From iRO Wiki
General
Max HP (also called MHP) affects HP Recovery, Increase HP Recovery, and Spiritual Cadence.
Calculation
var BASE_HP = 35;
BASE_HP += BASE_LEVEL * HP_JOB_B;
for (var i = 2; i <= BASE_LEVEL; i++) {
BASE_HP += Math.round(HP_JOB_A * i);
}
var MAX_HP = BASE_HP;
MAX_HP = Math.floor( MAX_HP * (1 + VIT * 0.01) );
MAX_HP += HP_MOD_A;
MAX_HP = Math.floor( MAX_HP * (1 + HP_MOD_B * 0.01) );
Where:
- HP_JOB_A: See the job modifier table
- HP_JOB_B: The number in parenthesis, if any. Otherwise 5.
- HP_MOD_A: Sum of additive modifiers
- HP_MOD_B: Sum of multiplicative modifiers
Notes:
- Base HP is the same for all characters with the same job and same level.
- Increase base HP by 1% per VIT. Then add additive modifiers. Finally add multiplicative modifiers.
Additive Modifiers
- Equipment bonus to VIT: +1 per point
- Faith: +200 per level
- Alarm Card +300
- Apocalipse Card +800 (Refine rate 9~10)
- Arc Angeling Card +300
- Freezer Card +300 (Refine rate 9~10)
- Loli Ruri Card +500 (Combination)
- Lude Card +300 (+Quve Card combo)
- Succubus Card +1000
- Yellow Novus Card +500
- Thiefbug Egg Card: +400
- Roda Frog Card: +400
- Pupa Card: +700
- Fabre Card: +100
- Picky Egg Card: +100
- Remover Card: +800 (-40 per equipment upgrades)
Multiplicative Modifiers
- Andre Egg Card: +5%
- Eddga Card: -25%
- Matyr Card: +10%
- Peco Peco Card: +10%
- Verit Card: +8%
- Firelock Soldier Card: +10%
- Tao Gunka Card: +100%
- Assassin Dagger: +20%
- Battle Chant HP Buff +100%
- Frenzy: +200%
- Deluge: see skill description
- Song of Lutie: see skill description
- Taekwon Mission: +200% for those who in /taekwon and have 90 baselvl
Job Modifiers
Novices
First Job Classes
2-1 Job Classes
2-2 Job Classes