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Gates of Hell

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Gates of Hell.png Gates of Hell
Gates of Hell Info.gif
Type: Offensive Skill
Levels: 10, selectable
SP Cost: (Skill Level + 10)%
Cast Time: [0.8 + (Skill Level × 0.2)] seconds
Cast Delay: (Skill Level × 0.1) seconds
Cooldown: None
Target: Enemy
Range: 1~7 cells
Property: Neutral
Spirit Spheres: 5
Prerequisites
(Sura) Rising Dragon Lv. 5, Tiger Cannon Lv. 5

Gates of Hell (Alt: Gate of Hell) is a 3rd class offensive skill available as Sura. This is one of the last skills of the "new combo skills" group, the other being Tiger Cannon.

Effect

Inflicts Neutral property Physical Damage to a single target. The less remaining HP the user has, the more damage is inflicted. This skill can also be used after Fallen Empire, in which case the damage of this skill is increased further. Each cast uses 5 Spirit Spheres.

Level Base Damage (ATK) Range Cast Time (Var) Cast Delay SP Cost
Via Normal Via Combo
1 500% 800% 1 1.0s 0.1s 11%
2 1,000% 1,600% 2 1.2s 0.2s 12%
3 1,500% 2,400% 3 1.4s 0.3s 13%
4 2,000% 3,200% 1.6s 0.4s 14%
5 2,500% 4,000% 4 1.8s 0.5s 15%
6 3,000% 4,800% 2.0s 0.6s 16%
7 3,500% 5,600% 5 2.2s 0.7s 17%
8 4,000% 6,400% 2.4s 0.8s 18%
9 4,500% 7,200% 6 2.6s 0.9s 19%
10 5,000% 8,000% 7 2.8s 1.0s 20%
Damage (ATK) = [Base_Damage × (BaseLv ÷ 100)]% + Bonus_Damage

Bonus Damage

This damage ignores the accuracy check and is unaffected by external modifiers.

Level SP Modifier
1 1.2
2 1.4
3 1.6
4 1.8
5 2.0
6 2.2
7 2.4
8 2.6
9 2.8
10 3.0
Via Normal = (User_MaxHP − User_HP) + (User_SP × SP_Modifier) + (BaseLv × 10)
Via Combo = (User_MaxHP − User_HP) + (User_MaxSP × SP_Modifier) + (BaseLv × 40)

Notes

  • The total damage is inflicted in one bundle of 7 hits. This only affects the divisibility of the damage, which is rounded down.
  • The damage of the first 4 skill levels is regarded as a Melee, and can be blocked by Safety Wall. Higher levels are regarded as Ranged, and can be blocked by Pneuma and other similar skills.
  • The source of this skill damage calculation is Atk, therefore this skill is Melee by calculation, can only be enchanted and increased by having high atk.
  • Ranged Atk modifier will not give any effects to this skill.