Mercenary System

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Overview

The mercenary system is designed to add a new dimension to Ragnarok Online, allowing players to have an NPC henchman to fight at their side. Players will be able to support, party with, and control a mercenary using an updated version of the homunculus system. Different from homunculi, any player can use mercenaries, but instead of a creature that grows alongside you, mercenaries have fixed stats based on the level of mercenary summoned. A contract is made with a mercenary and scrolls are used to call them into battle. Both homunculus and mercenary can be used by a player at once. Mercenaries are all of the Demi Human race.

Summoning a Mercenary

Initially to make use of the mercenary system, you must visit one of the mercenary guilds across the Rune-Midgarts Kingdom. The Spearman Mercenary Guild is located in Prontera (prontera 41, 337), the Bowman Mercenary Guild is in Payon (pay_arche 99, 167), and the Fencer Mercenary Guild is located in Izlude (izlude 47, 139). To invoke a contract with a mercenary and summon one to your side, you must purchase scrolls. The cost of scrolls increases with higher level mercenaries, and the maximum level of mercenary that can be summoned is limited by a character's base level. Some high-level contracts require a certain amount of Loyalty Points to purchase, and the Superior Mercenary Scroll (Level 10) can only purchased in exchange for loyalty points. Scrolls cannot be sold, transfered, or moved into storage or carts.

The stats of the mercenary summoned is based on the scroll used and they come with fixed skills which are different depending on the type of mercenary summoned. Once a mercenary is summoned, it will last either until it dies or the contract expires.

AI

The mercenary system is very similar to that used by the homunculus, as both are run by an AI on the client side. Mercenaries by default use a non-aggressive AI and only attack targets hitting the player or targets the player is attacking. The AI itself is located in the /AI/ folder in the RO directory. Where as homunculus normally executes AI.Lua, mercenaries use a separate file AI_M.Lua. Users can and are encouraged to customize their mercenary AI by modifying the files in the /AI/USER_AI/ folder. Instead of configuring it with /hoai command in-game, players use /merai instead to configure custom AI.

Interface

The following are keys used to control mercenaries.

Enemy Targeting - Alt + Left Click (on monster)
Left clicking once will cause the mercenary to queue up the monster. Left click again and the mercenary will immediately switch targets.
Moving - Alt + Left Click (on ground)
Alt and Left Clicking on the ground will cause the mercenary to stop everything and move to the target cell.
Standby - Ctrl + T
In standby the mercenary will stop everything and wait for orders at the master's side.
Information - Ctrl + R
Opens the mercenary status window.

Usage

Mercenary Details

Base Stats
A mercenary's level and statistics are fixed when summoning, based on the level of scroll used. However, based on one's Loyalty Points with that mercenary's guild and the kill count, additional bonuses can be received.
Skills
Mercenary skills are based on the level of the mercenary summoned, and one's Loyalty Points with the mercenary guild. Skills act as if they have been used by a Party member; for example, the Sacrifice skill will not function if the mercenary's own level is not within 10 levels of the summoner.
Supportive Skills
The mercenary is considered very much the same as a player and all supportive magic should function, with the following exceptions:
Skill Effect
Increase AGI Mercenary will receive a boost to its flee rate only.
Blessing Mercenary will receive a boost to its hit rate only, and will cure cursed status.
Heal Heal only recovers 1/2 the normal amount that it would heal a player.
Endow Blaze Players can only cast Endow Blaze on the Mercenary if they are the summoner.
Endow Quake Players can only cast Endow Quake on the Mercenary if they are the summoner.
Endow Tornado Players can only cast Endow Tornado on the Mercenary if they are the summoner.
Endow Tsunami Players can only cast Endow Tsunami on the Mercenary if they are the summoner.
Ankle Snare A maximum of 10 traps can be placed at one time. Traps can be placed directly beneath targets.
Provoke Can be cast on players as well as enemies. Can be used to break stone curse and frozen states.
Upkeep
Mercenaries require no feeding or upkeep to keep in play like homunculus or pets (though its contract automatically expires after 30 minutes).
Separation
If a mercenary moves more than 15 cells away it will be teleported to the summoner's position.
Player Versus Player
Mercenaries can be used in both PvP and WoE maps. Mercenaries are unable to damage the emperium.
Appearance
Each class of mercenary has its own custom sprite. Each level of mercenary uses a specific headgear that allows it to be identified. These headgears cannot be chosen or changed and do not have any effect on the performance of your mercenary.

