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Experience

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Experience (abbreviated EXP) can refer to either Base Experience or Job Experience. Both types are required in order for a character to reach his or her full potential. Experience can be gained by killing monsters, completing quests, or through exchanging medals earned in Minigames.

Mechanics

Experienced earned from monsters is dependent on several factors: the level difference between the monster and player, modifiers, and whether or not the player is in a party on even share. Base Experience in actual numbers can be viewed on the Character Select screen.

Level Differences

  • Note: MVPs are exempt from this system and always give 100% of their EXP (before other modifiers).
  • Note: Regardless of who kills the monster, the player will earn EXP from that monster according to their own level.
EXP adjustment on Level difference between monster and player
Difference in Base Level
Above/Below Player Level
EXP Earned
(Of Monster's Base Rate)
Monster level above player
+ 16+ 40%
+ 15 115%
+ 14 120%
+ 13 125%
+ 12 130%
+ 11 135%
+ 10 140%
+ 9 135%
+ 8 130%
+ 7 125%
+ 6 120%
+ 5 115%
+ 4 110%
+ 3 105%
+ 2 100%
+ 1 100%
Equal 100%
- 1 100%
- 2 100%
- 3 100%
- 4 100%
- 5 100%
- 6 95%
- 7 95%
- 8 95%
- 9 95%
- 10 95%
- 11 90%
- 12 90%
- 13 90%
- 14 90%
- 15 90%
- 16 85%
- 17 85%
- 18 85%
- 19 85%
- 20 85%
- 21 60%
- 22 60%
- 23 60%
- 24 60%
- 25 60%
- 26 35%
- 27 35%
- 28 35%
- 29 35%
- 30 35%
- 31+ 10%
Monster level below player

In-Game

When hovering over the name of a monster, the color will change based on the difference between its level and the player's. In some cases it may take a moment for the correct color to appear, though this sometimes does not work either.

Monster Level Name Color
+10 and Higher than Player BelowLevel.png
Within 10 of Player EqualLevel.png
-10 and Lower than Player AboveLevel.png

Party Sharing

Experience is split between party members. For example, if a Wizard is sharing with a Priest and Monk, the experience gained by the monsters killed by all three will be equally distributed between the three of them. In a party of more than 2 characters, there is a 20% EXP bonus per character beyond 2. All players in a party must fall in a range not exceeding 15 Base Levels in order to share (ex. A group of level 90, 105, 98, 100 and 102 players may all share as they are within 15 base levels of each other. Were a level 89 character to join the party, share would be broken).

Characters Total EXP Per Person
2 120% 60%
3 140% 47%
4 160% 40%
5 180% 36%
6 200% 33%
7 220% 31%
8 240% 30%
9 260% 29%
10 280% 28%
11 300% 27%
12 320% 27%

Quest Experience Reward

  • Many quests offer experience rewards for doing them. See Quest Table for a list of quests that give experience rewards.
  • Note that you cannot gain more than one level from a single bucket of reward experience, if the experience rewards exceeds the experience required to level up by a huge amount.
  • VIP and Battle Manuals increase experience gained from quests.
  • However equipments that increase experience gained from monsters do not affect quest reward EXP.
    • Formula : Max gain = (EXP requirement for current level)*2 - (Current EXP gathered in current level) - 1
    • Gathering the experience when a player's current EXP% is close to zero will maximize the gain from a single amount.
    • A level 60 non-transcendent character needs 69,000 Base EXP to level up. If that character has 10,000 EXP and completes the Lost Child Quest (90,000) EXP, the character will be level 61 with 31,000 XP toward next level.

Modifiers

The following skills, items, or effects can add to experience (base/job) gained via killing monsters:

Additionally, the following items also increase experience (Base/Job) gained via turning in medals or earned from quests.

Modifier Stacking

VIP exp bonuses stack additively with battle manuals. In the following formulas, add VIP exp bonus to "Manual Modifier".

  • However on iRO, VIP accounts have the battle manual bonus increased to +75% / +150% / +300% (regular / HE / 3x) as a workaround to effectively allow manual bonus to "apply" to the VIP exp bonus.

Formula: ((Original Exp * Exp Event Modifier) * Exp Tap Modifier * (Weapon Modifier + Card Modifier) + Manual Modifier * Mental Sensing)

  • For aligned Monster Formula (TaeKwon Master)s, the Blessing Modifier stack additively into the Mental Sensing modifier.

Comparison for iRO servers

  • Note 2: Table assumes 2x experience event with the player using a High Efficiency Battle Manual. Numbers in parenthesis are the total EXP received as of that modifier.
- VIP Non-VIP
Basic Monster EXP 1000
EXP Event Modifier x2 Current Total (2000)
VIP Bonus +50% (+1000) +0% (+0)
Manual Modifier +150% Original Monster Value (+3000) +100% Original Monster Value (+2000)
Total EXP Received 6000 4000
Effective EXP Rate 6x 4x

External Links