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Super Novice

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Super Novice
Super Novice.png
Job Type: Novice
Changes At: Al De Baran
Number of Skills: 49 + 29
Total Skill Points: 413 + 185
Total Quest Skills: 0
Job Bonuses
STR AGI VIT INT DEX LUK
+5 +5 +5 +5 +5 +5

Overview

A Super Novice is a special kind of class which exploits nearly every first class skill. Super Novices also sport highly effective armor and shields which reduce elemental attacks.

Super Novices are the most versatile among all classes have "true freedom" in build and skills. The downside to this freedom of skills is very low HP and SP, just like a regular Novice. Super Novices lose the use of the Play Dead skill and also lose exp upon death with 1 HP remaining, just like a regular first class. Super Novices only can equip anything a normal Novice would be able to, including specialized Novice only equipment.

Super Novices also have a Job Level of 99.

Additionally, Super Novices have their own unique cart, should they choose to get one.

About Expanded Super Novices

Job Change Quest

Super Novice
Requirements
Base Level: 45
Job Level: 10
Class: Novice
Item(s) (Consumed): 30 Resin, 30 Sticky Mucus
Rewards
Item(s): Pantie
Quest Reward(s): Jobchange to Super Novice
  1. Head to Al De Baran and go to the Windmill building in the southwest region of the map (aldebaran 116, 63). Enter the room to the left and talk to Tzerero.
    SuperNovice-Tzerero.png
  2. He will ask you to bring the following items:
  3. Once you bring the items, you will be changed into a Super Novice.
    • Note: the next time you talk to Tzerero, he will immediately take the Items. Make sure to select "Huh?" in the following dialogue, if you select "What is that?", the Quest Items are wasted.
  4. In honor of successfully changing into a Super Novice, you will receive a pair of Panties.


Job Expansion Quest

Super Novice
Requirements
Base Level: 99
Job Level: 99
Class: Super Novice
Zeny: 100,000+
Hunting: 1000 Poring, Lunatic, Fabre, or Picky
Rewards
Item(s): 1 Novice Breastplate or 1 Undershirt
Quest Reward(s): Base & Job Level Limits Raised to 150/50
Select Second Class Skills Unlocked
  1. Head to Al De Baran and go to the Windmill building in the southwest region of the map (aldebaran 116, 63). Enter the room to the left and talk to Esseray.
    SuperNovice-Esseray.png
  2. He will ask you to perform some tasks.
  3. Go to the northern Comodo Dungeon (beach_dun2 119, 92) and locate a Novice there who wants you to prove yourself to him. He tasks you with hunting 1000 Porings, Lunatics, Fabres, or Pickies.
    Fishingnovice.png
  4. Return to Nodor, who tells you to visit his brother Nudor on the domestic Airship (airplane 33, 47).
  5. Donate at least 100,000 Zeny to Nudor.
    • Note: The given amount may affect the equip reward.
  6. Return to Nodor, who congratulates you, and:
    • The player's Job Level will be reset to 1, and an additional 49 skill points can be earned up to Job Level 50. This also resets the player's Job Bonuses, which will revert back to +5 on all stats upon attaining Job Level 50. In addition, several Second Class job skills can now be learned by the player and will appear in a "2nd Job" tab in the skill window.
    • The player's Base Level will remain 99, but the limit will be raised to 150. Stats can also be raised up to 120, similar to Third Classes.
    • Gives you 1 Novice Breastplate [1] or 1 Undershirt.


Builds

INT/DEX

  • STR: 1
  • AGI: 1
  • VIT: 1~60
  • INT: 85+
  • DEX: 60+
  • LUK: 9+

Skills:
HealBlessingFire BoltCold BoltLightening BoltFire WallFrost Diver

Once this used to be the Instant Cast build with some Archer skills like Improve Concentration, but renewal changed the mechanics of the game. The Instant Cast became impossible and the MATK changes made the bolt skills much weaker. Now just a small group of users continue with the pure INT/DEX build, since it has almost no advantage compared to a Bolter Sage, except maybe for the Heal. Without the Instant Cast, some Super Novice decided to get more VIT so they can take more damage. It's possible to use Phen Card to prevents skill casts from being interupted.

