Ninja
From iRO Wiki
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| Job Base: | Novice | ||||
| Job Type: | Extended | ||||
| Changes At: | Amatsu | ||||
| Number of Skills: | 23 | ||||
| Total Skill Points: | 175 | ||||
| Total Quest Skills: | 0 | ||||
| Job Bonuses | |||||
| STR | AGI | VIT | INT | DEX | LUK |
| +1 | +8 | +1 | +5 | +6 | +4 |
Contents |
Basic Overview
Ninjas have three types of attacks: magical attacks, throwing attacks , and "stealth" attacks. The main weapons are daggers and fuuma shurikens, large shurikens that can be throw using the skill Throw Huuma Shuriken. Ninjas can also endow themselves with several different abilities: Cicada Skin Shed and Mirror Image prevents almost all non-magical damage from harming them.Flip Tatami gives the same protection from ranged attacks as Pneuma for three seconds so long as he or she does not change position and also knocks surrounding monsters away.Ninja Aura a self buff that adds +5 STR and +5 INT, as well as allowed Mirror Image and Killing Strike to be used.
* Ninjas and Gunslingers are a expanded class and do not advance any further. * Because of this, ninjas and gunslingers are granted 69 skill points to distribute.
Becoming a Ninja
You will need the following:
* 10 Cyfar * 2 Phracon * Transportation to Amatsu and Einbroch
Type /where to figure out your current coordinates.
Once the player is job level 10 and has basic skills maxed, the player will need to make your way to Amatsu by speaking to the NPC named Akagi located at 30,63, in Alberta. Akagi will warp job level 10 novices to Amatsu for free. Find the house located at 147,136 and enter. The house will appear to look empty. However, if you move to the back of the room, you will see a path. Follow this to the portal. Once inside, talk to Cougar (que_ng 33,64) near the portal. He will blab on and requires Wildcat Joe in Einbroch to be found. Once in Einbroch, find the tower somewhere in the middle of the town (einbroch 176,171). A guy in front will warp you up for very little zeny. The NPC that the player needs to find is sitting near the bottom right of the tower. Help him and he will ask you for 5 Cyfars and a Phracon (for making a Kunai). He will then send you back to Amatsu. Talk to Cougar and he will also request 5 Cyfars and a Phracon (these will not be removed from the player's inventory). The player will then become a Ninja after finishing talking to the NPC.
Attaining Cyfars
Attaining Cyfars can seem like a lot of trouble, but having a high level character (although it is recommended that anyone going for an extended character should have at least leveled one normal job first) there's a really easy way to get Cyfars. There are two easy to find enemies that drop Cyfars with a 100% drop rate. Wild Rose (found in every town or the Wild Rose map) can be tackled in a big party, or even easier Orc Lady (recommended level 50 or higher). Orc ladies can be found one map down from Orc Dungeon.
Stats and Common Stat Builds
Magic
Magic Ninjas max out their DEX to make the best use of their skills which all have short cast time and delay, then have varying amounts of INT and VIT. Their second and third tier magic skills all require catalyst stones which are sold by an NPC in amatsu. They tend to be the fastest of the 3 primary types to level. Due to the SP recovery skill Ninja Mastery they rarely have problems with sp at mid - high lvls.
PvP/WoE
* STR: 1 * AGI: 1 * VIT: x (remaining points go here) * INT: 95 base * DEX: 99 base * LUK: 9
The way the points should be distributed is as follows:
* INT - 70 * DEX - 60 * INT - 95 * DEX - 99 * VIT - Remaining points.
Throwing
Throwing skills are based on STR for damage, so this is your primary stat. You will need a decent amount of DEX in order to hit things and also to reduce the cast time on Throw Huuma Shuriken. The rest our your points can go to either AGI or VIT. Throwing skills are SP intensive so a decent amount of INT is recommended.
