| Sura
|
|
| Job Base(s): |
Monk Champion
|
| Job Type: |
3-2
|
| Changes At: |
Veins
|
| Number of Skills: |
22
|
| Total Skill Points: |
117
|
| Total Quest Skills: |
0
|
| Job Bonuses
|
| STR |
AGI |
VIT |
INT |
DEX |
LUK
|
| +6 |
+7 |
+5 |
+4 |
+7 |
+0
|
|
Overview
In order to obtain even greater power, one must set aside their humanity, and become a Ghost. This is the principle of being a Sura; in order to become an absolute martial artist, one must forget their weakness; weakness of being merciful to their enemies. By walking the lone path, they further increase their prowess, and by forgetting their humanity, they become weapons of war; relentless, merciless, ruthless. If you ever have to face a Sura in battle, prepare, as the last sight you will be seeing are the Gates to Hell.
Sura is the 3rd job for Monks and Champions. Most Sura damaging techniques are skills that Monks and Champions have been lacking to do well alone; Area of Effect attacks, fatal to those get hit. They also have been given a new Combo System, wherein they can start landing an array ofdeadly blows to their opponents anytime they want. Suras have also learned the fine art of the Gentle Touch, granting them special buffs and healing skills that enhance their already excellent physical attributes. Suras also get a boost in terms of Spirit Spheres; they can now summon a maximum of 15 Spirit Spheres through Rising Dragon, allowing them to continuously spam their skills. Another thing about Suras that make them deadly in battle is that they are able to move right beside their enemies in an instant other than the skill Snap via Lightning Walk, and Knuckle Arrow. Most of all, Suras developed a devastating technique that allows them to deal a HUGE amount of damage; Hell Gate.
Job Change Guide
The Sura Job Change quest is fairly simple and very short. Applicants must:
- Kill 100 Desert Wolves
- Survive a room filled with Monsters for 5 minutes.
See Sura Job Change Guide for detailed information.
Builds
It is recommended to use a leveling skill/stat build first, and resetting after maxing out your level.
Sky Blow Build
This build focuses on using Sky Blow as your main leveling skill, accompanied by Rampage Blaster and Gentle Touch Convert/Revitalize at later levels. After acquiring Sky Blow Level 5, It is recommended to max out Rising Dragon,Rampage Blaster, and the Gentle Touch skill branch in that order. However, it is also plausible to max out the Gentle Touch skill branch instead of the Rising Dragon skill branch first, allowing for cheaper leveling with Revitalize.
Knuckle Arrow Build
This build is based on abusing Knuckle Arrow's most defining qualities: Range, Damage, and DPS. By itself, Knuckle Arrow deals decent burst damage; When accompanied by Magic Strings, Knuckle Arrow becomes spammable based on your Aspd. It's 12 cell range makes it a great skill for interrupting skills with long cast times, such as Urgent Call. It is recommended that you wear gear that increases your Attack for more damage. Guillotine Fist is still the most reliable killing skill for a Sura.
Gates of Hell Build
This stat build is for dealing maximum damage with Gates of Hell. Damage from Gates of Hell is based on four factors: Amount of HP remaining, Max SP, Base Level, and Attack. Some players choose to invest in more STR, while others choose to invest in more HP. Choosing to invest in STR helps GoH do reliable damage at Max HP, while investing in more VIT or HP requires players to take the risk of being at low HP to deal amazing damage. Guillotine Fist is still the most reliable killing skill for a Sura. Requires a minimum of 95 VIT for Stun immunity at max level with the job bonus.
Support Build
This build, despite the term support, is still able to kill using the skill Guillotine Fist. Maxing out Gentle Touch-Convert, Gentle Touch-Revitalize, And Cursed Circle is a must. From there, players have a wide choice of skills to choose from. Earth Shaker at max level reveals all enemies in a 11x11 area centered around the caster. Crescent Elbow is a self-buff that acts like Death Bound, And Lightning Walk allows you to dodge one ranged physical or magic attack. Requires a minimum of 95 VIT for Stun immunity at max level.
