Gunslinger
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| Job Base(s): | Novice | ||||||||||||
| Job Type: | Extended | ||||||||||||
| Changes At: | Einbroch | ||||||||||||
| Number of Skills: | 22 | ||||||||||||
| Total Skill Points: | 133 | ||||||||||||
| Total Quest Skills: | 0 | ||||||||||||
| Job Bonuses | |||||||||||||
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Contents |
Overview
Gunslingers are flashy and confident New Age warriors that rely on a wide array of guns and powerful skills to deal as much damage as possible in a short amount of time to their enemies. Gunslingers are always looking for a chance to show off their talent.
Bored with only target practice in smoggy Einbroch, gunslingers have decided to take up adventuring, like so many from the Rune-Midgarts Kingdom, in order to live a life of excitement and fame.
Unlike traditional classes, Gunslingers do not have a second class to change to (As of yet), but instead are allowed 70 job levels. This can allow for a range of very unique (hybrid and specialized) skill sets in the Gunslinger tree.
Job Change Guide
See Gunslinger Job Change Guide for information.
Renewal Builds
DEX / AGI Pistols
starting stats : 1 , 9 , 1 , 9 , 9 , 1
Base stats at level 99 :
- STR: 1
- AGI: 99 - to increase attack speed and flee rate
- VIT: 1
- INT: 9
- DEX: 99 - to increase damage and accuracy
- LUK: 1
Although revolvers deal a limited amount of damage per shot, they can reach extremely high attack speeds ( ASPD ) . The skill Chain Action gives a revolver weilding gunslinger the chance to attack twice per hit at a 50% chance. This further increases the slinger's number of hits per second. Focusing strongly on AGI, this build relies heavily on Flee as it's main source of defence and equipment to further this, such as using a Whisper Card, is recomended.
- Chain Action: An essential skill for Dex/Agi builds. This skill gives the user a 50% chance to attack twice with each hit.
- Last Stand: This is an optional skill for Dex/Agi builds. It gives the user +100 ATK and +20% ASPD for 15 seconds and consumes 4 coins ( see Coin Flip ) . This skill can greatly compensate for the handguns' lower attack power.
( equipment to increase attack power , attack speed and flee is recomended for this build )
DEX / VIT / INT Desperado ( also including shotgun info )
starting stats : idealy this build would start with 9 vit , 9 int and 9 dex although because a character on iro cannot start with both vit and dex (putting points into one takes from the other) , the starting stats for this build are 1 , 1 , 1 , 9 , 9 , 9 . however, a player can use reset stones to make all stats go back to 1. doing this would allow you to remove the 9 luk from your build.
Base stats at level 99 :
- STR: 1
- AGI: 1
- VIT: 79 - to increase defence and hp
- INT: 52 - to increase sp and sp regen
- DEX: 99 - to increase damage and accuracy
- LUK: 9
This build is very similar in it's play style to a Grand Cross Crusader. The goal, when using this build, is to gather a mob of several monsters at once and kill them together using the Desperado skill. This build relies on VIT as opposed to AGI because Flee is an ineffective way to defend against anything more than 1 or 2 monsters at a time. Having a small amount of INT will help give you the SP needed for all the required skill spamming. Desperado hits the target multiple times so using cards that allow you to inflict status ailments such as Savage Bebe for Stun or Mandragora for Curse can be highly effective.
When killing in extemely mobby maps like orc dungeon , an earth deleter card can let you use desperado without ever running out of SP . Desperado is actualy classed as a melee attack and an earth deleter card makes you regain 10sp for every monster you kill with a melee attack . therefor , if you make sure you kill atleast 5 monsters with each desperado , you will never have to stop and rest for SP .
