| Mechanic
|
|
| Job Base(s): |
Blacksmith Mastersmith
|
| Job Type: |
3-1
|
| Changes At: |
Juno
|
| Number of Skills: |
29
|
| Total Skill Points: |
102
|
| Total Quest Skills: |
0
|
| Job Bonuses
|
| STR |
AGI |
VIT |
INT |
DEX |
LUK
|
| +6 |
+3 |
+7 |
+5 |
+3 |
+5
|
|
Overview
The Mechanic job class is the Blacksmith/Mastersmith's 3rd job class. Mechanics are given the choice of two paths to follow: Madosuit Mechanic or Axe Mechanic. The Madosuit Mechanics are given a suit of Mecha armor (just like the anime mecha) that is capable of long ranged attacks, AoE attacks, aoe party support buffs, and a range of WoE spells that make the mechanic a very formidable foe. The other path is that of the Axesmith, which basically continues the blacksmith class in a more advanced direction. Axesmiths are confined to the use of a 2handed axe, but are given an AoE spell to make up for it as well as the ability to summon robots capable of physical gunfire or ranged magic attack, to aid them.
As is the case with all merchant classes, this class can be very expensive to play and is not recommended for a first time character or new players that are low on income.
Job Change Guide
See Mechanic Job Change Guide for detailed information.
Tip: If you use a Frildora carded garment, you can bypass the mobs on this test. Otherwise, it is recommended to go in with alot of potions, anodyne, and keep yourself buffed to the max and spam HSCR to down mobs quickly.
Builds
MadoMechanic
- Str + 90-100 (for more ATK, put points into LUK to conserve status points)
- Agi + 1
- Vit + 100-120
- Int + 20-40 (for spell spam)
- Dex + 100-120 (this boosts your attack spell cast speeds)
- Luk + 21-60 (getting only 100 str and 60 luk instead gives you a ton of free points to spend since 3 LUK = 1 ATK)
You have worked tirelessly to get to lvl 99 and now for your reward: A badass mecha vehical capable of ranged damage, party buffs, and massive damage AoE attacks. This build does however require you to keep mats in your inventory at all times to use abilities. It gets a bad rap because priests cannot heal it and because it can get pricey to contually buy materials to use abilities(much like the magic ninja class). This isnt really a problem for a merchant though since you can hold an ungodly amount of potions/pumpkins/carrots. You basically give up everything you thought you knew about the merchant class at this point, and are given an entire new table of ranged skills to use including firing cannonballs from a giant gun, spraying Ice all over the place, and one of the coolest party buffs in game that creates a giant forcefield around your entire party making them untargetable. oh yea and you get a self destruct button that pretty much instantly kills anybody/anything near you >;D
The only problem with the mado build is that you dont get enough points to max everything, so you must decide whether you want to lean more towards a support build or full out attack and kill build. Another downside to this job is that you lose your madovehical upon death, which can make running Endless Tower quite frustrating if you arnt maxed out level with decent resist gears and hp for survivability. Parties (and guilds) will love you if you decide to go support, so take it into consideration when choosing your path. You can still go support build, and have enough attack spells to be perfectly capable of soloing
note: If you are a fan of mecha anime, then you will get a kick out of playing this build =)
PROTIP: Enchanting/Carding for ranged damage will increase your attack damage, as all of the mado attacks are considered ranged attacks
The Mecha Killer
This build focuses on AOE dmg and blasting things apart with guns and cannons. Most users choose to max out Arm Cannon and Ice Launcher for maximum aoe dmg. For pvp, Pile Bunker has a massive debuff that strips monks of Mental Strength, RKs of Millennium Shield, and players with Assumptio buff on them of their defensive buff (but isn't the most powerful attack to use). This is the ultimate class to have in WoE due to its ability to evade ground traps/spells, fly across the screen instantly (up to 7 cells forwards or backwards) and massive debuffs. Also equipped with the self destruction option, you can take everyone out in a 7x7 radius in 1 blow (although it leaves you madoless after use).
