iRO Wiki relies on users like you to exist. Donate today!

Sniper

From iRO Wiki
Jump to: navigation, search


Sniper
Sniper.png
Job Base(s): Hunter
Job Type: 2-1 Transcendent
Changes At: Juno
Number of Skills: 4
Total Skill Points: 112
Total Quest Skills: 1
Job Bonuses
STR AGI VIT INT DEX LUK
+4 +11 +3 +5 +14 +8

Overview

SNIPE.PNG

One shot, one kill! There is no better way to describe the Sniper. They specialize in precise and powerful ranged attacks. The Sniper is the master of the Bow. In a Sniper’s hands, the bow is a deadly instrument capable of dealing massive damage and carnage. They gained a new skill called Falcon Assault with the help of his lifelong friend, the falcon. When friendship strengthens, so does their power. They also have skills that amplify their bow mastery, as well as piercing arrow skills.





Job Change Guide

Sniper classchange 0.gif
To become a Sniper, you must find a book called 'the Book of Ymir' in 'Sage Castle', Juno. The book will lead you to Valhalla so you can change your job through the Sniper Job NPC. Also you must reach at least Job Level 40 as a Transcendent 1st class character. Reaching Job Level 50 first is strongly recommended, as the player will never be able to recover the extra job levels / skill points after the job change.



Trans classchange 1.gif Trans classchange 2.gif
1. 'Sage Castle' is located at 11 o'clock direction (yuno 88,320) in Juno. 2. 'Book of Ymir' is located inside a room behind an NPC called 'Metheus Sylphe' (yuno_in02 88,164).
Trans classchange 3.gif Sniper classchange 4.gif
3. 'Book of Ymir' (yuno_in02 94,206) will teleport you to Valhalla. 4. Find and talk to the Job NPC suited to your 2nd class.


Builds

See Ranger Builds for build strategies to work towards. See Hunter Builds for leveling strategies for just the Sniper leveling stages. Leveling a Sniper is similar to a regular pre-trans Hunter, but with a few new skill additions.

New Skills Overview:

Equipment

Eden Group Equipments Quests

Main article: Eden Group Equipments Quests

Most transcendent characters will have already completed some Eden Equipment quests already and can reuse the equipment. If the character has not done the quest yet, they can do it as a transcendent character as well. The Bow is a good weapon and generally a good choice for a Hunter and their future classes' use.

General Equipment Recommendations

Main article: Equipment

The Equipment article lists some general all purpose equipment that is useful through the PVM phase and also for endgame use as well.

Third Class Compatible Equipment

Main article: Ranger Equipment

It is recommended to look at the Equipment recommendations for the Third Class job to see what equipment to strive for, rather than to spend a lot of money on a piece of equipment that will not be used in the future as a third class. However, some equipment may have a high level requirement, or are transcendent only.

Weapons

After considering what requirement skills have (some skills can only be used with certain weapon types), the Weapon Search tool within the iRO Wiki DB site is very helpful. Generally, for physical classes (both melee and ranged), something with high ATK is best. For magic classes, something with high MATK is best.

Link to the iRO Wiki DB Weapon Search: http://db.irowiki.org/db/weapon-search/


1726.png Hunter Bow [1]
1774.png Hunting Arrow

This item is pretty much mandatory for maximum DPS. A slotted hunter bow is preferred for carding option, but a cheap store-bought one will work just fine. Hunting Arrows can only be purchased and made into quivers in the town of Mora. This town is only available to level 100s, so players will either need to get a warp port there from someone with the save point, or purchase the arrows off an in town merchant vendor.

Card Options:

4094.png Archer Skeleton Card
4086.png Soldier Skeleton Card

Headgear

5208.png Rideword Hat [1]
5123.png Ulle's Cap [1]

Armor

2367.png Sniping Suit [1]

For ultimate FLEE boost:

2399.png Dragon Vest [1]
2553.png Dragon Manteau [1]

carded with:

4102.png Whisper Card
4401.png Alicel Card

Poor man's FLEE boost:

2523.png Undershirt [1]
2371.png Pantie [1]

Garment

2553.png Dragon Manteau [1]
2523.png Undershirt [1]

Carded with:

4102.png Whisper Card
4178.png Dragon Tail Card

Footgear

2423.png Variant Shoes
2434.png Black Leather Boots [1]

Accessories

2790.png Bradium Brooch [1]
2626.png Rosary [1]

Carded with: |

4091.png Kobold Card

|

4064.png Zerom Card

Other

Extra Carding Option Specifically for Archer Class:

4178.png Dragon Tail Card
4199.png Merman Card
4234.png Anolian Card
4252.png Alligator Card
4297.png Cruiser Card

This combination, albeit excessive, offers a set of bonuses for the archer classes:

  • Agi +5
  • Dex +3
  • Perfect Hit +20
  • Increases damage with ranged attacks by 20%.
  • Adds a 1% chance of inflicting [Coma] on [Brute] race targets when doing a physical attack.
  • Increases the experience given from [Brute] race monsters by 5%.

Class Data

Skills

For more information about Hunter skills, click Here

Skill Description Levels Type
Falcon Eyes.png Falcon Eyes
Increases all stats by 5 regardless of skill level. Also increases ATK, Hit, and Crit for the skill's duration. 10 Supportive
Falcon Assault.png Falcon Assault
Deal a single defense ignoring attack to a target based on casters Dex and Int. 5 Offensive
Focused Arrow Strike.png Focused Arrow Strike
Deal up to 450% damage to all targets in a 12x3 area. Has very long cast time 5 Offensive
Wind Walker.png Wind Walker
Increase the entire party's move speed and flee for the skills duration. 10 Supportive

Job Bonuses

Stat\Amount +1 +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 +12 +13 +14
STR 8 24 45 61
AGI 2 6 10 11 21 28 33 38 43 48 58
VIT 12 32 55
INT 5 20 42 54 65
DEX 1 3 4 16 17 22 26 30 35 40 46 51 60 69
LUK 14 25 32 36 50 57 62 70

ASPD

ASPD values do not change after transcending. See Hunter (ASPD).

See Also

External Links