Monk

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Monk
Monk.png
Job Base(s): Acolyte
Job Type: 2-2
Job Level: 50
Race: Human
Changes At: St.Capitolina Abbey
Number of Skills: 15
Total Skill Points: 82
Total Quest Skills: 2
Job Bonuses
STR AGI VIT INT DEX LUK
+8 +7 +6 +2 +4 +3

Overview

Monk.jpg

It is said that the faith of the acolyte is not only for the mind, but the path one walks must also be for the body.

It takes more than just the mind, but it also takes confidence, and the time and effort, along with self discipline to be able to change jobs.

For the faith, one must be good until they achieve a disciplined body. Until then, it will take much time and effort. Others have come to fear and respect those who are called Monks.

With combo and separate attacks, the mysterious power of one must not only be physically strong, but also have great strength and tough blow/hits.

Now Rune Migard's King, Tristan the 3rd's proclamation to the large Catholic church's archbishop, in following the bidding of all meanings of faith, wants them to set forth on a war against evil.

Monks are a versatile class that can deal damage in several ways unique to themselves. They are most known for the powerful Guillotine Fist skill, which has uses in MVP, PVP and WoE scenarios. Most builds are damage-dealers, focusing on maximizing damage via skills such as Occult Impaction and their Combo abilities. Specialized Monk builds can be very efficient for both MVP and WoE purposes.

Job Change Guide

See Monk Job Change Guide for detailed information.

Changing into a Monk from an Acolyte requires the player to complete a number of tasks:

  • An item collection test
  • A memory test
  • Either mushroom collecting or marathon running
  • A maze test

After completing these tests, the player will be transformed into a Monk. All of this takes place at the Monk Abbey (prt_monk).

Builds

Basic Leveling / Combo Build

Mostly made for solo leveling fun, this build's aim is ASPD and massive combo skill damage.

AGI and STR is prioritized for higher damage per second, INT is for SP regen and count while DEX is for HIT. Mental Strength is a must for tanking for party situations.

Ifrit Mask Build

  • STR: 1-50 (only for the Acolyte / early Monk leveling stages)
  • AGI: 1+
  • VIT: 50-80
  • INT: 60-90
  • DEX: 40-60
  • LUK: 10-30

This build is centered around the Ifrit Mask headgear, which autocasts Meteor Storm when being attacked. This is used in conjunction with Mental Strength, which allows the Monk to take low damage from many, many monsters at once. With all the different attacks from monsters, the Monk will be able to cast many Meteor Storms at once as a result. High INT is required for more MATK, as well as a high MATK weapon. Loli Ruri carded armor will auto-heal the Monk. Must mob a very high number of monsters at once (8+), preferably monsters with high ASPD as the proc chance is quite low.

Tactics

These are some tricks that can aid players in battle or make the player enjoy being a monk more. The first 3 tricks are seen / heard in-game.

How to Do it:
While doing occult impaction, clicking on any unoccupied cell (preferably next to you or the enemy) right before casting ends. (With good dex, clicking right after the cast begins usually makes it work)
Purpose: Bypass the after-skill delay. so you can do other things quicker (ex/ another occult). May require some practice.
How to Do it:
Use snap on the cell the player is standing on. Then hotkey /doridori and /bangbang (or /bingbing) and press them alternately.
Purpose:
None other than the player's sprite will do awkward actions while spinning.
  • Attack Cancel
How to do it:
While fighting just use Summon Spirit Sphere, and player will stop attacking (normal Melee attack) immediately.
Purpose:
When attacking a monster, it is sometimes hard to stop the attack. Especially if player accidentally KS a monster.
How to do it:
Cast Fury than Mental Strength.
Purpose:
While MvPing as a tank, when Mental Strength times out, player can use Snap immediately without any spheres. Rinse and repeat and go back to the MvP. This trick negates the need for Fly wings or the Teleport skill anymore because this tactic is far more efficient than Teleporting and finding the MvP to tank it again.
How to do it:
Cast Pneuma on Guillotine Fist target's cell (directly on the target).
Purpose:
Disable target's ability to cast Safety Wall on himself.

