Swordman

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Swordman
Image:Swordman.png
Job Base: Novice
Job Type: First
Changes At: Izlude
Number of Skills: 10
Total Skill Points: 70
Total Quest Skills: 3
Job Bonuses
STRAGIVITINTDEXLUK
+7 +2 +4 +0 +3 +2


Swordmen are honest and as stubborn as the strong waves of the ocean. With strong physical attacks, defense, and a sense of command, a Swordman can become a headstrong leader to others. Swordmen continuously train to gain more skill and strength.

After reading King Tristan 3rd's official notice recruiting adventurers, swordmen join with the hope of becoming ever stronger. Equipped with strong armor and weapons, the brave swordman joins the world of adventure.

Contents

Swordman Data

Base Classes

Skills

See Knight Skills or Crusader Skills for second class skills.

Regular

Image:Bash.png Bash
Image:Endure.png Endure
Image:Increase HP Recovery.png Increase HP Recovery
Image:Magnum Break.png Magnum Break
Image:Provoke.png Provoke
Image:Sword Mastery.png Sword Mastery
Image:Two-Handed Sword Mastery.png Two-Handed Sword Mastery

Quest

Image:Berserk.png Berserk
Image:Fatal Blow.png Fatal Blow
Image:HP Recovery While Moving.png HP Recovery While Moving

Soullinked

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Unimplemented

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Job Bonus

The bonus to stats given for each job level are listen in the below table.

Job Bonus
Stat\Amount+1+2+3+4+5+6+7
STR 2143340474950
AGI 3046     
VIT 6183842   
INT        
DEX 102236    
LUK 2644     

ASPD


Jobchange guide

The Swordman job change quest is straightforward. Just walk through three maps while avoiding pitfalls. Misjudging the alignment of cells and walking off the path will cause you to fall into a pit filled with aggressive fabres, chonchons, and various weak monsters. To get out of the pit, you must find the portal which is in the northeast corner.

Requirements

  • Reach job level 10 as a Novice.
  • Directions to the Swordmen Academy:
    • In Izlude, enter the building on the west side of town. Talk to the NPC in the center, then the guard to the west. This guard will transfer you to a new room. Talk to the guard here to initiate the test.

Descriptions of Test Maps

  • First Map: A simple map. Just walk to the other side.
  • Second Map: This map involves two parallel bridges. Take your time and be careful not to fall off. Remember: You don't have to hold the mouse button down to walk.
  • Third Map: Similar to the first map except for the upper and lower levels. The lower level has a darker color than the upper level. Take your time and click carefully to get to the lower level.

After exiting the test maps, speak to the large Swordman in the main room to become a Swordman. Go to the southeast corner of the same room to talk to a black-haired man for a free base level. Return to him after getting Bash Lv. 1 for another free base level.

Stats

Builds

See Knight Builds or Crusader Builds for build strategies.

Equipment Used

Swordmen can use many weapons in RO, but only a few of them are suggested for use. The equipment and weapons will change once the Swordman has become a Knight or Crusader.

  • One Handed Swords: i.e. Blade, Ring Pommel Saber, Saber. These are a good choice for a Swordmen, since Sword Mastery affects these weapons. However, their ASPD is lower than that of a dagger, but do more damage on medium sized monsters. (The ASPD increases to that of a dagger after becoming a Knight or Crusader, however.)
  • Daggers: i.e. Main gauche, Stiletto, Gladius, Ice Pick. Also a good choice of weapon since Sword Mastery also applies to daggers. ASPD of daggers is higher as a Swordman, but do less damage on medium and large monsters compared to a one handed sword. Daggers do 100% to small monsters though, which is useful against Metalings.
  • Two Handed Swords: i.e. Katana, Bastard sword, Two Handed Sword. These are not the best choice for a beginning Swordman since the ASPD is lower and a shield cannot be worn with one equipped. These are excellent weapons for Knights, though.
  • Spears: i.e. Pike, Trident. Swordman rarely use these unless to take advantage of their range to attack Greatest Generals from afar. However, one handed spears are great for Knights, while two handed spears are best for Spear Quicken Crusaders. Two handed spears can also be used on Knights to get high damage without the aid of a high level Provoke, but shields cannot be worn simutaneously.
  • Anything else: i.e. Maces, Axes. Stay away from these. They will have very low ASPD and damage output.

Tips and tricks

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Alternative names

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External links

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