End of Contract

The following are the 4 conditions in which a mercenary will leave its master. In each case, the game will display a message in the chat box as to why the mercenary left.

Contractor Dies
The player summoning the Mercenary has died.
Mercenary Dies
The mercenary summoned has died.
Contract Ends
The mercenary contract lasts 30 minutes, after which the mercenary will leave.
Contract Canceled
The player manually dismisses the mercenary.

Loyalty

As a player fights along side with mercenaries, that player can gain Loyalty Points. More points gives the player faster Killcount Bonuses and allows the player to contract higher level mercenaries. Number of Loyalty Points is specific to each guild of mercenaries, so for example if a player gains a large number of points with the Bowman Mercenary Guild, the amount will have no effect on their standing with the Fencer and Spearman guilds.

The following conditions affect one's Loyalty Points.

Fighting Together with Mercenary
When a suitably strong monster is killed by a player (more than 1/2 the base level of the player), their Killcount goes up by 1. It doesn't matter if the player or the mercenary kills the monster, or if they work together to kill it. For every 50 killcount, they gain one Loyalty Point.
Successfully Completing a Contract
If a player and their mercenary successfully survive the full duration of a 30 minute contract, they gain one Loyalty Point.
Mercenary Dies
If the mercenary is killed while bound by contract to a player, they lose one Loyalty Point.

Killcount

As either the player or their mercenary kills monsters (monsters higher than 1/2 the base level of the owner), their killcount will increase. At fixed killcount intervals, a mercenary will receive a random boost to one of their stats. The number of kills required goes down based on the player's reputation with that mercenaries guild. The mercenary can obtain multiple bonuses, which will increase another stat randomly or boost the same one further. There's a total of 5 increases that can be received to each stat.

Killcount bonuses do not stack, and if a player receives a higher level bonus it will replace the existing bonus of that type.

Lvl 1 Lvl 2 Lvl 3 Lvl 4 Lvl 5
Flee Boost +15 +30 +45 +60 +75
Attack Power Boost +15 +30 +45 +60 +75
HP Boost +5% +10% +15% +20% +25%
SP Boost +5% +10% +15% +20% +25%
Hit Boost +15 +30 +45 +60 +75

In the case that the mercenary receives a boost to its HP, their HP will be completely recovered. Likewise, if SP is increased they will fully recover their SP.

The boost to stats that are received is not permanent, and is lost at the end of the contract, regardless of how it ends.

Item Pricing and Limitations

Item Name Level Requirement Other Requirements Price* Effect
Level 1 Scroll Base Level 15+ None 7,000Z Summons a level 20 mercenary.
Level 2 Scroll Base Level 25+ None 14,000Z Summons a level 30 mercenary.
Level 3 Scroll Base Level 35+ None 21,000Z Summons a level 40 mercenary.
Level 4 Scroll Base Level 45+ None 28,000Z Summons a level 50 mercenary.
Level 5 Scroll Base Level 55+ None 35,000Z Summons a level 60 mercenary.
Level 6 Scroll Base Level 65+ None 42,000Z Summons a level 70 mercenary.
Level 7 Scroll Base Level 75+ 50+ Loyalty Points 49,000Z Summons a level 80 mercenary.
Level 8 Scroll Base Level 85+ 100+ Loyalty Points 56,000Z Summons a level 90 mercenary.
Level 9 Scroll Base Level 90+ 300+ Loyalty Points 63,000Z Summons a level 95 mercenary.
Level 10 Scroll Base Level 90+ 500+ Loyalty Points 400 Loyalty Points Summons a level 99 mercenary.
Mercenary Red Potion - None 1750Z Recovers a base of 1000 HP.
Mercenary Blue Potion - None 3500Z Recovers a base of 100 SP.
Mercenary Concentration Potion - None 560Z Increases Mercenary ASPD by 10%.
Mercenary Awakening Potion Level 40+ Mercenary None 1050Z Increases Mercenary ASPD by 15%.
Mercenary Berserk Potion Level 80+ Mercenary None 2100Z Increases Mercenary ASPD by 20%.

