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Rebel

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Rebel
Rebel.png
Job Base(s): Gunslinger
Job Type: Extended 2nd Class
Race: Human
Changes At: Einbroch
Number of Skills: 20
Total Skill Points: 89
Total Quest Skills: 0
Job Bonuses
STR AGI VIT INT DEX LUK
+3 +6 +6 +8 +8 +5

Overview

Pros:

  • Multiple powerful skills which do upwards of 3000-5600% damage with additional effects.
  • Much easier to gain coin buff via Rich's Coin.
  • Lots of AoE based attacks and secondary effects.
  • Great in parties due to extremely high damage output via Dragon Tail, God's Hammer, Howling Mine, and Fire Rain
  • More versatile with addition of new bullets: Fire/Earth/Wind/Water varieties + Armor-piercing.

Cons:

  • None of the skills benefit from the range increase provided by the Gunslinger skill Snake Eyes.
  • Crimson Marker can be triggered as far as 21 × 21 range from the caster (all of the screen), but the actual range of Crimson Marker is only 10. This puts you in a vulnerable position in the instance where you want to use more powerful skills.
  • Expensive catalyst materials for many of the stronger skills. Dragon Tail Missiles as an example cost 1500 (pre-discount) and weigh 10 each. Skills that use these materials should be used sparingly due to lack of weight limit and cost of use.
  • Revolvers did not see a lot of love with their new skills. Fallen Angel is just the same Desperado only with a ground targeted gap closer cast before it. Fire Dance is a smaller and weaker form of Desperado that uses half the bullets and has a smaller AoE.

Story

Gunslinger decided he needed more ways to use lots of bullets. So he became a Rebel, but calls himself a Rebellion because he no good with words.

Job Change Guide

See Rebel Job Change Guide for detailed information.

Builds

We need no auto attacks; Bullet Spamzerker!

  • STR: 1-30 (for weight capacity)
  • AGI: 1+
  • VIT: 50+ (For more HP)
  • INT: 99+ (for more SP/SP regen)
  • DEX: 100-120 (for damage)
  • LUK: 33+ (for cheaper damage when Dex gets too expensive)

All damage all the time. You want access to a powerful AoE, a powerful cheap AoE, a powerful Single Target ability, and a cheap AoE. Snake Eyes doesn't work with Rebellion skills, so expect to be close in combat at all times.

Primary skills:

  • Rich's Coin Costs 1 skill point, and significantly decreases the amount of time you have to spend spamming Coin Flip
  • God's Hammer Highest damage skill in the Rebellion arsenal, but uses up all your coins in order to cast.
  • Quick Draw Shot Only use this when wearing a Revolver, so that you can use the natural Chain Action proc instead of having to invest (waste) points in Eternal Chain. Good for dealing a lot of damage to enemies that are not necessarily grouped together.
  • Howling Mine Great mob-clear AoE skill. Attach it to a few enemies that are grouped near each other, than light it off with Flicker to watch them all blow each other up!
  • Dragon Tail Preferably used on only a single target at a time. So only use when there's a single Crimson Marker in place. Big numbers!
  • Fire Rain Another good AoE mob clearing skill. Because screw groups of mobs.
  • Flicker For fireworks via Howling Mine.
  • Round Trip Great skill for leveling. Has a large AoE around the user.

ASPD Build

  • STR: 1-30 (for weight capacity)
  • AGI: 90-120 (depending on your gear and how much you're willing to spend on consumables)
  • VIT: 50+ (For more HP)
  • INT: 50+ (For more SP/SP regen)
  • DEX: 100-120 (For more damage)
  • LUK: 33+ (For cheaper atk when Dex is too expensive)

With Hit Barrel, Rebels can easily reach max ASPD. With the use of Eternal Chain and Chain Action, the player can hitlock monsters to prevent them from reaching getting in range.

Bring a Revolver, a Gatling Gun, a Grenade Launcher, and a Rifle. You're going to need them. Also bullets, lots and lots of bullets (and the special ammo, too).