Being a skill-spamming build with enough int to keep your SP in the black , this build also opens itself up to the use of a shotgun. Sacrifices may have to be made as far as skills are concerned but by including some shotgun skills with your build , you would be giving your gunslinger a second , very different yet very compatable , style of play. The shotgun skill Full Blast , however , is very demanding on your SP. Although having INT in the mid 50's will just about get you by, some players may decide to drop their base DEX a bit in exchange for having more INT; giving a larger SP pool and some more SP regen.
Equipment for this build could include:
- Raydric Card to decrease damage taken from neutral element attacks by 20%
- Cards to increase SP such as Willow and Sohee cards
- Cards to increase HP such as a Pupa card
- anything that increases your attack power
- the fullblast skill can cause the blind status to the user. deviruchi card stops this.
A Ulle's Cap and Odin's Blessing may be useful for their 10% reduction in the SP cost of skills, lowering the cost of Desperado from 50 down to 45.
Lever Action Rifle
starting stats : 1 , 9 , 1 , 9 , 9 , 1
Base stats at level 99 for players who want to use of the Tracking skill :
- this build uses 2x archer skeleton cards
- STR: 1
- AGI: 80 - to increase attack speed and flee rate
- VIT: 1
- INT: 52 - to increase sp and sp regen
- DEX: 99 - to increase damage and accuracy
- LUK: 1
Base stats at level 99 for players who DO NOT want to use the Tracking skill :
- this build uses 2x drosera cards
- STR: 1
- AGI: 90 - to increase attack speed and flee rate
- VIT: 47 - to increase defence and hp
- INT: 9
- DEX: 92 - to increase damage and accuracy
- LUK: 1
Critical hits do 40% more damage than normal hits , which is why some gunslingers may have their eyes on a Lever Action Rifle . This rifle , usable at level 70 and above , increases your Crit by 50 and has 2 card slots . Drosera cards are a popular choice to fill these slots as each drosera card increases your critical rate with ranged attacks by 15 , meaning that if you use 2x drosera cards on your Lever Action Rifle you will already have +80 Crit from your gun alone .
Using a rifle will also allow you to make use of rifle skills , a notable one of which is Wounding Shot . At first glance this skill may appear worthless but on closer inspection it becomes apparent that this skill will actualy be extremely valuable throughout your time as a rifle using gunslinger . The skill's description shows that it deals 200% damage which sounds horrible but , when used with a rifle , actualy deals an extera 100% damage for a total of 300% . Because of this , the skill's damage formula is similar to that of an Archer's Double Strafe and even has the powerful bonus of ignoring a target's defence . Archer Skeleton cards or similar % increasing cards would help to improve your damage with wounding shot . Wounding Shot only uses 15 SP .
More information on rifle using gunslingers :
- Tracking is an extremely powerful skill but , due to it's slow cast time , should only be used on monsters that don't aggro ( attack you on sight before you attack them ) or when in a party where you won't be the one taking hits . Players wanting to improve their Tracking should use 2x archer skeleton cards on their lever action rifle instead of drosera cards . Archer Skeleton cards increase damage with ranged weapons like guns by 10% each . Tracking uses 60 SP .
- It is very easy for a Lever Action gunslinger to get around 100% Crit from equipment alone . because of this , no LUK is needed .
- Critical hits do 40% more damage than normal hits. 1 Crit = 1% chance to do a critical hit . in example: having 60 Crit means that you have a 60% chance of doing a critical hit with each normal attack .
- You may want to consider getting the Last Stand skill as it will substantially increase your attack power and speed . the downside of getting this skill , however , is the huge number of skill points you will have to spend on getting the pre-requisite skills ( the skills that you must first learn before you can learn last stand ) . this skill is entirely optional .