Overall throwing ninjas are more expensive,due to the need of shuriken,kunai, and huuma shuriken, and levels at a slower rate when compared to magic ninjas. Equipment, such as Shinobi Sash and others, helps to reduce the high SP costs.
Throwing
* STR: 9x * AGI: 1-8x * VIT: 1-8x * INT: 1-5x * DEX: 5x-8x * LUK: 1
Melee
Melee ninjas tend to be the most difficut to level. This is mainly due to the high SP costs of skills. Its common for melee ninjas to pick up one or two skills from the throwing ninja skill tree, such as Throw Shuriken, Throw Kunai, or Throw Huuma Shuriken, which tends to make leveling easyer.
Melee ninjas get STR as their primary stat, AGI and/or VIT as a secondary stat, and the rest into DEX and INT. Due to the high SP cost of skills a decent amount of INT is recommended. Some ninjas choose to get some LUK to aid the skill Shadow Slash which has a natural 50% chance to crit.
Melee
* STR: 9x * AGI: 1-8x * VIT: 1-8x * INT: 1-5x * DEX: 2x-5x * LUK: 1-3x
Weapons
Throwing Ninjas will primarily use a Huuma Shuriken when they are high enough level to obtain and use one.
Magic Ninjas will primarily use Asuras or Bazerald.
Melee Ninjas will primarily use various types of daggers to maximize on the damage output of their skills. Ninjas cannot wear Assassin Dagger, Counter Dagger, or Curse Dagger.
Daggers
Aside from being able to equip most dagger type weapons, Ninja's are also able to equip Ninja-class only daggers, some of which are available through item quests.
| Name | ATK | Element | Weapon Level | Weight | Required Level | Status | Dropped by |
|---|---|---|---|---|---|---|---|
| Asura [2], [3] | 50 | Neutral | 1 | 6 | 12 | MATK +10% | [2] from Job Change,
[3] from Baby Desert Wolf |
| Murasame [1], [2] | 95 | Water | 2 | 70 | 24 | CRIT +10% vs. demi-human | [1] - Karakasa,
[2] - Shinobi |
| Jitte [0], [1] | 70 | Neutral | 2 | 40 | 35 | Breaks Weapons | [1] - Kapha |
| Hakujin [0], [1] | 120 | Neutral | 3 | 80 | 42 | Chance of casting level 1 Heal | [0] - Miyabi Doll,
[1] - Wanderer |
| Khukri | 150 | Shadow | 3 | 60 | 65 | Chance to Curse | Sky Petite |
| Kamaitachi | 125 | Wind | 4 | 90 | 70 | CRIT +3, ASPD +3% | The Paper |
Huuma Shuriken
Used for the skill "Throw Huuma Shuriken". Typically acquired through item quests, and are all two-handed.
| Name | ATK | Element | Weapon Level | Weight | Required Level | Status | Dropped by |
|---|---|---|---|---|---|---|---|
| Huuma Giant Wheel Shuriken [3], [4] | 50 | Neutral | 4 | 250 | 42 | Causes Bleeding to User | Tengu |
| Huuma Blaze Shuriken[0] | 180 | Fire | 4 | 230 | 55 | DEX -2, chance of casting level 5 Fire Ball | Samurai Spectre (MVP) |
| Huuma Wing Shuriken[0] | 150 | Wind | 4 | 300 | 65 | AGI -1, DEX -2 | Assaulter |
Ammunition & Catalysts
Ninjas have two types of ammunition: Shuriken and Kunai. In addition, certain Ninja skills require catalysts that can only be purchased in Amatsu.
