Biochemist

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Biochemist
Biochemist.png
Job Base(s): Alchemist
Job Type: 2-2 Transcendent
Changes At: Juno
Number of Skills: 4
Total Skill Points: 27
Total Quest Skills: 0
Job Bonuses
STR AGI VIT INT DEX LUK
+4 +6 +3 +7 +14 +11


Contents

Overview

BC.PNG

With knowledge comes understanding, and with understanding comes mastery. The Biochemist's unyielding dedication to research and experimentation have raised them to the summit of scientific knowledge. Now that their proficiency with potions and chemicals is unmatched, they are on the verge of manipulating the very laws of nature!

Biochemists are a much stronger class than the Alchemists, provided there are sufficient funds and SP for the new skill Acid Bomb (often abbreviated to "AB" or "AD" as it is known as Acid Demonstration on some other official servers.). While Alchemists were more of a melee class, Biochemists have the option to level with a skill other than Cart Revolution and Mammonite. Many invest a great amount of their stat points into INT instead of AGI, and level with Acid Bomb or magic attacks from weapons (i.e. Fire Bolt through the weapon Fireblend) and Homunculi instead.

Biochemists are a popular class in iRO because of the amount of damage they can deal to MVPs in particular, as well as because their third job class Geneticist is a handy and capable character in War of Emperium.

Job Change Guide

Biochemist classchange 0.gif
To become a Biochemist, you must find a book called 'the Book of Ymir' in 'Sage Castle', Juno. The book will lead you to Valhalla so you can change your job through the Biochemist job NPC. Also you must reach at least job level 40 as a transcendent 1st class character.



Trans classchange 1.gif Trans classchange 2.gif
1.Sage Castle is located at 11 o'clock direction (yuno 88,320) in Juno. 2.'Book of Ymir' is located inside a room behind an NPC called Metheus Sylphe (yuno_in02 88,164).
Trans classchange 3.gif Biochemist classchange 4.gif
3.The Book of Ymir (yuno_in02 94,206) will teleport you to Valhalla. 4.Find and talk to a job NPC suited to your 2nd class.


  • Note: After becoming a Biochemist, if the player knew Bioethics in their prior life, they can regain it by speaking to the Job Change NPC in Valhalla a second time.

Builds

AGI/Melee Build

  • STR: 90
  • AGI: 90
  • VIT: 16
  • INT: 26
  • DEX: 46
  • LUK: 2

If the concept of making a character primarily dependent on killing boss monsters with expensive reagents is not appealing, Biochemists can be built like a normal battle Alchemist. Invest stat points into STR and AGI but be sure to keep some INT in mind for Acid Bomb.

With the stats, the direction you are going there is enough STR to do heavy damage (especially with a Heroic Backpack) with either melee attacks, Cart Revolution, or Mammonite. The high attack speed granted by the large amount of AGI will make spamming Mammonite or melee attacking much quicker. A +9 Heroic Backpack confers both +8% ASPD and +1 ASPD (a flat bonus) when the Biochemist has 90 base AGI or higher. It is strongly recommended to use the merchant's Medal of Honor with this build, as they are accessories that enhance ASPD by +10% each. A difficult to procure substitute would be the Bakonawa Agimat Tattoo, as it also increases ASPD by 10% each.

This build is designed with the intention of using a free stat reset in the Eden Group (the Mesmerist behind the counter on the left) to remove the AGI from your build once you are a Geneticist.

Useful Gear for AGI Builds:

Acid Bomb Leveling

  • STR: 90
  • AGI: 1
  • VIT: 26
  • INT: 90
  • DEX: 50
  • LUK: 1

Since you will not be doing War of Emperium on such a low-leveled character, VIT is a low priority. Since it costs very little early on to start getting a stat, it is a bit more handy to get 25 VIT than it is to get only 10 more DEX. Since DEX doesn't contribute much to Acid Bomb it is also treated as a low priority. You will need the DEX early on as a high merchant, and you will need it eventually as a Geneticist, so right now you're just building up the stat-- you're not going to need it as a Biochemist necessarily.

The goal with this build is to level by means of MVPing. That is to say, throw Acid Bombs at MVP monsters to get your experience. MVP monsters are unique in that their experience rewards, while high, are not adjusted by the level difference between the two of you. This makes leveling quite rapid if you are prepared properly for it, and can queue up a string of MVP monsters to kill (Bloody Branches being the best way).

The 90 base STR and 90 base INT allow for optimal use of the Heroic Backpack item. The Heroic Backpack, when +9 or higher, allows a 90 base STR and INT character to receive +30 ATK and +50 MATK, both highly valuable to Acid Bomb. Later on, when you can get DEX to 90, you'll be able to also pick up a +10% ranged damage bonus (which affects Acid Bomb) as well. Another reason to get STR high is that STR serves to amplify the base ATK of any weapon you wield. Biochemists are able to equip some excellent high-attack weapons like the Hurricane Fury, which provides a high amount of attack power with a high STR score.