AGI/Caster

  • STR: 1
  • AGI: 50~85
  • VIT: 1+
  • INT: 90+
  • DEX: 30~70
  • LUK: 1~40

Skills:
HealBlessingIncrease AGIImprove DodgeFire BoltCold BoltLightening Bolt

This build has slightly weaker magic attacks compared to the pure INT/DEX build, but it has very high flee rate (over 320 with the right equips). The skills main differences are that you need Increase AGI 10 and Improve Dodge, so the basic skill tree is the same. This build has a regular cast time. INT is the primary stat, the skill Improve Concentration is optional (since is not possible to Instant Cast) although it increases the MATK, flee rate and reduces the cast time. It's possible to use Phen Card to prevents skill casts from being interupted.

Melee

  • STR: 80+
  • AGI: 80+
  • VIT: 1+
  • INT: 1~12
  • DEX: 20~60
  • LUK: 1~30

Skills:
BlessingIncrease AGIImprove ConcentrationDouble AttackImprove DodgeMammoniteStone Curse

Build quite similar to Combo Monks and Rogues, with good attack speed and damage. It can use high attack speed and use of Fury and Mental Strength to deal damage and survive, respectively. This gives the Super Novice an easy ASPD 190 with Awakening Potions, and can reach a very high DPS with this build, while still achieving survivability. Though it also can have lots of useful skills like shop skills, Magnum Break and Increase HP Recovery.

Critical

  • STR: 80+
  • AGI: 70+
  • VIT: 40~50
  • INT: 1
  • DEX: 1
  • LUK: 9+

Skills:
HealBlessingIncrease AGIDecrease AGIIncrease SP RecoveryFrost DiverStone Curse

Utilizing the power of Fury, with a Soul Linker, it is possible to equip a Platinum Shotel (Crit +50) along with Fury, can allow 100% critical rate. Thought this build is only real effective when the Super Novice is over Base Level 96, especially when he is 99.

Full Support

  • STR: 1
  • AGI: 60+ (proportional... at least with VIT...)
  • VIT: 60+
  • INT: 99
  • DEX: 1+
  • LUK: 9

Skills:
HealCureDetoxifyBlessingAngelusIncrease AGIDecrease AGISafety WallProvokeEnvenom

As this build states, this build is meant to fully support a party. Utilizing the Acolyte skills, Safety Wall to protect party mates and Envenom to stop SP Recovery. Detoxify and Cure to remove status ailments and Provoke to interrupt cast time of opposing wizards (condition: WoE). Good in supporting.

Caster/Support

  • STR: 1
  • AGI: 60+ (proportional... at least with VIT...)
  • VIT: 60+
  • INT: 85+
  • DEX: 20~40
  • LUK: 9~30

Skills:
HealBlessingIncrease AGIFire BoltCold BoltLightening Bolt

This build is flexible, it can be used for support especially in small parties (2~5 players). You can heal as much as a priest, but it also can be used to attack with a regular cast time, similar to sages and wizards. This six skills are basics, but the Super Novice can have more support skills (like Provoke, Angelus, Cure, Detoxify, Decrease AGI and Safety Wall) or more offensive skills (like Fire Wall, Frost Diver, Thunderstorm, Napalm Beat, Soul Strike and Stone Curse). It's possible to use Phen Card to prevents skill casts from being interupted.

Hybrid Build

  • STR: 65~85
  • AGI: 65~85
  • VIT: 1+
  • INT: 65~85
  • DEX: 20~50
  • LUK: 1~20

Skills:
HealBlessingIncrease AGIImprove ConcentrationDouble AttackImprove DodgeMammoniteFire BoltCold BoltLightening Bolt

This build is not as strong as pure INT or STR builds, but can handle deal with some tricky moments, using melee attacks when you're out of SP or in monsters with high magic defense (like MVPs). It can also deal ranged magical attacks and damage on high defense monsters. Is quite good using some autocast cards, equipment or weapons due the high attack speed that Super Novices can reach (eg. Kettle Hat, Bloody Knight Card, Gazeti Card, Hatii Bebe Card, Kasa Card, Mutant Dragonoid Card, Violy Card and Wind Ghost Card).