Players can get the Hover spell to bypass traps and ground effects, as well as the Back_Slide_(Mechanic) and Front_Slide abilities for quick movement to or away from an enemy/danger. This spell is insanely fun to play with and makes you a massive annoyance to enemys since they are unable to hit you (or get away from you). It can also save you from dying, so it is recommend to get it
- Arm Cannon: Your primary attack. Many players choose to only get it to level 2 since level 3 only has a 3x3 radius. This and Icelauncher are all you really need for leveling. Has high SP cost and will require some points into INT or SP leech gear to maintain.
- Flame Launcher An aoe fire attack that does decent damage. Mechanics work very similar to Bowling Bash. Only recommended to get as prereq for Arm Cannon, but very useful for leveling early on when SP pool is still low due to its low cost and spammability.
- Ice Launcher Works very much like Storm Gust but has much lower chance of freezing and much faster cast time. With 'Magic Strings' this becomes instant cast w/ no delay.
- Vulcan Arm: a powerful splash damage attack that is based on DEX, users level, and ranged damage boosts. (a weapon with Archer Skeleton cards or range damage enchants will drastically improve the damage from this spell)
- Knuckle Boost: a spammable single target instant attack that is affected by AGI. Can be useful for pvp or picking off single targets.
- Pile Bunker: strips defense buffs off enemy. can remove Kyrie Eleison, Assumptio, Mental Strength, Auto Guard, Millennium Shield (only usable with Pile Bunker weapon)
The Party Machine (support build) aka the ultimate WoE teamate
This build focuses more on being an indestructible tank, protecting your teammates, and stripping everything around you of its defense, ability to move, and ability to stealth. This build is great for WoE and MVP/ET runs
Neutral Barrier : This spell reduces damage on the most powerful MVP attack: Earthquake. Having a mado in party to protect the low hp classes from this devastating attack can be the difference between downing that impossible to kill mvp, and a full party wipe. Not only does it block out deadly magic attacks in a 3x3 area, it can also block out ranged damage (like a giant version of Pneuma). Also valuable for WoE
Analyze : With this spell, players can drastically lower the defense and magical defense of boss monsters, making it ideal for ET runs and MVPing. Also devastating to players in PVP/WoE that rely on defense for survival.
Stealth Field : pretty much makes everyone around you become untargetable (aka INVINCIBLE!). EXTREMELY useful for WoE. Enemys will be unable to kill your party members and will be forced to focus on you instead as your friends kill them.
Elemental Shift + Fire Earth Research = boost your immunity to elements drastically.
Magnetic Field : 7x7 AoE that freezes everyone/thing in place around you
Axe Mechanic
- Str 100 (Instead of 120, put the rest into LUK for more ATK and crit to conserve points. Every 3 Luk = 1 ATK)
- Agi 50-80 (only for faster HSCR spam and single target killing. Mechanics get poor flee rate so maxing this wont help)
- Vit 100-120 (mandatory to survive mobs while axe tornadoing and adds damage to axe tornado)
- Int 20-40 (gives you sp to play with for axe tornado spam and adds damage to your FAWs)
- Dex 70-90 (70 for pvm. 90 for mvping/pvp)
- Luk 33++ (Every 3 Luk = 1 Atk and having Crit alongside your auto attacks helps tremendously (worthless for tornado though))
Why 50 agi? because you get such a massive speed boost from zerk pots and adren rush, that anything after 50 would just be redundant and hardly noticeable. Agi helps you spam HSCR faster and allows you to pick off annoying single targets, which lets face it, you cant just be spamming axe tornado all the time (especially if you bottom out on sp for some reason) so some players may wish to go higher in agi for faster HSCR spam for mvping
Skillwise, max out axe tornado and axe mastery. Then max out your FAWs as they will aid you in leveling and pvp and possibly even in mvp (any extra damage counts right?). Dont be intimidated by the FAW system. They are VERY cheap to make (you can store all the mats in your cart) and do considerable enough damage that its worth the 1 extra button push to summon them.
I advise AGAINST this build however because its damage output is very underwhelming. But if you like the old gameplay of the blacksmith, then this is definitely the build to go, since it relies on the blacksmith buffs and white smiths HSCR for quick single target kill, and to be honest, the Madobuild is not for everyone (some people are uncomfortable with the complete change in job mechanics).
