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Gates of Hell

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Gates of Hell.png Gates of Hell
Gates of Hell Info.gif
Type: Offensive Skill
Levels: 10
SP Cost:  ?
Cast Time: 0.8 + 0.2 * SkillLvl seconds (variable)
Cast Delay: (0.1 * SkillLvl) seconds
Target: Enemy
Range: 1-7 cells cells
Catalyst: 5 Spirit Spheres
Prerequisites
(Sura) Rising Dragon Lv 5 (Sura) Tiger Cannon Lv 5

Description

Deal a large amount of damage on a single target. Gates of Hell consumes 5 Spirit Spheres and an amount of the caster's Max SP. The amount of HP the caster has left affects the damage; the more HP is lost from Max HP, the more damage is done.

Gates of Hell can also be used as a combo after Fallen Empire.

Level Base Attack Modifier (%) Range (Cells) SP Consumption
1 500% 1 11%
2 1000% 2 12%
3 1500% 3 13%
4 2000% 3 14%
5 2500% 4 15%
6 3000% 4 16%
7 3500% 5 17%
8 4000% 5 18%
9 4500% 6 19%
10 5000% 7 20%

Damage Calculation

The following factors influence the damage of Gates of Hell:

  • HP reduced from Max HP
  • Max SP
  • User's Base Level - increases Base Attack Modifier by 1.5x at level 150


Gates of Hell's damage is separated into two sections:

  • Base Damage, which boosts the user's ATK with the modifier from the table above, with base level bonus
  • Bonus Damage, independent of ATK, based on other factors; this section disregards Flee


Full damage formula:

SkillMod(%) = [500 * SkillLv * BaseLv/100] BonusDamage = (MaxHP - CurrentHP)+ [MaxSP * (1 + 0.2 * SkillLv)] + 10 * BaseLv

Damage formula after cobmo:

SkillMod(%) = [800 * SkillLv * BaseLv/100] BonusDamage = (MaxHP - CurrentHP)+ [MaxSP * (1 + 0.2 * SkillLv)] + 40 * BaseLv

Notes

  • Levels 1~4 Gates of Hell is regarded as a melee attack, and can be blocked by Safety Wall. Higher levels are regarded as ranged, and can be blocked by Pneuma and other similar skills.
  • Gates of Hell is a forced Neutral skill.
  • Due to Gates of Hell's fully variable cast time, it is highly affected by Magic Strings and other modifiers. This allows Gates of Hell to reach very fast casting speeds.