Super Novice

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Super Novice
Image:Super Novice.png
Job Type: First
Changes At: Al De Baran
Number of Skills: 49
Total Skill Points: 413
Total Quest Skills: 0
Job Bonuses
STRAGIVITINTDEXLUK
+5 +5 +5 +5 +5 +5


Contents

About Super Novices

Super novices are a special kind of class which exploits nearly every first class skill. Super Novices also sport highly effective armor and shields which reduce elemental attacks. Super Novices are the most versatile among all classes have "true freedom" in build and skills.

The downside to this freedom of skills is the limitations that haunt all Novices -- very low HP and SP (a Novice at heart). Super Novices lose the use of the Play Dead skill and also lose exp upon death with 1 HP remaining, just like a regular first class. Super Novices only can equip anything a normal Novice would be able to, including specialized Novice only equipment.

Super Novices also have a Job Level of 99.

Additionally, Super Novices have their own unique cart, should they choose to get one.


Jobchange Quest

Super Novice
Requirements
Base Level: 45
Job Level: 10
Class: Novice
Item(s) (Consumed): 30 Resin, 30 Sticky Mucus
Rewards
Item(s): Pantie
Quest Reward(s): Jobchange to Super Novice

1. Head to Al De Baran and go to the Windmill buildind in the southwest region of the map (116, 63). Enter the room to the left and talk to Tzerero.

2. He will ask you to bring the following items:

3. Once you bring the items, and if you fulfill the following requirements, you will be changed into a Super Novice:

  • Job Level 10
  • Base Level 45

3. In honor of successfully changing into a Super Novice, you will receive a pair of Panties.


Super Novice Secrets

Being a Super Novice has its benefits as well as it's disadvantages and the class of Super Novice remains to be explored by many adventurers. Here are the secrets of Super Novicehood.

Doridori
Using the command "/doridori" restore HP/SP two times faster. You need to shake your head approximately 6 times in a 1.5-3s time period. A super novice insists that head-shaking supposedly speeds up his SP restoration. This only applies to HP and SP recovered by the skills Increase HP Recovery & Increase SP Recovery (Despite the description on the iRO website, this only affects SP recovery, not HP recovery at all)
Guardian Angel
A Super Novice has its own level up Angel. When leveling-up, this Guardian Angel is different from those of the other classes. The angel will cast all skills from the following list: Kyrie Eleison, Magnificat, Gloria, Suffragium and Impositio Manus on the Super Novice.
Never give up!
According to hearsay, when a Super Novice's HP reaches 0 when he she is 99.0%-99.9%, their Guardian Angel may appear to refill his HP and cast Mental Strength on the Super Novice. This will not occur again until you relog or level another level.
Undying Love
A Super Novice wife will give +1 for every stat when she uses the marriage skill Undying Love on her husband. Also, the husband's SP recovery will double. However, the wife's Stats will all be reduced by 1. This however only occurs randomly and temporarily.
The Power of love
A super novice wife will heal her husband for 2x the normal amount.
Really Super
If a Super Novice can manage to avoid even a single death until job 70 and onwards, you will get +10 for all stats. If you die anytime afterwards, you will lose that bonus. This death record can be cleared (and the bonus stats recovered) using Super Novice Spirit.
Super Novice Cart
Super Novices get their own special cart for an extra fee (1900z) in Al De Baran behind the Kafra Headquarters in the Northwestern corner of the map.
Fury
A strange phenomenon when the Super Novice's EXP reaches increments of 10% such as, at 10.0%, 20.0% - 80.0%, 90.0%. During these times the Super Novice has been rumored to summon his Guardian Angel for help. If you change maps or relog, you have to repeat all the steps but otherwise you can just repeat the last 3 lines to get fury status again. Type 7 lines of text (or you will be silenced) and then type the following phrase to get the Fury Status (critical rate +50):
  • Dear angel, can you hear my voice?
  • I am (your name) SuperNovice~
  • Help me out~ Please~ T_T
  • &
    OR
  • Guardian Angel, can you hear my voice? ^^;
  • My name is (your name), and I'm a Super Novice~
  • Please help me~ T.T
  • &
& is random text. Sometimes you don't have write one more line after "Help me out" to make the effect activate.

Super Novice: Life After 99

Upon reaching level 99, a super novice has a few new tricks up its sleeves.

  • At the moment of reaching 99, a super novice gains +2000 Base HP permanently. This is actual Base HP, and is thus affected by cards and vit.
  • The two Super Novice Secrets which depend on your current % of Base EXP can still be used, but you must continue leveling to gain the exp required.
  • To Fury, you must gain n*10.0x million exp (where n=1,2,3,...).
  • In order to use Mental Strength you must gain an additional 99 million exp or more after 99-ing.
  • Upon attaining 99,999,999 exp (as shown on the character select screen) you will be able to use both the novice fury chant and Mental Strength upon 0 hp.

