Mercenary System
From iRO Wiki
Contents |
Overview
The mercenary system is designed to add a new dimension to Ragnarok Online, allowing players to have an NPC henchman to fight at their side. Players will be able to support, party with, and control a mercenary using an updated version of the homunculus system. Different from homunculi, any player can use mercenaries, but instead of a creature that grows alongside you, mercenaries have fixed stats based on the level of mercenary summoned. A contract is made with a mercenary and scrolls are used to call them into battle. Both homunculus and mercenary can be used by a player at once. Mercenaries are all of the Demi Human race.
Summoning a Mercenary
Initially to make use of the mercenary system, you must visit one of the mercenary guilds across the Rune-Midgarts Kingdom. The Spearman Mercenary Guild is located in Prontera (prontera 41, 337), the Bowman Mercenary Guild is in Payon (pay_arche 99, 167), and the Fencer Mercenary Guild is located in Izlude (izlude 47, 139). To invoke a contract with a mercenary and summon one to your side, you must purchase scrolls. The cost of scrolls increases with higher level mercenaries, and the maximum level of mercenary that can be summoned is limited by a character's base level. Some high-level contracts require a certain amount of Loyalty Points to purchase, and the Superior Mercenary Scroll (Level 10) can only purchased in exchange for loyalty points. Scrolls cannot be sold, transfered, or moved into storage or carts.
The stats of the mercenary summoned is based on the scroll used and they come with fixed skills which are different depending on the type of mercenary summoned. Once a mercenary is summoned, it will last either until it dies or the contract expires.
AI
The mercenary system is very similar to that used by the homunculus, as both are run by an AI on the client side. Mercenaries by default use a non-aggressive AI and only attack targets hitting the player or targets the player is attacking. The AI itself is located in the /AI/ folder in the RO directory. Where as homunculus normally executes AI.Lua, mercenaries use a separate file AI_M.Lua. Users can and are encouraged to customize their mercenary AI by modifying the files in the /AI/USER_AI/ folder. Instead of configuring it with /hoai command in-game, players use /merai instead to configure custom AI.
Interface
The following are keys used to control mercenaries.
- Enemy Targeting - Alt + Left Click (on monster)
- Left clicking once will cause the mercenary to queue up the monster. Left click again and the mercenary will immediately switch targets.
- Moving - Alt + Left Click (on ground)
- Alt and Left Clicking on the ground will cause the mercenary to stop everything and move to the target cell.
- Standby - Ctrl + T
- In standby the mercenary will stop everything and wait for orders at the master's side.
- Information - Ctrl + R
- Opens the mercenary status window.
Usage
Mercenary Details
- Base Stats
- A mercenary's level and statistics are fixed when summoning, based on the level of scroll used. However, based on one's Loyalty Points with that mercenary's guild and the kill count, additional bonuses can be received.
- Skills
- Mercenary skills are based on the level of the mercenary summoned, and one's Loyalty Points with the mercenary guild. Skills act as if they have been used by a Party member; for example, the Sacrifice skill will not function if the mercenary's own level is not within 10 levels of the summoner.
- Supportive Skills
- The mercenary is considered very much the same as a player and all supportive magic should function, with the following exceptions:
| Skill | Effect |
| Increase AGI | Mercenary will receive a boost to its flee rate only. |
| Blessing | Mercenary will receive a boost to its hit rate only, and will cure cursed status. |
| Heal | Heal only recovers 1/2 the normal amount that it would heal a player. |
| Endow Blaze | Players can only cast Endow Blaze on the Mercenary if they are the summoner. |
| Endow Quake | Players can only cast Endow Quake on the Mercenary if they are the summoner. |
| Endow Tornado | Players can only cast Endow Tornado on the Mercenary if they are the summoner. |
| Endow Tsunami | Players can only cast Endow Tsunami on the Mercenary if they are the summoner. |
| Ankle Snare | A maximum of 10 traps can be placed at one time. Traps can be placed directly beneath targets. |
| Provoke | Can be cast on players as well as enemies. Can be used to break stone curse and frozen states. |
- Upkeep
- Mercenaries require no feeding or upkeep to keep in play like homunculus or pets (though its contract automatically expires after 30 minutes).