Mercenary Statistics

These tables display data for each particular level of each type of mercenary. Any mercenary types not shown here do not have any recorded data as of yet.

Fencer Mercenary
Scroll LevelMercenary Name Mercenary Level Skills Stats
1 Level 20 Bash Level 1
Decrease AGI Level 1
HP 502
SP 70
ATK 174 ~ 261
DEF 26 + 5
MDEF 0 + 3
ASPD 165

Hit 50
Flee 47

2 Level 30 Magnum Break Level 3
Provoke Level 5
HP 979
SP 99
ATK 258 ~ 387
DEF 31 + 6
MDEF 0 + 9
ASPD 165
Hit 65
Flee 68
3 Level 40 Benediction Level 1
Weapon Quicken Level 1
HP 1555
SP 134
ATK 326 ~ 489
DEF 36 + 7
MDEF 3 + 9
ASPD 165
Hit 80
Flee 85
4 Level 50 Crash Level 1
Magnum Break Level 5
HP 2397
SP 162
ATK 382 ~ 573
DEF 39 + 8
MDEF 5 + 10
ASPD 171
Hit 90
Flee 109
5 Level 60 Bash Level 5
Benediction Level 1
Crash Level 4
HP 3387
SP 195
ATK 406 ~ 609
DEF 42 + 9
MDEF 7 + 10
ASPD 171
Hit 105
Flee 128
6 Level 70 Decrease AGI Level 3
Sense Level 1
Weapon Quicken Level 5
HP 4495
SP 241
ATK 436 ~ 654
DEF 45 + 10
MDEF 12 + 17
ASPD 171
Hit 120
Flee 145
7 Level 80 Bash Level 10
Berserk Level 1
Scapegoat Level 1
HP 5889
SP 279
ATK 468 ~ 702
DEF 47 + 11
MDEF 15 + 17
ASPD 178
Hit 135
Flee 168
8 Level 90 Bowling Bash Level 5
Compress Level 1
Parry Level 4
Weapon Quicken Level 10
HP 7520
SP 325
ATK 500 ~ 750
DEF 49 + 12
MDEF 18 + 24
ASPD 178
Hit 150
Flee 185
9 Level 95 Reflect Shield Level 5
Crash Level 3
Bowling Bash Level 8
HP 9052
SP 348
ATK 524 ~ 786
DEF 51 + 12
MDEF 22 + 27
ASPD 178
Hit 155
Flee 190
10 Wayne Level 99 Bash Level 10
Bowling Bash Level 10
Frenzy Level 1
Weapon Quicken Level 10
HP 12355
SP 451
ATK 760 ~ 1,040
DEF 64 + 30
MDEF 30 + 45
ASPD 178
Hit 159
Flee 204
Bowman Mercenary
Scroll LevelMercenary Name Mercenary Level Skills Stats Image
1 Level 20 Double Strafe Level 2
Berserk Level 1
HP 256
SP 200
ATK 170 ~ 255
DEF 7 + 5
MDEF 5 + 3
ASPD 165
Hit 48
Flee 36
2 Level 30 Arrow Shower Level 2
Sight Level 1
HP 457
SP 70
ATK 228 ~ 342
DEF 11 + 8
MDEF 7 + 5
ASPD 165
Hit 70
Flee 48
3 Level 40 Arrow Repel Level 1
Weapon Quicken Level 2
HP 732
SP 93
ATK 260 ~ 390
DEF 15 + 12
MDEF 9 + 10
ASPD 165
Hit 92
Flee 61
4 ElfinLevel 50 Magnificat Level 1
Sense Level 1
Tender Level 1
HP 1092
SP 116
ATK 310 ~ 465
DEF 18 + 17
MDEF 11 + 14
ASPD 171
Hit 110
Flee 83
5 Clara Level 60 Double Strafe Level 5
Remove Trap Level 1
Provoke Level 1
HP 2212
SP 280
ATK 360 ~ 540
DEF 20 + 17
MDEF 13 + 20
ASPD 171
Hit 143
Flee 101
6 Dali Level 70 Double Strafe Level 7
Skid Trap Level 3
Decrease AGI Level 1
HP 3098
SP 353
ATK 424 ~ 636
DEF 21 + 24