Using the skill Summon Spirit Sphere, a monk can summon a number of spirit spheres. At most one can have 5 spirits. Each of them can be used for various skils. They will also prevent it's owner's attacks from missing, as each adds 3 damage that won't miss.

The following skills utilize (consume) spirit spheres:

Remember to replenish spirit spheres when they expire. Spheres will remain even after death; however, reloging or disconnects will rob a character of their spheres, so it is needed to summon them again.

Using the quest-gained skill Spiritual Bestowment, a monk can transfer his spirit spheres to another character of the same party (with the exception for Gunslinger class, who can't receive Spheres since they have "Coins" as their Spheres). The spheres will have the same effect on any job apart from Gunslinger who can't receive them. Spheres can also be obtained through the Greatest General card.

Combo

Monks are known for their combo skills; a row of attacks that occur in a sequence.

The general pattern of combos as a Monk is the following: Raging Trifecta Blow -> Raging Quadruple Blow -> Raging Thrust -> Guillotine Fist

After each combo skill, there is a delay period. During this period, the user can trigger the next skill in the sequence. Use the following calculations to find out the delay period: 1.3 - [(AGI*0.004) - (DEX*0.002)] seconds. Make sure the right hotkey is hit at the right time, and the next combo will trigger. For Raging Quadruple Blow and Raging Thrust, as they can't be triggered in any other method aside from a combo (or Root), the user can simply spam the hotkey once the previous skill triggers.

If a monk would like to use Guillotine Fist at the end of a combo, he must be in a Fury condition and have 5 spirit spheres, before starting the combo sequence. While Guillotine usually needs 5 spirits, through the combo it is possible to use even with the 4 left after Raging Thrust. In this style, Guillotine Fist is used without a cast period, removing that weakness of the skill. However, since a small amount of SP is used to trigger the combo skills as well, the damage will be lower than a direct cast.

Tip: when chaining Guillotine Fist in a combo, it is only necessary press the hotkey once. Since it is usually a single-target skill, if it is pressed multiple times, the Guillotine will cancel and nothing will happen. For this reason, it is needed to concentrate and it cannot be spammed like with Raging Quadruple Blow and Raging Thrust. Remember, the delay starts after the Raging Thrust animation is complete. Try pressing the hotkey immediately after seeing the damage from Raging Thrust appear.

Later, as a Champion, there will be many more possible combo sequences.

Equipment

Eden Group Equipments Quests

Main article: Eden Group Equipments Quests

Eden Group Equipment is free and a great place to start for gear to use. The Mace is a good weapon and generally a good choice for a Monk and their future classes' use.

General Equipment Recommendations

Main article: Equipment

The Equipment article lists some general all purpose equipment that is useful through the PVM phase and also for endgame use as well.

Third Class Compatible Equipment

Main article: Sura Equipment

It is recommended to look at the Equipment recommendations for the Third Class job to see what equipment to strive for, rather than to spend a lot of money on a piece of equipment that will not be used in the future as a third class. However, some equipment may have a high level requirement, or are transcendent only.

Weapons

After considering what requirement skills have (some skills can only be used with certain weapon types), the Weapon Search tool within the iRO Wiki DB site is very helpful. Generally, for physical classes (both melee and ranged), something with high ATK is best. For magic classes, something with high MATK is best.

Link to the iRO Wiki DB Weapon Search: http://db.irowiki.org/db/weapon-search/

Guillotine Fist Spec

Combo Spec

  • Gears providing +AGI and +STR are preferred.