Equipment

Unlike other classes, the Super Novice has a few pieces of equipment that are exclusive to Novices. The Angel Set is considered a Super Novice standard. They're all dropped by Mini-Boss Protocol monsters, and give fairly good stats. The Novice Card Set provides a good amount of Max HP and Max SP, especially at low levels. And the commonly known as the Light Gear, are able to be NPC purchased in Lighthalzen, except for the Novice Breastplate (Bought in Juno). Notably, they are cheap, they give more elemental reduction and are some of the few NPC equipments with slots. However, they aren't a true set, so the gear may be swapped out. Eden Group Equipments Quests are quite good for Super Novices because of the enhance Max HP and Max SP they provide.

Headgear

Top Headgears:

Middle Headgears:

Lower Headgears:

Recommended cards:

Blue Acidus, Carat, Cramp, Dark Illusion, Evil Nymph, Evil Snake Lord, High Wizard, Incubus, Isilla, Kathryne Keyron, Kiel-D-01, Pharaoh, Seyren Windsor, Tower Keeper, Vanberk, Vesper and Willow.

Armor

Recommended cards:

Agav, Apocalipse, Baby Desert Wolf, Banshee Master, Entweihen Crothen, Gloom Under Night, Orc Lord, Picky, Picky Egg, Porcellio, Pupa, Remover, Rocker, Roda Frog, Succubus, Tao Gunka, Yellow Novus and some Elemental Armor Cards for damage reduction.

Weapon

Due the Renewal, the attack speed of some weapons were adjusted, Maces and One Handed Axes usually are as better than Daggers and One Handed Swords, they have a greater DPS, especially to use Mammonite, and to use with Fury or to use with Chick Hat / Sidewinder Card / Snake Head.

Weapon Description
1208.png Main Gauche [4]
1217.png Stiletto [3]
1508.png Smasher [3]
1309.png Orcish Axe [4]
Main Gauche and Stiletto don't need Chick Hat / Sidewinder Card / Snake Head to use Double Attack. Good weapons to use with cards, the slots can be used with Race, Element or Size increase damage cards, can also be used with Inflicting Status, Zipper Bear or Andre Cards. Eventually some autocast cards like Mutant Dragonoid Card can be used.
Smasher is probably the best option of forged elemental weapons.
13066.png Eden Group Dagger III
Outclasses Stiletto, Orcish Axe, and other notable weapons unless they highly refined, properly carded, and/or forged. (ATK 165, MATK 80)
13092.png RWC Memory Knife [1]
Can achieve higher damage output than Eden Group Dagger III and most Super Novice weapons with set bonuses and appropriate card. (ATK 50. ATK & MATK +20 for every 3 refine levels. All Damage +5% if refine level is +6~8, +10% if refine level is +9 or higher. May autocast Weapon Perfection Lv. 1 when attacking)
1148.png Star Dust Blade [1]
Can achieve higher damage output than Eden Group Dagger III if properly carded and enchanted with Malangdo Enchants. Can be a great alternative to Platinum Shotel with two Sharp 5 enchants. (ATK 145. May cause Stun at 5% chance)
13404.png Platinum Shotel [1]
Requires Super Novice Spirit to be used, weapon for critical attacks, when used combined with Fury can reach 100 critical rate. (ATK 130, CRIT +50)
1543.png Brave Battlefield Morning Star
1542.png Valorous Battlefield Morning Star
1546.png Glorious Morning Star
Superior PvP and WoE weapons obtainable from Battlegrounds. Glorious Morning Star is slightly better. Due the refinement bonuses, Glorious can reach the highest DPS of all Super Novice melee weapons in almost any situation (PvM, MVP, PVP and WoE).
1622.png Hypnotist's Staff [2]
Can be used with Fabre (VIT +1, Max HP +100), Drops (DEX +1, HIT +3), Necromancer (INT +1, MDEF Piercing +2%), Centipede Larva (INT +1, MATK +3), Death Word (+5% damage inflicted with Napalm Beat and Soul Strike) or Hill Wind (+5% damage inflicted with Thunderstorm) cards.
1637.png Eraser
1641.png Glorious Cure Wand
1636.png Thorn Staff of Darkness
2000.png Staff of Destruction [1]
These staves require Super Novice Spirit to be used, some are Two-handed Staves, they can be used in different situations (eg Heal, recover SP, attack), mostly of these have higher damage than Hypnotist's Staff and have some exclusive bonuses.