Tank Build
This build is ment for larg partys and for holding large mobs of monsters and the best combo for this build would to have Gentle Touch Energy-Gain, and Rising Dragon to increase your HP if. If you do plan on going tank build then find armors & cards that increase your HP, is really good for a party that is larg and consists of up to 7-12 people
Class Data
Skills
| Skill |
Description |
Levels |
Type
|
|
|
Cures abnormal status effects and heals target |
5
|
Supportive
|
|
|
Increases the atk and aspd of target at the cost of defense |
5
|
Supportive
|
|
|
Increases movement speed, aspd, HP, HP regen, and Vit of target |
5
|
Supportive
|
|
|
Deal damage with a high chance of inflicting Silence. |
5
|
Supportive
|
|
|
Gain a sprit sphere when attacking or when being attacked |
5
|
Supportive
|
|
|
Absorb all spirit spheres in a 5x5 area and recover SP accordingly. |
1
|
Supportive
|
|
|
Transfer all spirit spheres owned to a target. |
1
|
Supportive
|
|
|
When targeted by a ranged or magic attack, blocks the damage and move instantly to the opponent's position by chance. Buff lasts 10~30 seconds or until activated once. |
5
|
Supportive
|
|
|
Create an area where opponents cannot attack or move until the caster uses another skill, or after a certain duration. |
5
|
Active
|
|
|
Automatically attempt to deal damage to an opponent when they use a melee attack for 30 seconds. |
5
|
Offensive
|
|
|
Deal damage to the target, allowing Fallen Empire to be chained afterward. |
10
|
Offensive
|
|
|
Deal damage to a 11x11 area, revealing and dealing additional damage to any hidden opponents. |
5
|
Offensive
|
|
|
Deal large damage to an opponent, only usable after Dragon Combo. The target cannot move for 0.5~2.5 seconds. |
5
|
Offensive
|
|
|
Consume up to 20% SP and 5 spirit spheres to deal large damage. Damage increases when used with lower HP. |
10
|
Offensive
|
|
|
Use 1~5 spirit spheres to deal damage in an area. Damage increases with higher DEX or a Wind element weapon. |
5
|
Offensive
|
|
|
Inflict Fear status to targets in a 7~15 cell radius, and remove buffs from Maestro or Wanderer songs. |
5
|
Offensive
|
|
|
Consume 1 spirit sphere to attack a target from long distance, moving instantly to the target and knocking them back. Additional damage is dealt if the target hits an obstacle in the knockback. |
5
|
Offensive
|
|
|
Consume all spirit spheres to deal damage in a 7x7 area, proportional to the amount of spheres used. |
5
|
Offensive
|
|
|
Increases maximum spirit spheres, instantly summoning the maximum amount and entering Fury status. Also increases Max HP and SP. Lasts 30~165 seconds. |
10
|
Offensive
|
|
|
Deal damage in an area, knocking back targets by 3 cells. AGI increases the damage. |
5
|
Offensive
|
|
|
In Fury state, consume 2 spirit spheres and a percentage of own HP and SP, dealing damage and reducing SP of all targets in an area. Can be used after Fallen Empire, dealing additional damage. |
10
|
Offensive
|
|
|
Deal damage in a 5x5 area around the caster, forcing players to sit or stun monsters for 1~4 seconds. |
1
|
Offensive
|
Job Bonuses
| Stat\Amount |
+1 |
+2 |
+3 |
+4 |
+5 |
+6 |
+7 |
+8
|
| STR
|
4 |
5 |
9 |
16 |
20 |
30 |
|
|
| AGI
|
1 |
10 |
23 |
24 |
34 |
35 |
43 |
44
|
| VIT
|
14 |
15 |
19 |
31 |
42 |
|
|
|
| INT
|
28 |
29 |
41 |
48 |
|
|
|
|
| DEX
|
2 |
11 |
25 |
36 |
37 |
49 |
50 |
|
| LUK
|
|
|
|
|
|
|
|
|
External Links