Super Novice Data

Skills

Swordman subclass

Image:Bash.png Bash
Image:Endure.png Endure
Image:Increase HP Recovery.png Increase HP Recovery
Image:Magnum Break.png Magnum Break
Image:Provoke.png Provoke
Image:Sword Mastery.png Sword Mastery

Acolyte subclass

Image:Angelus.png Angelus
Image:Aqua Benedicta.png Aqua Benedicta
Image:Blessing.png Blessing
Image:Cure.png Cure
Image:Decrease AGI.png Decrease AGI
Image:Demon Bane.png Demon Bane
Image:Divine Protection.png Divine Protection
Image:Heal.png Heal
Image:Increase AGI.png Increase AGI
Image:Pneuma.png Pneuma
Image:Ruwach.png Ruwach
Image:Signum Crusis.png Signum Crusis
Image:Teleport.png Teleport
Image:Warp Portal.png Warp Portal

Thief subclass

Image:Detoxify.png Detoxify
Image:Double Attack.png Double Attack
Image:Envenom.png Envenom
Image:Hiding.png Hiding
Image:Improve Dodge.png Improve Dodge
Image:Steal.png Steal

Archer subclass

Image:Improve Concentration.png Improve Concentration
Image:Owl's Eye.png Owl's Eye
Image:Vulture's Eye.png Vulture's Eye

Merchant subclass

Image:Discount.png Discount
Image:Enlarge Weight Limit.png Enlarge Weight Limit
Image:Item Appraisal.png Item Appraisal
Image:Mammonite.png Mammonite
Image:Pushcart.png Pushcart
Image:Overcharge.png Overcharge
Image:Vending.png Vending

Mage subclass

Image:Cold Bolt.png Cold Bolt
Image:Fire Ball.png Fire Ball
Image:Fire Bolt.png Fire Bolt
Image:Fire Wall.png Fire Wall
Image:Frost Diver.png Frost Diver
Image:Increase SP Recovery.png Increase SP Recovery
Image:Lightning Bolt.png Lightning Bolt
Image:Napalm Beat.png Napalm Beat
Image:Safety Wall.png Safety Wall
Image:Sight.png Sight
Image:Soul Strike.png Soul Strike
Image:Stone Curse.png Stone Curse
Image:Thunderstorm.png Thunderstorm


For reference, that's all non-quest first job skills except:

Image:Double Strafe.png Double Strafe
Image:Arrow Shower.png Arrow Shower
Image:Two-Handed Sword Mastery.png Two-Handed Sword Mastery

Soul Link

See Super Novice Spirit.

Job Bonuses

Stat\Amount+1+2+3+4+5
STR 113253749
AGI 315273952
VIT 517294156
INT 719314360
DEX 921334564
LUK 1123354768

Builds

Instant Cast

  • STR: 1
  • AGI: 1
  • VIT: 1
  • INT: As high as possible (99 Base). However, DEX is the number 1 priority.
  • DEX: 150 with bonuses is the ideal number, anything over 145 is acceptable. Remember that as long as you don't have 150 DEX, when there is a choice between INT or DEX equips, ALWAYS get DEX.
  • LUK: 9

Skills:

While Sages and Wizards dream about a life without the Cast Bar, for Super Novices it can become a reality. You'll see Wizards casting Firewall, or maybe Sages running away the moment they start casting, but not you. You'll see the bolts rain down the moment you click. With 99 INT, you'll almost be doing the same damage they will, only much faster. Great for PvM and maybe PvP with good equipment, including MvP or WoE but they won't survive for long. Their major weakness is lack of HP, SP, dodge and defenses (obviously).

God Strength Critical

  • STR: 99+
  • AGI: 60+
  • VIT: 40-50
  • INT: 1
  • DEX: 1
  • LUK: 10+ (or more)

Skills:

Utilizing the power of Fury, a super novice can do 1000+ Critical damage. He has some moves to prevent his opponents from escaping and moves to increase his overall damage with elements. +10 Double Bloody Double Slash Main Gauche is the best weapon for this. However this build is very iffy considering that you can only use Fury at certain percentages, thus leaving the rest of your leveling or fighting to be miserable.

Full Support

  • STR: 1
  • AGI: 60+ ]} proportional... at least with VIT...
  • VIT: 60+ ]}
  • INT: 99
  • DEX: 1
  • LUK: 1

Skills:

As this build states, this build is meant to fully support a party. Utilizing the Acolyte Skills, Safety Wall to protect one's party mates and Envenom to stop SP recovery. Detoxify and Cure to remove status ailments and Provoke to interrupt casting time of opposing wizards (condition: WoE). Good in supporting.

Hybrid Build

This build is meant to penetrate some defenses (DEF and MDEF but not with cards). Because certain skills use different stats (Mammonite is fuelled by STR, Fire Bolt by INT for example) should a super novice attempt to exploit both, the attacking power will not be as high as a dedicated first-class/second-class character or mainly a specialized super novice using the same skill. This is because STR is effectively reduced to make room for INT, and vice versa; therefore reducing effectivity by 30%-45%. A Super Novice's Fire Bolt will never be as strong and fast as a Sage's, or a Super Novice's Mammonite in par with a Blacksmith's (a Super Novice with legendary heights of STR can do close to 4000 Mammonite damage or above); unless the super novice chooses to specialize. The success chance of this build is cut by 1/2 due to the diversity of the build but when it comes to most situations, this build is average.

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