Due the refinement bonuses, Thorn Staff of Darkness (combo with Skull Cap) can reach the highest DPS of all Super Novice's magical weapons in almost any situation.

Shield

Recommended cards:

Despero of Thanatos, Hodremlin, Thief Bug Egg and some damage reduction cards by Race, Element and Size.

Garment

Recommended cards:

Raydric, Orc Baby, Whisper, Harpy and some Damage Reduction Cards or Damage Increase Cards.

Footgear

Recommended cards:

Alarm, Eggyra, Firelock Soldier, Freezer, Boss Egnigem, Gold Acidus, Matyr, Miyabi Doll, Sohee and Verit.

Accessories

Recommended cards:

Beelzebub, Imp, Kukre, Mantis, Siroma, Tarou, Zerom, Gazeti, Wind Ghost, Zerom, Phen, Lude and Quve.

Secrets

Being a Super Novice has its benefits as well as disadvantages, and this class remains to be explored by many adventurers. Here are the secrets of Super Novicehood.

Doridori
Using the command /doridori restores HP/SP two times faster. You need to shake your head approximately 6 times in a 1.5 ~ 3s time period. A Super Novice insists that head-shaking supposedly speeds up his SP recovery. This only applies to HP and SP recovered by the skills Increase HP Recovery & Increase SP Recovery (Despite the description on the iRO website, this only affects SP recovery, not HP recovery at all)
Guardian Angel
A Super Novice has its own Level Up Angel. When leveling-up, this Guardian Angel is different from those of the other classes. The Angel will cast all skills from the following list, on the Super Novice:
Never give up!
According to hearsay, when a Super Novice's HP reaches 0 when he she is 99.0%-99.9%, their Guardian Angel may appear to refill his HP and cast Mental Strength on the Super Novice. This will not occur again until you relog or get another level.
Undying Love
A Super Novice wife will give +1 for every stat when she uses the marriage skill Undying Love on her husband. Also, the husband's SP recovery will double. However, the wife's stats will all be reduced by 1. This however only occurs randomly and temporarily.
The Power of Love
A Super Novice wife will heal her husband for 2x the normal amount.
Really Super
If a Super Novice can manage to avoid even a single death until Job 70 and onwards, he/she will get +10 for all stats. If the Super Novice dies anytime afterwards, that bonus will be lost. This death record can be cleared (and the bonus stats recovered) using Super Novice Spirit.
Super Novice's Cart
Super Novices get their own special cart for an extra fee (1900z) in Al De Baran behind the Kafra Headquarters in the Northwestern corner of the map.
Fury
A strange phenomenon when the Super Novice's experience reaches increments of 10% such as, at 10.0%, 20.0% - 80.0%, 90.0%. During these times, the Super Novice has been rumored to summon his Guardian Angel for help. If you change maps or relog, you have to repeat all the steps but otherwise you can just repeat the last 3 lines to get Fury status again. Type 7 lines of text (or you will be silenced) and then type the following phrase to get the Fury Status (CRIT +50):
  • Dear angel, can you hear my voice?
  • I am (your name) SuperNovice~
  • Help me out~ Please~ T_T
  • &
- OR -
  • Guardian Angel, can you hear my voice? ^^;
  • My name is (your name), and I'm a Super Novice~
  • Please help me~ T.T
  • &
& is random text. Sometimes you don't have write one more line after "Help me out" to make the effect activate.