Equipment
Madogear Mechanic
Headgear
|
|
|
|
|
|
(for faster Arm Cannon cast time)
|
|
|
|
| For MVPing:
|
|
|
Weapon
| This is the highest ATK weapon of any weapon in the game exclusive to only the Mechanic class. Despite its amazingly high ATK, its pricetag is not too bad (considering that merchant classes were made for people with alot of money already) making it one of the cheapest end-game weapons in the game (compared to items like the rangers giant xbow which can get very pricey).
There is a quest to MAKE the pile bunker that requires a few mats and a Brocca (see the Pile Bunker quest). You can also just purchase a premade pile bunker from merchant vendors for 3x the amount of what it costs to make one if you are impatient(due to the rarity of getting a Brocca). Broccas can also be purchased in Hugel with Prize Medals.
|
|
|
|
|
Both swords are viable to use, but the red is much more expensive due to the extra 10 ATK. MUST be carded with 3 Archer Skeleton Cards, otherwise the damage will be too low. The ranged dmg boosts from the card make this a viable leveling weapon. Another bonus to using this is that a shield can be equipped with it for making your mado more resistant. With heavy overupgrading and ExpertArcher ranged enchants, this can become a very formidable weapon.
|
While not the most ideal choice for weapons due to it taking up both arm slots, this is a viable leveling weapon if slotted with Archer Skeleton. Although this will put the player at a disadvantage of not having racial reductions.
Shield
|
|
|
|
Only if overupgraded
|
|
|
| Cards to use with it:
|
|
|
| or if you can afford it, make one shield with each of these resist cards:
|
|
|
|
|
|
|
|
|
|
|
|
|
| For MVP:
|
Armor
|
|
This armor has the highest defense
|
|
|
|
|
|
|
| with
|
|
|
|
|
| For MVPing:
|
|
|
|
|
|
|
| with
|
|
|
Garment
| Basically what youre going for here is as much damage reduction and HP boost as you can get. The heroic backpack is the be-all-end-all garment for almost all classes, but is also very expensive, thus why i recommended the Diabolus Manteau for those unable to afford HBP. If diabolus is out of your price range as well, then i suggest just using the Eden Manteau until you can afford one, because anything else would just be a waste of your money.
|
For MVP:
Shoes
|
|
| Really just the all around best shoes possible for all Mechanic builds. The significant HP and SP increase from these shoes is everything a Mechanic needs
Accessories
| Medal of honor is a powerful accessory that adds 5% more damage, +500 hp, and +50 sp. This accessory can be achieved by saving up Eden Merit Badges and converting into Valor badges. It will however take you awhile to save up for this since you only get 10 a day on free account, 20 a day on VIP (making extra characters to farm TIs helps immensely). Glorious Ring is almost equally as powerful toting a hefty 10% damage boost against elements, 300 hp, and 3% cast reduction. When combined, these 2 items give you a total of 10% additional ATK/mATK +10% dmg against elements + 5% increase in rejuvenation from healing items. The only problem is that accumulating enough KVM to purchase the GLorious ring can take a considerable amount of time, so players might want to just use 2 Medal of Honors until they can save enough kvm for the combination.
|
Axe Mechanic
Headgear
|
|
| or
|
|
|
(for 7% more damage if upgraded to +9)
|
| Both hats carded with:
|
|
|
Weapon
| This is the be-all-end-all weapon for Axe-mechanic. Much like the pile-bunker, its not entirely too expensive (if youre playing a merchant class, you should expect to be going into it with a heft amount of cash on hand already). If its really out of your pricerange, or youre still saving up, the next best options would be:
|
|
|
or
|
|
|
(Yes it has low ATK, but the bonuses on it are VERY nice for the low pricetag. Especially amazing for crit builds)
|
Armor
|
|
|
|
|
|
| with
|
|
|
| or for infinite sp pool:
|
|
|
| For MVPing:
|
|
|
|
|
|
|
| with
|
|
|
Garment
| Basically what youre going for here is as much damage reduction and HP boost as you can get. The heroic backpack is the be-all-end-all garment for almost all classes, but is also very expensive, thus why i recommended the Diabolus Manteau for those unable to afford HBP. If diabolus is out of your price range as well, then i suggest just using the Eden Manteau until you can afford one, because anything else would just be a waste of your money.
