Freezing Trap

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Freezing Trap.png Freezing Trap
Freezing Trap Info.gif
Type: Offensive Skill
Levels: 5, selectable
SP Cost: 10
Cast Delay: ASPD
Duration: [180 − (Skill Level × 30)] seconds
Target: Ground
Range: 3 cells
Area of Effect: 3x3
Property: Water
Status: Frozen
Catalyst: 2 Traps or Special Alloy Traps
Status Icon: I Frozen.png
Prerequisites
(Hunter & Expanded Super Novice) Flasher Lv. 1

Freezing Trap (Alt: Freezing Trap) is a 2nd class offensive skill available as Hunter, Sniper, expanded Super Novice and some Mercenaries.

Effect

Sets a trap that releases an icy blast when an enemy steps on it, inflicting piercing Water property physical damage to all enemies within its area of effect. It has a chance of leaving enemies frozen.

Level Frozen Trap Duration
Chance Duration
1 50% 6s 150s
2 60% 9s 120s
3 70% 12s 90s
4 80% 15s 60s
5 90% 18s 30s
Damage = ATK + (Trap_Research_Lv × 40)

Notes

  • This trap ignores the flag "Always Takes 1 Damage".
  • This trap can still hit and apply the Frozen status to Water element monsters.
  • This trap cannot be stacked as it will destroy all other traps in the area of effect.
  • This trap affects enemies in Cloaking but not enemies in Hiding and Stealth.
  • This trap does not freeze Boss or Undead property monsters, although it will still inflict damage to them.
  • This trap can be pushed back. The direction depends on where the trap is relative to the attacker as as provided below. If the trap is in the same cell as the attacker, it will be pushed westward.
Knock Back positions
A

About Traps

  • If the player has learned Ranger's Trap Research, this skill can be used with Specialty Alloy Traps instead. In which case the skills Remove Trap and Keen Nose will yield a Special Alloy Trap instead of a plain Trap. If both kinds of trap are present in the inventory, the plain traps will take priority as catalyst for this skill.
  • This trap can be set into null cells. When using this skill onto a forbidden (black) area of the map, the skill will fail with a warning message, and no SP or Trap will be used. However, if the skill is cast onto a map square which is occupied by an object (not an entity), the SP and Trap will be consumed, but a trap will not be set and a warning message will not be issued. These map squares can be identified when the green targeting square vanishes. Clock Tower 3F, is an example of a map full of (non-obvious) locations that will cause this. Many guild castles also contain map squares with this behavior, only the targeting square might not disappear.
  • Trap Duration lasts 4 times as long in War of Emperium.
  • Traps occupy 1 cell.
  • Traps can only be placed up to 2 cells next to players, monsters or another trap.
  • Traps can be activated by and will affect allies, enemies and the user in PvP environment.
  • Traps have a durability of 3,500 HP.
  • Traps will not activate if the user is under the effect of Manhole.
  • Traps cannot be activated by the Maestro or Wanderer that enticed the trapper with Siren's Voice.
  • Siren's Voice protects the Maestro or Wanderer from traps of enticed trappers.
  • Like ground skills, traps can also be swept by Ganbantein, Earth Drive and Crazy Vines.
  • Trap damage is considered Melee.

Related Skills