Equipment

Rebellion use the same types of weapons as Gunslingers, including; Revolvers, Rifles, Gatling Guns, Shotguns and Grenade Launchers. Additionally, some of their skills require the usage of secondary catalysts, including:

  • Full Metal Jacket Bullet (Mass Spiral, aka Absolute Penetration)
  • Projectile Mine (Howling Mine, aka Call of Destruction)
  • Dragon Tail Missile (Dragon Tail, aka Tail of the Clutches)
  • Special Alloy Trap (Bound Trap, aka Shadow Hell)

Class Data

Skills

Skill Description Levels Type Weapon
Rich's Coin.png Rich's Coin
Consume 100 zeny to generate 10 coins at a 50% chance. Coin Flip no longer fails. 1 Active
Flicker.png Flicker
Activate all Howling Mines and Bind Traps on screen. 1 Active
Fallen Angel.png Fallen Angel
Jump to target location and activate Desperado. 5 Offensive Pistol
Fire Dance.png Fire Dance
Deal damage to all enemies in 5 × 5 around caster. 5 Offensive Pistol
Hit Barrel.png Hit Barrel
Consume all coins to increase ASPD and ATK while decreasing flee. 5 Supportive
Shattering Storm.png Shattering Storm
Shoot target and 5 × 5 around target to destroy random equipment. 5 Offensive Shotgun
Vanishing Buster.png Vanishing Buster
Shoot target and 5 × 5 around target to remove up to 12 random buffs or debuffs. 5 Offensive Shotgun
Slug Shot.png Slug Shot
Shoot target and force them to sit (PvM = stuns). Accuracy is lessened by increased range 5 Offensive Shotgun
Mass Spiral.png Mass Spiral
Fires special bullet to deal more damage based on targets defense. 5 Offensive Rifle
Anti-Material Blast.png Anti-Material Blast
Damage target and reduce neutral resistance by up to 50% for 20 seconds. 5 Offensive Rifle
God's Hammer.png God's Hammer
Drop the God's Hammer on a ground targetted area (dmg + stun), required Crimson Marked target. 5 Offensive Rifle
Eternal Chain.png Eternal Chain
Consume one coin to receive buff that provides Chain Action to all weapon types for the caster. 10 Supportive
Quick Draw Shot.png Quick Draw Shot
Shoot all targets on screen affected by Crimson Mark, cast after Chain Action proc. 1 Offensive
Howling Mine.png Howling Mine
Attach sticky bomb to a target that when activated with Flicker, blows up in an AoE around the target. 5 Offensive Grenade launcher
Dragon Tail.png Dragon Tail
Fire missiles at all Crimson Marked targets on screen, splitting damage amongst them. 5 Offensive Grenade launcher
Fire Rain.png Fire Rain
Fire bullets at a 3 × 10 cone in front of caster. 5 Offensive Gatling gun
Round Trip.png Round Trip
Damage and knockback all targets in an area around the caster. 5 Offensive Gatling gun
Crimson Marker.png Crimson Marker
Mark a target for 30 seconds that reduces movement speed, tracks the enemy on the minimap. 3 targets max. 1 Active
Platinum Altar.png Platinum Altar
Requires silver or purifying bullets.
Consume all coins to Increase ATK. Reduces damage from Undead.
5 Supportive
Binding Trap.png Binding Trap
Ground area trap that slows enemies in AoE. Flicker consumes the trap to deal damage to affected enemies. Max of 1 trap at a time. 5 Active

Job Bonuses

Stat\Amount +1 +2 +3 +4 +5 +6 +7 +8
STR 25 35 50
AGI 9 16 27 40 51 57
VIT 6 13 19 23 31 44
INT 4 8 14 18 26 34 45 54
DEX 2 7 17 24 33 38 43 55
LUK 10 20 30 41 52

ASPD

Equip Attack Speed From Gunslinger
Bare Handed ? ?
Shield N/A N/A
Pistol +4 −1
Rifle -5 0
Shotgun -38 +2
Gatling Gun 0 0
Grenade Launcher -47 +3
ASPD Potions Usable
645.png Concentration
656.png Awakening
657.png Berserk