- Separation
- If a mercenary moves more than 15 cells away it will be teleported to the summoner's position.
- Player Versus Player
- Mercenaries can be used in both PvP and WoE maps. Mercenaries are unable to damage the emperium.
- Appearance
- Each class of mercenary has its own custom sprite. Each level of mercenary uses a specific headgear that allows it to be identified. These headgears cannot be chosen or changed and do not have any effect on the performance of your mercenary.
End of Contract
The following are the 4 conditions in which a mercenary will leave its master. In each case, the game will display a message in the chat box as to why the mercenary left.
- Contractor Dies
- The player summoning the Mercenary has died.
- Mercenary Dies
- The mercenary summoned has died.
- Contract Ends
- The mercenary contract lasts 30 minutes, after which the mercenary will leave.
- Contract Canceled
- The player manually dismisses the mercenary.
Loyalty
As a player fights along side with mercenaries, that player can gain Loyalty Points. More points gives the player faster Killcount Bonuses and allows the player to contract higher level mercenaries. Number of Loyalty Points is specific to each guild of mercenaries, so for example if a player gains a large number of points with the Bowman Mercenary Guild, the amount will have no effect on their standing with the Fencer and Spearman guilds.
The following conditions affect one's Loyalty Points.
- Fighting Together with Mercenary
- When a suitably strong monster is killed by a player (more than 1/2 the base level of the player), their Killcount goes up by 1. It doesn't matter if the player or the mercenary kills the monster, or if they work together to kill it. For every 50 killcount, they gain one Loyalty Point.
- Successfully Completing a Contract
- If a player and their mercenary successfully survive the full duration of a 30 minute contract, they gain one Loyalty Point.
- Mercenary Dies
- If the mercenary is killed while bound by contract to a player, they lose one Loyalty Point.
Killcount
As either the player or their mercenary kills monsters (monsters higher than 1/2 the base level of the owner), their killcount will increase. At fixed killcount intervals, a mercenary will receive a random boost to one of their stats. The number of kills required goes down based on the player's reputation with that mercenaries guild. The mercenary can obtain multiple bonuses, which will increase another stat randomly or boost the same one further. There's a total of 5 increases that can be received to each stat.
Killcount bonuses do not stack, and if a player receives a higher level bonus it will replace the existing bonus of that type.
| Lvl 1 | Lvl 2 | Lvl 3 | Lvl 4 | Lvl 5 | |
| Flee Boost | +15 | +30 | +45 | +60 | +75 |
| Attack Power Boost | +15 | +30 | +45 | +60 | +75 |
| HP Boost | +5% | +10% | +15% | +20% | +25% |
| SP Boost | +5% | +10% | +15% | +20% | +25% |
| Hit Boost | +15 | +30 | +45 | +60 | +75 |
In the case that the mercenary receives a boost to its HP, their HP will be completely recovered. Likewise, if SP is increased they will fully recover their SP.
The boost to stats that are received is not permanent, and is lost at the end of the contract, regardless of how it ends.