Triple Action Launcher ( out of date )
An awkward build who's role is reliant on actual luck. This build makes use of the skill Triple Action with the Grenade Launcher type guns. This is similar to Monks and Champions using their skill Throw Spirit Sphere but instead it deals three hits with each coin. Benefits of this build is the ability to bypass ammunition restriction (Ex. able to shot silver bullet with launcher which also carrying the holy property to the shot) and dealing 10 rows of massive damage with each that is roughly 2/3 from the skill Trigger Happy Shot (damage can also be further increased by using the skill Last Stand). The drawback is that the DPS (Damage Per Second) is not very stable, as you require actual luck to get coins back with the skill Coin Flip. To make things easier, since the coin flip cast delay is ASPD based, it is wise to use a berserk potion and equip a shield to speed up the process of getting 10 coins back. (The shield can be hotkeyed to quickly de-equip the slow ASPD gun.) NOTE: only through using triple action can bypass the ammunition restriction, if you want to use the skill Gunslinger Mine you MUST switch your ammunition back to grenade type, vise versa to the other guns with their corresponding skills
Equipment
Gunslingers can use five different types of guns in order to attack and defeat their enemies. While any Gunslinger can use any type of gun, only certain skills can be used with each type of gun available. All guns are two-handed, so Gunslingers can't make use of shields unless they remove their weapon. Their selection of weapons is considered to be the worst in the game, having no options for a 1-handed weapon, no 4-slotted weapons, and only a single 3-slotted weapon, which is not usable with their most damaging skills.
Weapons
See the Gun page for more detailed info.
Pistols
Normally the defacto weapon for Gunslingers, the pistol allows for faster attack speed at a cost of lower Hit and Attack. Available pistols include the following:
- Six Shooter[1]
- Six Shooter[2]
- Crimson Bolt[1]
- Crimson Bolt[2]
- Garrison[1]
- Garrison[2]
- Gold Lux
- Wasteland's Outlaw[2]
- Soldier Handgun
Rifles
Rifles are stronger than pistols and can come with a Hit and Crit bonuses. However, they are slower and are limited in the skills they can work with. Available rifles include the following:
- Branch[3]
- Cyclone[1]
- Cyclone[2]
- Dusk[1]
- Long Barrel
- Long Barrel[1]
- Jungle Carbine
- Jungle Carbine[1]
- Lever Action Rifle[2]
- Soldier Rifle
Gatling Guns
In theory, these electro-mechanical weapons are nearly the same in comparison to pistols. But with the right combination of skills, AGI, and DEX, the elusive attack speed of 190 can be reached along with a much higher attack. Available gatling guns include the following:
Shotguns
Shotguns are powerful, pump action weapons that provide splash damage on normal attacks, but at the cost of a very slow attack speed. Available shotguns include the following:
Grenade Launchers
These monsters pack some of the highest base attack in the game, and allow the use of elemental bullets called "spheres". They have the same slow attack speed of shotguns and have only one specialized skill available to them, but they can break armor at close range. Available grenade launchers include the following:
Armor
Gunslingers can only wear armor that states that it can be worn by all, or all except novice. With Battlegrounds, Gunslingers also get exclusive use of the following:
Headgear
Currently, Gunslingers can wear any headgear that is wearable by archer class characters, with the exception of caps, goggles, and binoculars.
Shields
Gunslingers cannot use shields while equipped with guns, but if they wish, they can remove the weapon and wear a guard.