MDEF 15 + 33
ASPD 171
Hit 153
Flee 116
7 Level 80 Arrow Shower Level 10
Freezing Trap Level 2
Mental Cure Level 1
HP 4051
SP 415
ATK 468 ~ 702
DEF 24 + 27
MDEF 16 + 39
ASPD 178
Hit 171
Flee 135
8 Level 90 Sandman Level 5
Weapon Quicken Level 2
Provoke Level 3
HP 5039
SP 469
ATK 482 ~ 723
DEF 24 + 27
MDEF 18 + 40
ASPD 178
Hit 193
Flee 155
9 Level 95 Double Strafe Level 10
Land Mine Level 5
Arrow Repel Level 1
HP 5572
SP 499
ATK 500 ~ 750
DEF 25 + 27
MDEF 20 + 41
ASPD 178
Hit 205
Flee 166
10 Level 99 Arrow Repel Level 1
Berserk Level 1
Focused Arrow Strike Level 1
Weapon Quicken Level 5
HP 7381
SP 642
ATK 816 ~ 1124
DEF 49 + 27
MDEF 49 + 41
ASPD 178
Hit 222
Flee 182
Spearman Mercenary
Scroll LevelMercenary Name Mercenary Level Skills Stats Image
1 Level 22 Pierce Level 1
Regain Level 1
HP 2071
SP 100
ATK 168 ~ 252
DEF 30 + 4
MDEF 1 + 3
ASPD 165
Hit 52
Flee 23
2 Level 34 Brandish Spear Level 2
Lex Divina Level 1
HP 2523
SP 131
ATK 208 ~ 312
DEF 33 + 4
MDEF 1 + 3
ASPD 165
Hit 71
Flee 35
3 Level 41 Pierce Level 2
Recuperate Level 1
Sacrifice Level 1
HP 3397
SP 161
ATK 248 ~ 372
DEF 36 + 22
MDEF 5 + 12
ASPD 165
Hit 81
Flee 42
4 Level 55 Crash Level 1
Defending Aura Level 1
HP 4580
SP 191
ATK 300 ~ 450
DEF 39 + 35
MDEF 5 + 17
ASPD 171
Hit 105
Flee 57
5 Orizaro Level 60 Guard Level 3
Pierce Level 5
HP 5899
SP 221
ATK 350 ~ 510
DEF 42 + 39
MDEF 10 + 19
ASPD 171
Hit 120
Flee 62
6 Tayla Level 72 Brandish Spear Level 5
Weapon Quicken Level 2
HP 7874
SP 252
ATK 370 ~ 555
DEF 46 + 15
MDEF 10 + 84
ASPD 171
Hit 133
Flee 75
7 Level 81 Berserk Level 1
Sacrifice Level 1
HP 10260
SP 330
ATK 380 ~ 570
DEF 50 + 63
MDEF 15 + 51
ASPD 178
Hit 142
Flee 84
8 Pinaka Level 90 Pierce Lv10
Provoke Level 5
Scapegoat Level 1
HP 13167
SP 366
ATK 400 ~ 600
DEF 55 + 74
MDEF 20 + 57
ASPD 178
Hit 153
Flee 110
9 Level 95 Brandish Spear Level 10
Defending Aura Level 3
Guard Level 7
HP 14648
SP 398
ATK 440 ~ 660
DEF 60 + 77
MDEF 25 + 63
ASPD 178
Hit 158
Flee 120
10 Roux Level 99 Clashing Spiral Level 5
Guard Level 10
Sacrifice Level 3
Weapon Quicken Level 5
HP 18000
SP 413
ATK 700 ~ 950
DEF 70 + 90
MDEF 30 + 75
ASPD 178
Hit 169
Flee 129
Monster Mercenary
Scroll Name Mercenary Level Skills Stats Image
Wild Rose Level 38 Bash Level 5
HP 4000
SP 50
ATK ?
DEF ?
MDEF ?
ASPD ?
Hit ?
Flee 123
Doppelganger Level 72 Bash Level 5
Weapon Quicken Level 5
Sacrifice Level 3
HP 7800
SP 200
ATK ~231 ~ 247
DEF 43
MDEF 18
ASPD 166
Hit 147
Flee 122
Egnigem Cenia Level 78 Unknown HP ?
SP ?
ATK ?
DEF ?
MDEF ?
ASPD ?
Hit ?
Flee ?