Potter (MC)

  • STR: 1
  • AGI: 1
  • VIT: 1
  • INT: 94-99 (base)
  • DEX: 36 (base)
  • LUK: 94-99 (base)

A Biochemist built for Prepare Potion should be built for Marionette Control to maximize the success rate.

Tactics

Leveling

  • Acid Bomb while expensive yields good exp-rates against MVP monsters. Try to get a Priest to cast Lex Aeterna on the monster first, though, to save you some money on the consumable items required for the skill.
  • An AGI build can solo maps such as Juno field 4, which has a lot of the low HP Harpy monster. Veins Field 3 for Magmarings is also a good spot.
  • A more supportive Biochemist might find a place in a party with other players using the Aid Potion skill.

MVP

The cost of Acid Bomb is overcome by the zeny gained from MVPing while solo or in small parties. A Biochemist will usually beat the competition on almost any MVP. It is highly recommended to pair up with a High Priest or preferably an Arch Bishop when working on MVP monsters, as most MVP monsters are balanced for combat with 3rd job characters in mind. Arch Bishops are particularly helpful, as their skill Sacrament will significantly improve the cast time of Acid Bomb.

PvP

Acid Bomb will deal a lot of damage to some players in PvP, particularly those not wearing a lot of demi-human or ranged reduction. A player fully geared with a "WoE Set" will often take very low damage from acid bomb, however. It is not recommended to PVP on a character below 3rd job, as much of your competition will likewise be 3rd job characters.

WoE

A Biochemist has access to Full Chemical Protection which is useful to allies in War of Emperium.

Equipment

A Biochemist built for Acid Bomb should aim for equipment that adds ranged Damage icnreases, but failing that anything that adds MATK/INT or ATK/STR. Defensive equipment versus MVP monsters is also vital.

Weapon Choices:

Headgear Choices:

Garment Choices:

Footwear Choices:

Armor Choices:

Shield Choices:

Other:

Class Data

Skills

Below are listed the skills that are unique to the Biochemist class. For more information about Alchemist skills, click here.


Skill Description Levels Type
Acid Bomb.png Acid Bomb
Consume 1 Bottle Grenade and 1 Acid Bottle to hurl the contents of both items at a targeted enemy to inflict an amount of damage affected by this skill's level, the caster's ATK and MATK, and the target's VIT. 10 Offensive
Aid Condensed Potion.png Aid Condensed Potion
Uses a condensed potion to heal all of the caster's party members, guild, or an allied guild within a 7x7 cell area around a targeted spot. Level affects color of potion used. 10 Supportive
Cultivate Plant.png Cultivate Plant
Attempt to create a random type of Mushroom (Lv.1) or Plant (Lv.2) with a 50% success rate. Disabled in WoE. 2 Active
Full Chemical Protection.png Full Chemical Protection
Protects the armor, weapon, helmet and shield of a party member from being damaged or stripped for the skill's duration. 5 Supportive

Unimplemented Skills

Alchemy.png Alchemy
Potion Synthesis.png Potion Synthesis

Job Bonuses

Stat\Amount +1 +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 +12 +13 +14
STR 6 31 53 66
AGI 5 18 27 38 54 67
VIT 9 33 61
INT 7 13 22 30 46 59 68
DEX 1 10 15 23 35 41 42 43 47 49 56 57 63 70
LUK 3 8 20 25 34 45 51 52 60 64 69

External Links

Alchemist  · Biochemist  · Geneticist
2nd Class
Skills
Acid Terror · Aid Berserk Potion · Aid Potion · Alchemical Weapon · Axe Mastery · Biochemical Helm · Bomb · Potion Research · Prepare Potion · Spiritual Potion Creation (variant 1) · Spiritual Potion Creation (variant 2) · Spiritual Potion Creation (variant 3) · Summon Flora · Summon Marine Sphere · Synthesized Shield · Synthetic Armor
Homunculus-related
Skills
Bioethics · Biotechnology · Call Homunculus · Creature Creation · Cultivation · Drillmaster · Flame Control · Heal Homunculus · Homunculus Resurrection · Vaporize
Transcendent
Skills
Acid Bomb · Aid Condensed Potion · Alchemy · Cultivate Plant · Full Chemical Protection · Potion Synthesis
3rd Class
Skills
Blood Sucker · Bomb Creation · Cart Boost (Geneticist) · Cart Cannon · Cart Remodeling · Cart Tornado · Change Material · Crazy Vines · Demonic Fire · Fire Expansion · Hell Plant · Item Sling · Mandragora Howling · Mixed Cooking · Special Pharmacy · Spore Explosion · Sword Training · Thorn Trap · Thorn Wall
Quests Alchemist Job Change Guide · Alchemist Skill Quest · Rebirth Walkthrough · Geneticist Job Change Guide
Weapons Axe · Dagger · Mace · One Handed Sword
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