Footwear
Gunslingers can use any footwear equippable by archer class characters. With Battlegrounds, Gunslingers also get exclusive use of the following:
Garments
Gunslingers can use any garment that can be worn by archer characters. With Battlegrounds, Gunslingers also get exclusive use of the following:
Accessories
Gunslingers can use any accessory that can be worn by non-trans characters. With Battlegrounds, Gunslingers also get exclusive use of the following:
Skills
| Skill | Description | Levels | Type | Weapon | ||
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The most basic Gunslinger skill. Increases HIT and ASPD when equipped with a gun. | 10 | Passive | - | ||
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Increases HIT and attack range when using guns. | 10 | Passive | - | ||
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Flips a coin, and upon success, the user will gain a coin. Upon failure, the user loses a coin. | 5 | Supportive | - | ||
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Consumes 4 coins to boost the caster's HIT by 20, as well as DEX and AGI by 4 for one minute. | 1 | Supportive | - | ||
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Consumes 4 coins to increase the caster's ATK by 100, and ASPD by 15% for one minute. | 1 | Supportive | - | ||
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A buff skill that consumes 2 coins. Reduces HIT by 30, damage dealt by long-range attacks by 20% and increases FLEE by 30. Lasts 20 seconds. | 1 | Supportive | - | ||
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Uses 1 Coin to deal 500% damage to Demi Human and Brute enemies. Has a 0.1% chance to inflict Coma status. | 1 | Offensive | - | ||
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Uses 1 coin to shoot an enemy three times, dealing 450% total damage. | 1 | Offensive | - | ||
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Uses 1 coin to launch a Ghost-property attack that does not consume any bullets. | 1 | Offensive | - | ||
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Uses a single coin to Stun an enemy. The closer the enemy, the higher the success rate. | 1 | Supportive | - | ||
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Use up to 5 coins to deal damage to an enemy while reducing the target's DEF stat. | 1 | Supportive | - | ||
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When normally attacking, adds the chance of dealing double damage. | 10 | Passive | Pistols | ||
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Rapidly fires 5 bullets at an enemy. | 10 | Offensive | Pistols | ||
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Sprays a surrounding area full of lead, hitting enemies anywhere from 0 to 10 times. | 10 | Offensive | Pistols | ||
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Greatly boosts ASPD when casted, at the cost of movement speed and Flee. Must be used with a Gatling-type weapon. | 1 | Supportive | Gatling Guns | ||
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Take aim with a Pistol or Rifle on a target to deal significant damage to a target. | 10 | Offensive | Pistols or Rifles | ||
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Aim at an enemy's appendages to reduce their offensive capabilities. | 5 | Supportive | Pistols or Rifles | ||
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Fires a bullet that is capable of piercing defenses while causing the Bleeding status. | 5 | Offensive | Pistols or Rifles | ||
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Fires a blast strong enough to knock back a target 5 cells. | 10 | Offensive | Shotguns | ||
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Sprays a round of 10 bullets at a single target. | 10 | Offensive | Shotguns | ||
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Cover an area with intense fire. Uses 5 bullets. | 10 | Offensive | Shotguns | ||
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Launches a grenade onto the ground that acts like a mine. | 10 | Offensive | Grenade Launchers |
Job Bonuses
The bonus to stats given for each job level are listen in the below table.
| Stat\Amount | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 |
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| STR | 32 | 41 | 50 | 64 | |||||
| AGI | 59 | ||||||||
| VIT | 60 | ||||||||
| INT | 52 | 61 | |||||||
| DEX | 1 | 6 | 11 | 17 | 25 | 36 | 45 | 55 | 62 |
| LUK | 2 | 4 | 12 | 21 | 31 | 51 | 63 |
ASPD
HP (With 1 VIT)
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External Links
| Classes of Ragnarok Online | |
|---|---|
| Novice Class | Novice · High Novice · Super Novice |
| First Class / High First Class |
Swordsman · Thief · Archer · Magician · Merchant · Acolyte |
| Second Class | Knight · Crusader · Assassin · Rogue · Hunter · Bard · Dancer · Wizard · Sage · Blacksmith · Alchemist · Priest · Monk |
| Transcendent Second Class | Lord Knight · Paladin · Assassin Cross · Stalker · Sniper · Minstrel · Gypsy · High Wizard · Scholar · Mastersmith · Biochemist · High Priest · Champion |
| Third Class | Rune Knight · Royal Guard · Guillotine Cross · Shadow Chaser · Ranger · Maestro · Wanderer · Warlock · Sorcerer · Mechanic · Geneticist · Arch Bishop · Sura |
| Expanded Class | TaeKwon Kid · Ninja · Gunslinger |
| Expanded Second Class | TaeKwon Master · Soul Linker · Kagerou · Oboro |