Item Pricing and Limitations
| Item Name | Level Requirement | Other Requirements | Price* | Effect |
| Level 1 Scroll | Base Level 15+ | None | 7,000Z | Summons a level 20 mercenary. |
| Level 2 Scroll | Base Level 25+ | None | 14,000Z | Summons a level 30 mercenary. |
| Level 3 Scroll | Base Level 35+ | None | 21,000Z | Summons a level 40 mercenary. |
| Level 4 Scroll | Base Level 45+ | None | 28,000Z | Summons a level 50 mercenary. |
| Level 5 Scroll | Base Level 55+ | None | 35,000Z | Summons a level 60 mercenary. |
| Level 6 Scroll | Base Level 65+ | None | 42,000Z | Summons a level 70 mercenary. |
| Level 7 Scroll | Base Level 75+ | 50+ Loyalty Points | 49,000Z | Summons a level 80 mercenary. |
| Level 8 Scroll | Base Level 85+ | 100+ Loyalty Points | 56,000Z | Summons a level 90 mercenary. |
| Level 9 Scroll | Base Level 90+ | 300+ Loyalty Points | 63,000Z | Summons a level 95 mercenary. |
| Level 10 Scroll | Base Level 90+ | 500+ Loyalty Points | 400 Loyalty Points | Summons a level 99 mercenary. |
| Mercenary Red Potion | - | None | 1750Z | Recovers a base of 1000 HP. |
| Mercenary Blue Potion | - | None | 3500Z | Recovers a base of 100 SP. |
| Mercenary Concentration Potion | - | None | 560Z | Increases Mercenary ASPD by 10%. |
| Mercenary Awakening Potion | Level 40+ Mercenary | None | 1050Z | Increases Mercenary ASPD by 15%. |
| Mercenary Berserk Potion | Level 80+ Mercenary | None | 2100Z | Increases Mercenary ASPD by 20%. |
Mercenary Statistics
These tables display data for each particular level of each type of mercenary. Any mercenary types not shown here do not have any recorded data as of yet.
| Scroll Level | Mercenary Name | Mercenary Level | Skills | Stats |
| 1 | Level 20 | Bash Level 1 Decrease AGI Level 1 | HP 502 SP 70 ATK 174 ~ 261 DEF 26 + 5 MDEF 0 + 3 ASPD 165 | |
| 2 | Level 30 | Magnum Break Level 3 Provoke Level 5 | HP 979 SP 99 ATK 258 ~ 387 DEF 31 + 6 MDEF 0 + 9 ASPD 165 Hit 65 Flee 68 | |
| 3 | Level 40 | Benediction Level 1 Weapon Quicken Level 1 | HP 1555 SP 134 ATK 326 ~ 489 DEF 36 + 7 MDEF 3 + 9 ASPD 165 Hit 80 Flee 85 | |
| 4 | Level 50 | Crash Level 1 Magnum Break Level 5 | HP 2397 SP 162 ATK 382 ~ 573 DEF 39 + 8 MDEF 5 + 10 ASPD 171 Hit 90 Flee 109 | |
| 5 | Level 60 | Bash Level 5 Benediction Level 1 Crash Level 4 | HP 3387 SP 195 ATK 406 ~ 609 DEF 42 + 9 MDEF 7 + 10 ASPD 171 Hit 105 Flee 128 | |
| 6 | Level 70 | Decrease AGI Level 3 Sense Level 1 Weapon Quicken Level 5 | HP 4495 SP 241 ATK 436 ~ 654 DEF 45 + 10 MDEF 12 + 17 ASPD 171 Hit 120 Flee 145 | |
| 7 | Level 80 | Bash Level 10 Berserk Level 1 Scapegoat Level 1 | HP 5889 SP 279 ATK 468 ~ 702 DEF 47 + 11 MDEF 15 + 17 ASPD 178 Hit 135 Flee 168 | |
| 8 | Level 90 | Bowling Bash Level 5 Compress Level 1 Parry Level 4 Weapon Quicken Level 10 | HP 7520 SP 325 ATK 500 ~ 750 DEF 49 + 12 MDEF 18 + 24 ASPD 178 Hit 150 Flee 185 | |
