Merchant
From iRO Wiki
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| Job Type: | First | ||||
| Changes At: | Alberta | ||||
| Number of Skills: | 10 | ||||
| Total Skill Points: | 61 | ||||
| Total Quest Skills: | 3 | ||||
| Job Bonuses | |||||
| STR | AGI | VIT | INT | DEX | LUK |
| +5 | +1 | +4 | +1 | +5 | +2 |
Always on the lookout for profit, Merchants are the economic experts of Ragnarok Online. Setting out to make a fortune, playing as a Merchant will allow the player to get the most out of every last zeny. Merchants are also handy with items, being able to carry far more than other classes thanks to their Enlarge Weight Limit and Pushcart abilities.
Although a Merchant is bound to feel more at home at the marketplaces and auction houses of Rune-Midgard, they can still hold their own in battle, specially when it comes to defending their wares. Inherently sturdy, Merchants are able to equip most of the game's heavy armor and melee weapons, allowing good defense and decent attack.
After a life of buying and selling items, Merchant second jobs provide the possibility of making their own. Merchants can choose to change into a Blacksmith or an Alchemist at Job levels 40 to 50.
Starting stats for merchants depend mostly on whether the player wishes to make a battle-oriented character or concentrate on the stats needed after job change in order to make items successfully. In the first case, a swordsman-like starting build is a good idea, both in its VIT and AGI variants. In the second case, the player should keep in mind that Blacksmiths' forging success and Alchemists' potion mixing depend heavily on high DEX and LUK, as well as INT in the case of Alchemists.
Contents |
Merchant Data
Base Classes
Skills
See Alchemist Skills or Blacksmith Skills for 2nd class skills.
Regular
| | Discount |
| | Enlarge Weight Limit |
| | Item Appraisal |
| | Mammonite |
| | Overcharge |
| | Pushcart |
| | Vending |
Quest
| | Cart Revolution |
| | Change Cart |
| | Crazy Uproar |
Soullinked
none
Unimplemented
none
Job Bonus
| Stat\Amount | +1 | +2 | +3 | +4 | +5 |
| STR | 10 | 22 | 40 | 44 | 49 |
| AGI | 33 | ||||
| VIT | 2 | 18 | 30 | 47 | |
| INT | 26 | ||||
| DEX | 6 | 14 | 38 | 42 | 50 |
| LUK | 36 | 46 |
ASPD
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Jobchange guide
As almost all other classes, you have to be at Job Level 10 as a Novice in order to turn into a Merchant.
Sign up
Whenever you are ready to become a Merchant head to Alberta. The building in the Southwest corner is the Merchant guild. Inside talk to the blond NPC behind the desk to sign up to become a Merchant. You will need:
Signup and Delivery quest The Merchant quest involves the delivery of a parcel, just like a real merchant. Two key pieces of information given to you by the guild leader (the man behind the desk at the entrance) is the Serial Number and the Destination. To obtain the parcel, head down into the warehouse and speak with the warehouse supervisor. You must the enter the serial number as well as the destination of the parcel. The supervisor will give you a parcel even if you enter the wrong serial number or destination, but the NPC will not accept it, thus making the player start from scratch. The serial number is randomly chosen between one of these:
- 2485741
- 2328137
- 2989396
- 2191737
- 3012685
- 3487372
- 3318702
- 3543625
It is highly recommended that players write down the destination and the serial number.
You will be sent to one of the following locations.
- Izlude Dungeon (Bylan Island) : Kafra Employee
- Prontera : Southeastern corner, Kafra Employee
- Geffen : Mage Guild in the North west building, Man with glasses
- Morroc : Dyemaker's house in the Northeastern house, he is located in the room directly to the right after you enter the house.
Once the parcel is delivered, return to Alberta and present the supervisor with the voucher. Then speak with the guild leader to become a Merchant.
Stats
- STR: Increases Weight Limit and ATK.
- AGI: Increases ASPD and Flee.
- VIT: Increases maxHP, HP regeneration, resistance against several Status Effects, SoftDEF, SoftmDEF and the efficiency of healing items.
- INT: Increases maxSP, SP regeneration, resistance against several Status Effects, SoftmDEF and the efficiency of SP recovery items.
- DEX: Increases Hit, ASPD, and ATK.
- LUK: Increases Critical, ATK, Perfect Dodge and resistance against several Status Effects.
Builds
See Blacksmith Builds or Alchemist Builds for build strategies.
Tips and tricks
none
Alternative names
none
External links
none