Shuriken
Used for the skill Throw Shuriken. The bonus damage added by the skills Dagger Throwing Practice and Throw Shuriken act like mastery bonuses and therefore bypass normal defense. It will also hit, even if the Ninja would normally miss it's target.
| Name | ATK | Element | Weight | Req. LVL | Cost |
|---|---|---|---|---|---|
| Shuriken | 10 | Neutral | 0.5 | 0 | 4z |
| Numbus Shuriken | 30 | Neutral | 0.5 | 20 | 10z |
| Flash Shuriken | 45 | Neutral | 0.5 | 40 | 20z |
| Sharp Leaf Shuriken | 70 | Neutral | 0.5 | 60 | 40z |
| Thorn Needle Shuriken | 100 | Neutral | 0.5 | 80 | 100z |
Kunai
Used for the skill Throw Kunai. The damage done by Kunai also bypasses most the enemies defense and will hit, even if the Ninja would normally miss. Also, Kunai have to be manufactured, unlike Shuriken which can be purchased from the NPC directly. Only Ninjas can make Kunai through an NPC at the Ninja Guild in Amatsu.
| Name | ATK | Element | Weight | Recipe | Cost ea. (w/o Discount) |
|---|---|---|---|---|---|
| Icicle Kunai | 30 | Water | 2 | 8 Nimbus Shuriken + 2 Ice Stone = 10 Icicle Kunai | 38z |
| Black Earth Kunai | 30 | Earth | 2 | 2 Sharp Leaf Shuriken + 2 Shadow Orb = 10 Black Earth Kunai | 38z |
| High Wind Kunai | 30 | Wind | 2 | 4 Flash Shuriken + 2 Wind Stone = 10 High Wind Kunai | 38z |
| Heat Wave Kunai | 30 | Fire | 2 | 1 Thorn Needle Shuriken + 2 Flame Stone = 10 Heat Wave Kunai | 40z |
| Fell Poison Kunai | 30 | Poison | 2 | 20 Shuriken + 1 Shadow Orb = 10 Fell Poison Kunai | 28z |
Catalysts
Catalyst Stones are needed to cast various magic-type Ninja skills and also to manufacture Kunai.
| Name | Cost | Required for |
|---|---|---|
| Flame Stone | 150z | Blaze Shield and Exploding Dragon |
| Ice Stone | 150z | Watery Evasion and Snow Flake Draft |
| Wind Stone | 150z | Lightning Jolt and First Wind |
| Shadow Orb | 200z | Mirror Image |
Skills
Ninjas have primarily three branches of skills: Throwing, Deception and Magic. The player can opt to master one branch, or go for the Ultimate technique by mixing skills from each branch a bit.
Throwing
Throwing skills rely on STR to deal ranged damage with various projectiles and weapons. When you throw a Shuriken or Kunai its damage can be modified by the weapon you have equiped. So you will do more damage when you use throw Shuriken/Kunai if you have a strong Fuuma equipped rather than an Ashura.
| | Dagger Throwing Practice |
| | Throw Shuriken |
| | Throw Kunai |
| | Throw Huuma Shuriken |
| | Throw Coins |
Deception
Deception skills are used to evade attacks and strike at unsuspecting opponents.
| | Flip Tatami |
| | Shadow Leap |
| | Haze Slasher |
| | Shadow Slash |
| | Cicada Skin Shed |
| | Mirror Image |
Magic
Magic skills deal MATK based damage in three various elements.
| | Flaming Petals |
| | Blaze Shield |
| | Exploding Dragon |
| | Freezing Spear |
| | Watery Evasion |
| | Snow Flake Draft |
| | Wind Blade |
| | Lightning Jolt |
| | First Wind |
Ultimate
The Ultimate skill that a Ninja can gain if they combine elements of the three paths.
| | Killing Stroke |
Supportive
The following Supportive skills are helpful to any type of Ninja.
| | Ninja Mastery |
| | Ninja Aura |
Job Bonuses
| Stat\Amount | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 |
|---|---|---|---|---|---|---|---|---|
| STR | 59 | |||||||
| AGI | 1 | 2 | 12 | 21 | 31 | 41 | 51 | 61 |
| VIT | 60 | |||||||
| INT | 20 | 29 | 42 | 50 | 62 | |||
| DEX | 11 | 22 | 32 | 43 | 53 | 63 | ||
| LUK | 30 | 40 | 52 | 64 |