Life After Level 99

Upon reaching Base Level 99, a Super Novice has a few new tricks up its sleeves.

  • At the moment of reaching Level 99, a Super Novice gains +2000 Max HP permanently. This bonus is affected by cards, but not by VIT.
  • The two Super Novice Secrets which depend on your current % of Base EXP can still be used, but you must continue leveling to gain the EXP required.
    • To Fury, you must gain n × 10.0x million EXP (where n = 1,2,3,...).
    • In order to use Mental Strength you must gain an additional 99 million EXP or more after obtaining Level 99 or 150.
    • Upon attaining 99,999,999 EXP (as shown on the character Select screen), you will be able to use both the novice chant Fury and Mental Strength upon 0 HP.
    • In order to go beyond Level 99, you have to complete a Quest.

Class Data

Starting Skillset

Swordman

Skill Description Levels Type
Bash.png Bash
Strikes a single target to deal ATK ×130~400% damage, with 5~50% additional accuracy. 10 Offensive
Endure.png Endure
Resists flinching for up to 7 hits and for 10~37 seconds. Also increases MDEF by 1~10 when active. 10 Active
Increase HP Recovery.png Increase HP Recovery
Increases HP Recovery while not moving. Also increases efficiency of Healing Items (HP) and Alchemist's Aid Potion by 10~100%. 10 Passive
Magnum Break.png Magnum Break
Causes a blast that pushes back by 2 cells and deals ATK ×120~300% Fire property damage to all enemies in a 5x5 area around the user, with 10~100% additional accuracy. 10 Offensive
Provoke.png Provoke
Increases a target's ATK by 5~32% and decreases its DEF by 10~55% with a 53~80% success chance. 10 Active
Sword Mastery.png Sword Mastery
Increases ATK by 4~40 with swords and daggers. 10 Passive

Mage

Skill Description Levels Type
Cold Bolt.png Cold Bolt
Launches 1~10 frigid bolt(s) to a single target, each dealing MATK ×100% Water property damage. 10 Offensive
Fire Ball.png Fire Ball
Shoots a fire orb that deals MATK ×120~300% Fire property damage to all enemies in a 5x5 area around the target. 10 Offensive
Fire Bolt.png Fire Bolt
Launches 1~10 fire bolt(s) to a single target, each dealing MATK ×100% Fire property damage. 10 Offensive
Fire Wall.png Fire Wall
Creates a small flaming barrier on a targeted location that deals MATK ×50% Fire property damage and pushes back enemies in contact. 10 Offensive
Frost Diver.png Frost Diver
Releases a frigid stream to a single target to deal MATK ×110~200% Water property damage and freeze it by 38~65% chance. 10 Offensive
Increase SP Recovery.png Increase SP Recovery
Increases SP Recovery while not moving. Also increases efficiency of Healing Items (SP) and Alchemist's Aid Potion by 10~100%. 10 Passive
Lightening Bolt.png Lightening Bolt
Launches a 1~10-hit thunderbolt to a single target, each hit dealing MATK ×100% Wind property damage. 10 Offensive
Napalm Beat.png Napalm Beat
Uses a psychic attack that deals MATK ×80~170% Ghost property damage to all enemies in a 3x3 area around the target. 10 Offensive
Safety Wall.png Safety Wall
Creates a light pillar on a targeted location that protects from melee attacks. Requires a Blue Gemstone. 10 Supportive
Sight.png Sight
Reveals hidden enemies in a 7x7 area around the user. 1 Active
Soul Strike.png Soul Strike
Launches 1~5 light ghosts to a single target, each dealing MATK ×100% Ghost property damage. Does MATK 5~50% additional damage to Undead property enemies. 10 Offensive
Stone Curse.png Stone Curse
Attempts to petrify a target, by 24~60% chance. Requires a Red Gemstone. 10 Active
Thunderstorm.png Thunderstorm
Releases a 1~10-hit thunder storm to a targeted location, each hit dealing MATK ×100% Wind property damage to all enemies in a 5x5 area. 10 Offensive

