Mandragora One map north of Geffen Mandragoras have a range of four cells. If the character moves too close by accident, the Mandragora will attack as it aggressive.
Beach Dungeon 3 15 48 Some Yes Hydra One map east of Comodo Hydras have a longer range than Mandragoras, making them difficult to snipe at times, but they provide a good run- in for lightning Mages and Ninjas. Thara Frogs and Megaladons can make decent later prey as you level up.
Payon Forest 10 40 75 Some Yes Greatest General One map south, two maps east of Payon Greatest Generals have a range of three cells, but are known to use ranged spells. Be careful of Eddga.