Mercenary Skills

Mercenaries have access to a wide variety of skills, both new skills and skills that are currently used by player classes. The exact skills a mercenary receives varies from mercenary to mercenary, but usually they get anywhere from 2-4 skills. Stronger and higher level skills are usually only available to high level mercenaries. Skills from summoned mercenaries can be cast from the AI code or manually by assigning it to a hotkey for you to target.

The following is a breakdown of the different skills that the mercenaries have available to them.

Player Skills Used by Mercenaries

The following is a list of existing skills which are available to mercenaries, broken down by what classes are able to obtain them. These skills perform identical to the skill obtained by players.

Common Mercenary Skills

Image:Berserk.png Berserk
Image:Decrease AGI.png Decrease AGI
Image:Lex Divina.png Lex Divina
Image:Magnificat.png Magnificat
Image:Provoke.png Provoke
Image:Sense.png Sense
Image:Mercenary Sight.png Sight

Fencer Mercenary Skills

Image:Bash.png Bash
Image:Bowling Bash.png Bowling Bash
Image:Frenzy.png Frenzy
Image:Magnum Break.png Magnum Break
Image:Parry.png Parry
Image:Shield Reflect.png Shield Reflect

Bowman Mercenary Skills

Image:Arrow Repel.png Arrow Repel
Image:Arrow Shower.png Arrow Shower
Image:Double Strafe.png Double Strafe
Image:Focused Arrow Strike.png Focused Arrow Strike
Image:Freezing Trap.png Freezing Trap
Image:Land Mine.png Land Mine
Image:Remove Trap.png Remove Trap
Image:Sandman.png Sandman
Image:Skid Trap.png Skid Trap

Spearman Mercenary Skills

Image:Brandish Spear.png Brandish Spear
Image:Clashing Spiral.png Clashing Spiral
Image:Defending Aura.png Defending Aura
Image:Guard.png Guard
Image:Pierce.png Pierce
Image:Sacrifice.png Sacrifice

New Mercenary Skills

In addition to player skills, mercenaries have access to the following new skills. These skills are non-specific to any particular mercenary class.

Image:Benediction.png Benediction
Image:Compress.png Compress
Image:Crash.png Crash
Image:Mental Cure.png Mental Cure
Image:Recuperate.png Recuperate
Image:Regain.png Regain
Image:Scapegoat.png Scapegoat
Image:Tender.png Tender
Image:Weapon Quicken.png Weapon Quicken

References

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