Archer

Skill Description Levels Type
Improve Concentration.png Improve Concentration
Increases DEX and AGI by 3~12% for 1~4 minutes. Reveals hidden enemies in a 3x3 area around the user when activated. 10 Supportive
Owl's Eye.png Owl's Eye
Increases DEX by 1~10. 10 Passive
Vulture's Eye.png Vulture's Eye
Increases Bow range and Hit rate by 1~10 each. 10 Passive

Merchant

Skill Description Levels Type
Discount.png Discount
Allows to buy items from NPCs with a 7~24% discount. 10 Passive
Enlarge Weight Limit.png Enlarge Weight Limit
Increases maximum Weight Limit by 200~2,000. 10 Passive
Item Appraisal.png Item Appraisal
Identifies unknown items without a Magnifier. 1 Active
Mammonite.png Mammonite
Strikes a single target to deal ATK ×150~600% damage. Requires 100~1,000 Zeny. 10 Offensive
Overcharge.png Overcharge
Allows to obtain 7~24% more Zeny from selling items to NPC's. 10 Passive
Pushcart.png Pushcart
Allows to carry a pushcart, which has a capacity of 8,000 weight and/or 100 items. Also decreases Movement Speed by 55~0%. 10 Passive
Vending.png Vending
Opens a shop with 3~12 item stacks for other players to buy. 10 Active

Thief

Skill Description Levels Type
Detoxify.png Detoxify
Cures a single target from poisoning. 1 Supportive
Double Attack.png Double Attack
Adds a 5~50% chance to deal double damage when attacking with daggers. 10 Passive
Envenom.png Envenom
Strikes a single target to deal ATK +15~150 Poison property damage and poison it by 14~50% chance. 10 Offensive
Hiding.png Hiding
Hides underneath to avoid enemies. Boss, Insect and Demon monsters will still see the user. Counterable by some area skills and items. 10 Active
Improve Dodge.png Improve Dodge
Increases flee rate by 3~30. 10 Passive
Steal.png Steal
Attempts to steal an item from a single monster with a 10~64% base success chance. 10 Active

Acolyte

Skill Description Levels Type
Angelus.png Angelus
Increases Soft DEF of the user and all party members nearby by 5~50% for 30~300 seconds. 10 Supportive
Aqua Benedicta.png Aqua Benedicta
Creates 1 Holy Water while standing in shallow water. Requires an Empty Bottle. 1 Active
Blessing.png Blessing
Increases STR, DEX and INT of a single target by 1~10 for 1~4 minutes. When used on Undead or Demon monsters, decreases their DEX and INT by 50%. 10 Supportive
Cure.png Cure
Cures a single target from Silence, Blind and Chaos statuses. 1 Supportive
Decrease AGI.png Decrease AGI
Attempts to decrease a target's AGI by 3~12 with a 42~60% success chance. (30~120 seconds vs. monsters, 20~65 seconds vs. players) 10 Active
Demon Bane.png Demon Bane
Increases ATK by 3~30 against Demon and Undead monsters. 10 Passive
Divine Protection.png Divine Protection
Increases Soft DEF by 3~30 against Demon and Undead monsters. 10 Passive
Heal.png Heal
Restores HP to a single target, or deals damage to Undead targets. 10 Supportive
Increase AGI.png Increase AGI
Increases AGI of a single target by 3~12 and Movement Speed for 60~240 seconds. 10 Supportive
Pneuma.png Pneuma
Creates a green light pillar on a targeted location that protects from ranged attacks in a 3x3 area. 1 Supportive
Ruwach.png Ruwach
Reveals hidden enemies in a 5x5 area around the user and deals MATK ×145% damage to them. 1 Offensive
Signum Crusis.png Signum Crusis
Decreases Undead property and Demon monsters' DEF by 14~50% in a wide radius around the user, with a 27~63% success chance. 10 Supportive
Teleport.png Teleport
Instantly moves to a random spot on the map or the user's Save Point. Does not work in PvP environment. 2 Supportive
Warp Portal.png Warp Portal
Creates a portal to the user's Save Point or one of the 0~3 memorized areas for 10~25 seconds, for up to 8 players to pass through. Requires a Blue Gemstone. 4 Supportive

