Assassin Cross
From iRO Wiki
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| Job Base: | Assassin | ||||
| Job Type: | 2-1 Transcendent | ||||
| Changes At: | Juno | ||||
| Number of Skills: | 5 | ||||
| Total Skill Points: | 69 | ||||
| Total Quest Skills: | 2 | ||||
| Job Bonuses | |||||
| STR | AGI | VIT | INT | DEX | LUK |
| +9 | +15 | +3 | +0 | +10 | +8 |
An Assassin Cross is a transcendent version of the Assassin. Equipped with improved cloaking and poison-related skills, they are more like an assassin than the previous Assassin class. They have greater attack power and are able to enter and run around enemy territory quite freely. One of the new skills, Soul Destroyer, gives the player a choice to become ranged, an option unavaible to a normal Assassin. Katars, Daggers, and Swords are the primary weapons they wield.
Contents |
Assassin Cross Job Change Guide
To become a Assassin Cross, you must find a book called 'the Book of Ymir' in 'Sage Castle', Juno. The book will lead you to Valhalla so you can change your job through the Assassin Cross job NPC. Also you must reach at least job level 40 as a transcendent 1st class character.
Assassin Cross Skills
Below are listed the skills that are unique to the Assassin Cross class. For more information about Assassin skills, click here.
| | Advanced Katar Mastery |
| | Create Deadly Poison |
| | Enchant Deadly Poison |
| | Meteor Assault |
| | Soul Destroyer |
Unimplemented Skills
| | Hallucination Walk |
Common Assassin Cross Builds
Pure Sonic Blow
- STR: 110-130
- AGI: 80-100
- VIT: 40-60
- INT: 1-30
- DEX: 50-70
- LUK: 1
This build aims to achieve the highest Sonic Blow damage and not miss on any character as much as possible since this solely depends on hit-dependent skills for kills. The player can either get INT, to help kill using Soul Breaker and Meteor Assault while leveling or PvPing, or AGI, to boost ASPD while leveling melee and have the option of spamming Grimtooth.
Primary Skills : Sonic Blow Complementary Skills : Soul Destroyer, Meteor Assault or Grimtooth
Soul Destroyer
- STR: 90-100+
- AGI: 1-10
- VIT: 40-50
- INT: 100-110+
- DEX: 50-70
- LUK: 1
This build deals the highest ranged damage at the cheapest cost - SP although has a 2.8 second cast-delay (can be reduced by Magic Strings). INT does not need to be 99 because there is no bonus damage for multiples of INT in Soul Destroyer's case, INT value will only mean as SP regen bonus at multiples of 6 to you in this particular build. Getting more STR than 99 INT is better since it will increase both damages for Soul Destroyer and Sonic Blow.
Primary Skills : Soul Destroyer, Sonic Blow Complementary Skills : Meteor Assault
Critical
- STR: 90-110
- AGI: 70-85+
- VIT: 1-50^
- INT: 1-6^^
- DEX: 20-40
- LUK: 40-60
VIT will depend on what the purpose is of the Assassin Cross. Primarily PvM and MvP Assassin Crosses can devote more stat points to STR/AGI and do not require as much VIT. Primarily PvP and WoE Assassin Crosses need more VIT to survive effectively.
Unless the Assassin Cross is some sort of hybrid (which is not advisable as a CritSinx), there is very rarely room for getting int at all. Some players may get 6 INT total for the regeneration bonus.
This build aims to do what Critical Assassins of the pre-Ice Pick times did better then anyone else: bypass defense. Stats can be re-arranged for this build to specialize in any situation, or become a Jack-of-all-Trades and do pretty well in a few or even all of them. With the correct critical cards (Soldier Skeleton and the various racial +10% crit damage/+7 crit to race), 80% critical rate is easily achievable on all but the highest of critical shielded monsters. With higher agility and at least Righthand Mastery maxed, the Critical SinX can also compete rather well with Dagger SinXs on emperiums.
Critical SinXs can fall into two categories, depending on their LUK/DEX. Natural Critical SinXs will generally have more LUK/DEX so that they can hit monsters better and substitute +Critical cards for Race/Element/Size percentage damage cards. Equipment Critical SinXs will have less LUK/DEX so that they can raise their Damage output through more STR/AGI.
Leveling is relatively easy, although tedious, up to Base level 80. Crits and Grimtooth will allow the player access to nearly everywhere a normal Critical Sin would level, such as Niffleheim Field 2 and Magma Dungeon. Past 80, the player can get involved with newer, more effective maps such as Abyss Lake and Juperos. However, most critical Assassin Crosses, find they can level decently well in places accessed by Dagger built assassins, such as Turtle Island and Juperos level 2.
Upon reaching Base level 90, the player will have access to Biolabs 3, which is generally regarded as a good place to level. Assassin Crosses have several choices here. Some Assassin Crosses choose to level with Grimtooth, which usually requires an Earth endow, a quadruple Ancient Jur, and a goodly amount of SP items. Others may choose to level with Sonic Blow, which can work both with a Soul Linker's buff or without, but nearly always requires Enchant Deadly Poison. In the absence of a Peco character, SinXs may also make good pullers for large parties.
Dual Dagger
- STR: 100-130
- AGI: 80-100
- VIT: 40-60
- INT: 1-12
- DEX: 50-60
- LUK: 1
This build aims good play in the leveling department. It has been reputed that this build is among the fastest to level up especially when equipped with the Ice pick. The player can either get INT, to boost damage of and use Soul Destroyer from time to time, DEX to improve accuracy, or even LUK along with a crit-carded Jur to aid against high flee-high def enemies.
Primary Skills : Sonic Blow, Grimtooth Complementary Skills : Meteor Assault, Soul Destroyer
Hybrid Hit-Lock
- STR: 80-100
- AGI: 80-100
- VIT: 40-60
- INT: 1-12
- DEX: 40-60
- LUK: 1
This build is more effective for an Assassin Cross than a normal Assassin because the card slot given up to put a Sidewinder Card is balanced by the increase in attack given by Advanced Katar Mastery. This build utilizes the ability to Double Attack with katars to deal fast and crushing damage. It aims to lock down enemies using normal attacks instead of criticals. It focuses on ASPD more than damage, pumping both AGI and DEX to achieve hit-lock.
Primary Skills : Sonic Blow, Grimtooth Complementary Skills : Meteor Assault, Soul Destroyer
Job Bonus
| Stat\Amount | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 | +11 | +12 | +13 | +14 | +15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| STR | 2 | 7 | 12 | 21 | 29 | 38 | 50 | 54 | 66 | ||||||
| AGI | 3 | 4 | 5 | 15 | 20 | 24 | 25 | 31 | 32 | 33 | 42 | 46 | 51 | 56 | 62 |
| VIT | 9 | 47 | 69 | ||||||||||||
| INT | |||||||||||||||
| DEX | 10 | 23 | 37 | 39 | 43 | 53 | 57 | 61 | 64 | 70 | |||||
| LUK | 3 | 8 | 16 | 18 | 26 | 34 | 48 | 65 |
In-depth Information
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See also
External links
Categories: Assassin Cross | Classes | Assassin | Stub