| 9 | Level 95 | Reflect Shield Level 5 Crash Level 3 Bowling Bash Level 8 | HP 9052 SP 348 ATK 524 ~ 786 DEF 51 + 12 MDEF 22 + 27 ASPD 178 Hit 155 Flee 190 | |
| 10 | Wayne | Level 99 | Bash Level 10 Bowling Bash Level 10 Frenzy Level 1 Weapon Quicken Level 10 | HP 12355 SP 451 ATK 760 ~ 1,040 DEF 64 + 30 MDEF 30 + 45 ASPD 178 Hit 159 Flee 204 |
| Scroll Level | Mercenary Name | Mercenary Level | Skills | Stats | Image |
| 1 | Level 20 | Double Strafe Level 2 Berserk Level 1 | HP 256 SP 200 ATK 170 ~ 255 DEF 7 + 5 MDEF 5 + 3 ASPD 165 Hit 48 Flee 36 | ||
| 2 | Level 30 | Arrow Shower Level 2 Sight Level 1 | HP 457 SP 70 ATK 228 ~ 342 DEF 11 + 8 MDEF 7 + 5 ASPD 165 Hit 70 Flee 48 | ||
| 3 | Level 40 | Arrow Repel Level 1 Weapon Quicken Level 2 | HP 732 SP 93 ATK 260 ~ 390 DEF 15 + 12 MDEF 9 + 10 ASPD 165 Hit 92 Flee 61 | ||
| 4 | Elfin | Level 50 | Magnificat Level 1 Sense Level 1 Tender Level 1 | HP 1092 SP 116 ATK 310 ~ 465 DEF 18 + 17 MDEF 11 + 14 ASPD 171 Hit 110 Flee 83 | |
| 5 | Clara | Level 60 | Double Strafe Level 5 Remove Trap Level 1 Provoke Level 1 | HP 2212 SP 280 ATK 360 ~ 540 DEF 20 + 17 MDEF 13 + 20 ASPD 171 Hit 143 Flee 101 | |
| 6 | Dali | Level 70 | Double Strafe Level 7 Skid Trap Level 3 Decrease AGI Level 1 | HP 3098 SP 353 ATK 424 ~ 636 DEF 21 + 24 MDEF 15 + 33 ASPD 171 Hit 153 Flee 116 | |
| 7 | Level 80 | Arrow Shower Level 10 Freezing Trap Level 2 Mental Cure Level 1 | HP 4051 SP 415 ATK 468 ~ 702 DEF 24 + 27 MDEF 16 + 39 ASPD 178 Hit 171 Flee 135 | ||
| 8 | Level 90 | Sandman Level 5 Weapon Quicken Level 2 Provoke Level 3 | HP 5039 SP 469 ATK 482 ~ 723 DEF 24 + 27 MDEF 18 + 40 ASPD 178 Hit 193 Flee 155 | ||
| 9 | Level 95 | Double Strafe Level 10 Land Mine Level 5 Arrow Repel Level 1 | HP 5572 SP 499 ATK 500 ~ 750 DEF 25 + 27 MDEF 20 + 41 ASPD 178 Hit 205 Flee 166 | ||
| 10 | Level 99 | Arrow Repel Level 1 Berserk Level 1 Focused Arrow Strike Level 1 Weapon Quicken Level 5 | HP 7381 SP 642 ATK 816 ~ 1124 DEF 49 + 27 MDEF 49 + 41 ASPD 178 Hit 222 Flee 182 |
| Scroll Level | Mercenary Name | Mercenary Level | Skills | Stats | Image |
| 1 | Level 22 | Pierce Level 1 Regain Level 1 | HP 2071 SP 100 ATK 168 ~ 252 DEF 30 + 4 MDEF 1 + 3 ASPD 165 Hit 52 Flee 23 | ||
| 2 | Level 34 | Brandish Spear Level 2 Lex Divina Level 1 | HP 2523 SP 131 ATK 208 ~ 312 DEF 33 + 4 MDEF 1 + 3 ASPD 165 Hit 71 Flee 35 | ||
| 3 | Level 41 | Pierce Level 2 Recuperate Level 1 Sacrifice Level 1 | HP 3397 SP 161 ATK 248 ~ 372 DEF 36 + 22 MDEF 5 + 12 ASPD 165 Hit 81 Flee 42 | ||
| 4 | Level 55 | Crash Level 1 Defending Aura Level 1 | HP 4580 SP 191 ATK 300 ~ 450 DEF 39 + 35 MDEF 5 + 17 ASPD 171 Hit 105 Flee 57 | ||
| 5 | Orizaro | Level 60 | Guard Level 3 Pierce Level 5 | HP 5899 SP 221 ATK 350 ~ 510 DEF 42 + 39 MDEF 10 + 19 ASPD 171 Hit 120 Flee 62 | |