For reference, that's all non-quest first job skills except:
Double StrafeArrow ShowerTwo-Handed Sword Mastery


Expanded Skillset

All these skills require Super Novice Expansion Quest complete so they can be unlocked.

Crusader

Skill Description Levels Type
Faith.png Faith
Increases Max HP by 200~2,000 and resistance to Holy property damage by 5~50%. 10 Passive
Holy Cross.png Holy Cross
Performs a holy cross slash to a single target to deal ATK ×135~450% Holy property damage and blind it by 3~30% chance. 10 Offensive

Wizard, High Wizard and Sage

Skill Description Levels Type
Earth Spike.png Earth Spike
Raises a 1~5-hit spike from the earth below a single target, each dealing MATK ×100% Earth property damage. 5 Offensive
Fire Pillar.png Fire Pillar
Summons a 3~12-hit pillar of fire on a targeted location, each dealing [50 + (MATK ÷ 5)] Fire property and MDEF ignoring damage in contact. Consumes a Blue Gemstone for Level 6~10. 10 Offensive
Frost Nova.png Frost Nova
Causes a frigid blast that deals MATK ×110~200% Water property damage to all enemies in a 5x5 area around the user, freezing them by 38~83% chance. 10 Offensive
Heaven's Drive.png Heaven's Drive
Raises a 1~5-hit land mass in a targeted location, each hit dealing MATK ×125% Earth property damage to all enemies in a 5x5 area. 5 Offensive
Ice Wall.png Ice Wall
Creates an icy barrier on a targeted location, with a durability of 400~2,200 HP. 10 Active
Jupitel Thunder.png Jupitel Thunder
Launches a 3~12-hit orb of lightning to a single target, each hit dealing MATK ×100% Wind property damage and knocking it back 2~7 cells. 10 Offensive
Quagmire.png Quagmire
Creates a marshland on a targeted location that decreases AGI and DEX by 10~50 each of all enemies in a 5x5 area. Also removes certain buffs. 5 Active
Sense.png Sense
Analyzes a single target, allowing the user and all party members nearby to view an enemy's stats. 1 Active
Sightrasher.png Sightrasher
Projects the fireball summoned by Sight to push back and deal MATK ×120~300% Fire property damage to all enemies in a 15x15 area around the user. 10 Offensive
Water Ball.png Water Ball
Draws water beneath the user to launch 1~25 water balls to a single target, each dealing MATK ×130~250% Water property damage. 5 Offensive
Stave Crasher.png Stave Crasher
Strikes a single target to deal ATK + MATK damage. 1 Offensive

Hunter

Skill Description Levels Type
Flasher.png Flasher
Sets a trap that emits bright light that blinds enemies by 50~90% chance when triggered. 5 Active
Freezing Trap.png Freezing Trap
Sets a trap that deals Water property damage and freezes enemies by 50~90% chance when triggered. 5 Offensive
Sandman.png Sandman
Sets a trap that releases a sedative that puts enemies to sleep by 50~90% chance when triggered. 5 Active
Skid Trap.png Skid Trap
Sets a trap that causes an enemy to slide in a certain direction by 6~10 cells when triggered. 5 Active

Blacksmith and Alchemist

Skill Description Levels Type
Hilt Binding.png Hilt Binding
Increases STR by 1 and ATK by 4. Increases the duration of Adrenaline Rush, Power-Thrust and Weapon Perfection Skills by 10%. 1 Passive
Weaponry Research.png Weaponry Research
Increases acurracy by 2~20% and ATK by 2~20, and chance to forge a weapon by 1~10%. 10 Passive
Axe Mastery.png Axe Mastery
Increases ATK by 3~30 with axes and swords. 10 Passive