|
Shoes
|
|
| Really just the all around best shoes possible for all Mechanic builds. The significant HP and SP increase from these shoes is everything a Mechanic needs
Accessories
| Medal of honor is a powerful accessory that adds 5% more damage, +500 hp, and +50 sp. This accessory can be achieved by saving up Eden Merit Badges and converting into Valor badges. It will however take you awhile to save up for this since you only get 10 a day on free account, 20 a day on VIP (making extra characters to farm TIs helps immensely). Glorious Ring is almost equally as powerful toting a hefty 10% damage boost against elements, 300 hp, and 3% cast reduction. When combined, these 2 items give you a total of 10% additional ATK/mATK +10% dmg against elements + 5% increase in rejuvenation from healing items. The only problem is that accumulating enough KVM to purchase the GLorious ring can take a considerable amount of time, so players might want to just use 2 Medal of Honors until they can save enough kvm for the combination.
|
Skills
| Skill |
Description |
Levels |
Type
|
|
|
Increases the Madogear's movement speed for a short duration. |
3
|
Supportive
|
|
|
Analyze the target's status and decrease its DEF and MDEF |
3
|
Active
|
|
|
Fires upon an enemy using a large cannon mounted on the mado gear. |
3
|
Offensive
|
|
|
Throws an axe at long range dealing damage and knockback. The weight of your axe increases your damage. |
5
|
Offensive
|
|
|
Increase ATK up to +50 and HIT up to +30 when having an Axe weapon equipped. |
10
|
Passive
|
|
|
Spins rapidly like a whirlwind with an axe striking all targets around you. The VIT stat increases your damage. |
5
|
Offensive
|
|
|
Move the Madogear quickly backwards. |
1
|
Active
|
|
|
Removes Overheat status from the Madogear. |
1
|
Supportive
|
|
|
Allows the user to remove a FAW from the ground. |
1
|
Active
|
|
|
Change the Madogear's elemental property. |
4
|
Active
|
|
|
Construct a FAW which will use long distance magic attacks against enemies. |
5
|
Active
|
|
|
Construct a FAW which will use long distance attacks against enemies. |
5
|
Active
|
|
|
Increase ATK up to +50 and DEF up to +30 against Fire and Earth property monsters. |
5
|
Passive
|
|
|
Set enemies on fire with a flamethrower, has a chance to cause Burning status.. |
3
|
Offensive
|
|
|
Move the Madogear quickly forward. |
1
|
Active
|
|
|
Make the Madogear hover over the ground to avoid traps and magic attacks. |
1
|
Active
|
|
|
Shoots very cold gas onto enemies to deal damage, has a chance to cause Freezing\Frozen statuses. |
3
|
Offensive
|
|
|
Reveals all enemies in a large area, and may decrease their FLEE. |
1
|
Active
|
|
|
Shoot a rocket fist at a far away enemy |
5
|
Offensive
|
|
|
Decreases the movement speed penalty when operating a Madogear. Increases ATK by a small amount. |
5
|
Passive
|
|
|
Immobilizes all enemies in an area and continuously drains their SP |
3
|
Active
|
|
|
Protects against ranged physical and magical attacks in an area around the caster. |
3
|
Active
|
|
|
Attacks the target with many drills to cancel defensive magic. |
3
|
Offensive
|
|
|
Strikes a target with an axe dealing damage and stun. There's a low chance to invoke Axe Boomerang. |
5
|
Offensive
|
|
|
Increases DEF and overheat limit while mounted on a Madogear |
5
|
Passive
|
|
|
Allows the user to recover HP of any allied Madogear user. |
5
|
Supportive
|
|
|
Gives all targets around the caster Cloaking status. Does not affect the caster. |
3
|
Supportive
|
|
|
Detonates the mado gear causing horrific damage to the surrounding area. Has very long cooldown. |
3
|
Offensive
|
|
|
Attacks enemies using a large caliber gun mounted on the Madogear. |
3
|
Offensive
|
Related Links
|
|