| 6 | Tayla | Level 72 | Brandish Spear Level 5 Weapon Quicken Level 2 | HP 7874 SP 252 ATK 370 ~ 555 DEF 46 + 15 MDEF 10 + 84 ASPD 171 Hit 133 Flee 75 | |
| 7 | Level 81 | Berserk Level 1 Sacrifice Level 1 | HP 10260 SP 330 ATK 380 ~ 570 DEF 50 + 63 MDEF 15 + 51 ASPD 178 Hit 142 Flee 84 | ||
| 8 | Pinaka | Level 90 | Pierce Lv10 Provoke Level 5 Scapegoat Level 1 | HP 13167 SP 366 ATK 400 ~ 600 DEF 55 + 74 MDEF 20 + 57 ASPD 178 Hit 153 Flee 110 | |
| 9 | Level 95 | Brandish Spear Level 10 Defending Aura Level 3 Guard Level 7 | HP 14648 SP 398 ATK 440 ~ 660 DEF 60 + 77 MDEF 25 + 63 ASPD 178 Hit 158 Flee 120 | ||
| 10 | Roux | Level 99 | Clashing Spiral Level 5 Guard Level 10 Sacrifice Level 3 Weapon Quicken Level 5 | HP 18000 SP 413 ATK 700 ~ 950 DEF 70 + 90 MDEF 30 + 75 ASPD 178 Hit 169 Flee 129 |
| Scroll Name | Mercenary Level | Skills | Stats | Image |
| Wild Rose | Level 38 | Bash Level 5 | HP 4000 SP 50 ATK ? DEF ? MDEF ? ASPD ? Hit ? Flee 123 | |
| Doppelganger | Level 72 | Bash Level 5 Weapon Quicken Level 5 Sacrifice Level 3 | HP 7800 SP 200 ATK ~231 ~ 247 DEF 43 MDEF 18 ASPD 166 Hit 147 Flee 122 | |
| Egnigem Cenia | Level 78 | Unknown | HP ? SP ? ATK ? DEF ? MDEF ? ASPD ? Hit ? Flee ? |
Mercenary Skills
Mercenaries have access to a wide variety of skills, both new skills and skills that are currently used by player classes. The exact skills a mercenary receives varies from mercenary to mercenary, but usually they get anywhere from 2-4 skills. Stronger and higher level skills are usually only available to high level mercenaries. Skills from summoned mercenaries can be cast from the AI code or manually by assigning it to a hotkey for you to target.
The following is a breakdown of the different skills that the mercenaries have available to them.
Player Skills Used by Mercenaries
The following is a list of existing skills which are available to mercenaries, broken down by what classes are able to obtain them. These skills perform identical to the skill obtained by players.
Common Mercenary Skills
| | Berserk |
| | Decrease AGI |
| | Lex Divina |
| | Magnificat |
| | Provoke |
| | Sense |
| | Sight |
Fencer Mercenary Skills
| | Bash |
| | Bowling Bash |
| | Frenzy |
| | Magnum Break |
| | Parry |
| | Shield Reflect |
Bowman Mercenary Skills
| | Arrow Repel |
| | Arrow Shower |
| | Double Strafe |
| | Focused Arrow Strike |
| | Freezing Trap |
| | Land Mine |
| | Remove Trap |
| | Sandman |
| | Skid Trap |
Spearman Mercenary Skills
| | Brandish Spear |
| | Clashing Spiral |
| | Defending Aura |
| | Guard |
| | Pierce |
| | Sacrifice |
New Mercenary Skills
In addition to player skills, mercenaries have access to the following new skills. These skills are non-specific to any particular mercenary class.
| | Benediction |
| | Compress |
| | Crash |
| | Mental Cure |
| | Recuperate |
| | Regain |
| | Scapegoat |
| | Tender |
| | Weapon Quicken |