Assassin and Rogue

Skill Description Levels Type
Enchant Poison.png Enchant Poison
Endows the user or party member's weapon with Poison property and allows to poison enemies by 3~7.5% chance each hit. 10 Active
Stalk.png Stalk
Allows the user to move while hiding. 5 Passive

Priest

Skill Description Levels Type
Gloria.png Gloria
Increases LUK of the user and all party members nearby by 30 for 10~30 seconds. 5 Supportive
Impositio Manus.png Impositio Manus
Increases ATK of a single target by 5~25 for 60 seconds. 5 Supportive
Sanctuary.png Sanctuary
Enchants a targeted location with restorative powers for 4~31 seconds, recovering 100~777 HP to 4~13 players in a 5x5 area. Requires a Blue Gemstone. 10 Supportive
Status Recovery.png Status Recovery
Cures a target from Frozen, Stoned and Stun statuses. 1 Supportive

Monk

Skill Description Levels Type
Iron Fists.png Iron Fists
Increases ATK by 3~30 with knuckles. 10 Passive
Spiritual Sphere Absorption.png Spiritual Sphere Absorption
Recovers SP by absorbing previously summoned Spirit Spheres. 1 Supportive
Summon Spirit Sphere.png Summon Spirit Sphere
Summons 1~5 Spirit Spheres which enable to use powerful attacks. 5 Supportive

Maximum HP

Level Max HP
1 40
2 45
3 50
4 55
5 60
6 65
7 70
8 75
9 80
10 85
11 90
12 95
13 100
14 105
15 110
16 115
17 120
18 125
19 130
20 135
Level Max HP
21 140
22 145
23 150
24 155
25 160
26 165
27 170
28 175
29 180
30 185
31 190
32 195
33 200
34 205
35 210
36 215
37 220
38 225
39 230
40 235
Level Max HP
41 240
42 245
43 250
44 255
45 260
46 265
47 270
48 275
49 280
50 285
51 290
52 295
53 300
54 305
55 310
56 315
57 320
58 325
59 330
60 335
Level Max HP
61 340
62 345
63 350
64 355
65 360
66 365
67 370
68 375
69 380
70 385
71 390
72 395
73 400
74 405
75 410
76 415
77 420
78 425
79 430
80 435
Level Max HP
81 440
82 445
83 450
84 455
85 460
86 465
87 470
88 475
89 480
90 485
91 490
92 495
93 500
94 505
95 510
96 515
97 520
98 525
99 2530
100 2535
Level Max HP
101 2540
102 2545
103 2550
104 2555
105 2560
106 2565
107 2570
108 2575
109 2580
110 2585
111 2590
112 2595
113 2600
114 2605
115 2610
116 2615
117 2620
118 2625
119 2630
120 2635
Level Max HP
121 2640
122 2645
123 2650
124 2655
125 2660
126 2665
127 2670
128 2675
129 2680
130 2685
131 2690
132 2695
133 2700
134 2705
135 2710
136 2715
137 2720
138 2725
139 2730
140 2735
Level Max HP
141 2740
142 2745
143 2750
144 2755
145 2760
146 2765
147 2770
148 2775
149 2780
150 4785

Soul Link

See Super Novice Spirit.

Job Bonuses

Regular S. N.
Stat\Amount +1 +2 +3 +4 +5
STR 1 13 25 37 49
AGI 3 15 27 39 52
VIT 5 17 29 41 56
INT 7 19 31 43 60
DEX 9 21 33 45 64
LUK 11 23 35 47 68

ASPD

Equip Attack Speed
Bare Handed 156
Shield -10
Dagger -15
One Handed Sword -17
Axe (One-Handed) -10
Mace -10
Rod (One-Handed) -25
Usable ASPD Potions
645.png Concentration
656.png Awakening
657.png Berserk