Footgear

2418.png Vidar's Boots
4100.png Sohee Card
4378.png Gold Acidus Card
4107.png Verit Card
4160.png Firelock Soldier Card

Armor

4014.png Roda Frog Card
4337.png Porcellio Card
4218.png Succubus Card
  • Compounded on +3 Str/Int enchanted Armor

Garment

2518.png Morpheus's Shawl
4402.png Aliot Card

Accessory

2644.png The Sign
2649.png Morpheus's Bracelet
2648.png Morpheus's Ring

Class Data

Skills

See Acolyte Skills for first class skills.

Skill Description Levels Type
Flee (Skill).png Flee (Skill)
Adds 1~15 Flee. 10 Passive
Fury.png Fury
Increases critical rate of attacks by 10~20, also enables use of Guillotine Fist. 5 Supportive
Guillotine Fist.png Guillotine Fist
Deals a single attack consuming all of the caster's SP to deal massive damage. Requires at least 1 Spirit Spheres. You lose all SP and disables SP Regeneration for 3 seconds. 5 Offensive
Iron Fists.png Iron Fists
Increases damage done with knuckle class weapons by 3~30. 10 Passive
Mental Strength.png Mental Strength
For 30~150 seconds, reduce incoming damage you receive by 90%. You move and attack slower, and cannot use active skills. 5 Supportive
Occult Impaction.png Occult Impaction
Consumes a single spirit sphere to attack a single target (ATK×1~5), damage is higher based on the target's DEF. 5 Offensive
Raging Quadruple Blow.png Raging Quadruple Blow
Deals 4 hits in rapid succession to a single target at ATK×3~5, this skill is only usable in the delay after Raging Trifecta Blow. 5 Offensive
Raging Thrust.png Raging Thrust
Deals up to 6~12× damage to a single target, but is only usable in the delay after Raging Quadruple Blow. 5 Offensive
Raging Trifecta Blow.png Raging Trifecta Blow
Enables regular melee attacks to hit a target three times at ATK×1.2~3.0 instead of once by 30% chance. 10 Passive
Root.png Root
Catch an enemy's sword mid-attack in 0.5~1.3 seconds, locking the Monk and the attacker in place for 10 seconds. 5 Active
Snap.png Snap
Instantly transports the Monk to a targeted cell as long as a direct path to that cell exists. 1 Active
Spiritual Cadence.png Spiritual Cadence
Enables the Monk to regenerate HP and SP at anytime by sitting even if over 50% weight. 5 Passive
Spiritual Sphere Absorption.png Spiritual Sphere Absorption
Allows the Monk to recover SP by absorbing previously summoned spirit spheres. 1 Supportive
Summon Spirit Sphere.png Summon Spirit Sphere
Allows the Monk to summon 1~5 spirit spheres which enable many powerful attacks. 5 Supportive
Throw Spirit Sphere.png Throw Spirit Sphere
Throws 1 spirit sphere at a single target to deals 8~16× damage. 5 Offensive

Quest Skills

Skill Description Levels Type Job Level
Requirement
Quest
Spiritual Bestowment.png Spiritual Bestowment
Transfers one of the Monk's spirit spheres to another party member. 1 Supportive None Spiritual Bestowment Quest
Excruciating Palm.png Excruciating Palm
Hit a single target for 300% damage, all nearby targets are knocked back and may be stunned. 1 Offensive None Excruciating Palm Quest

Soul Link

See Monk Spirit.

Job Bonuses

The Levels in which you receive a certain bonus

Stat\Amount +1 +2 +3 +4 +5 +6 +7 +8
STR 1 2 12 13 26 27 49 50
AGI 5 10 18 23 35 44
VIT 7 20 25 33 41 46
INT 16 38
DEX 4 22 30 43
LUK 15 32 40

ASPD

Equip Attack Speed From Acolyte
Bare Handed 156 0
Shield -5 +2
Mace -3 +2
Rod (One Handed) -20 0
Rod (Two Handed) -18 N/A
Knuckle 0 N/A
ASPD Potions Usable
645.png Concentration
656.png Awakening
657.png Berserk

External Links

kill: A stream, creek, or tributaryMore »