From iRO Wiki
| Soul Linker
|
|
| Job Base: | TaeKwon Kid
|
| Job Type: | Extended
|
| Changes At: | Morroc
|
| Number of Skills: | 27
|
| Total Skill Points: | 143
|
| Total Quest Skills: | 0
|
| Job Bonuses
|
| STR | AGI | VIT | INT | DEX | LUK
|
| +0 | +0 | +6 | +12 | +12 | +0
|
Overview
Soul Linkers give up the ways of the TaeKwon Do in order to develop and refine their spiritual powers. Calling upon the power of the ancestors, they can use various Spirit Link skills to enhance the ability of other players as well as use fancy looking offensive and defensive magic.
Soul Linkers, despite their base being a melee class, are magic casters. Compared to Wizards and Sages, their spells are severly limited on what they can be used on, however, thanks to Mild Wind they can use powerful Holy, Ghost, and Shadow magic attacks, something that Wizards & Sages don't have. Depending on their skill build they must sacrifice something in one aspect or the other of the game, limiting them to only two choices out of PvM or PvP & WoE options. A similarity of Linkers compared to Sages is that both of them can go melee.
They have relatively low HP, but better SP than average. Despite the high SP pool, their spells cost a lot of SP, so INT is often a high priority. On the other hand, many skills do not have extensive cast times (usually at higher levels), resulting in a lower need of DEX compared to other magic-using classes. With some VIT and their defensive magic, coupled with TaeKwon Kid's Tumbling, they can be quite good tankers.
A unique thing about Soul Linkers is that they are naturally immune to Dispell.
Jobchange Guide
- Find the tavern at 10 o'clock in Morroc (morocc 55,259).
- Speak with the "Kid" inside the tavern. She will ask you to bring her some items:
- After you give her the items, she tell you the end of her story. Then, speak with her again, and she will guide the player into their own mind. Speak with each of the NPCs (Monk Spirit, Alchemist Spirit, and Sage Spirit).
- Then, speak with the Kid again.
- The player will be promoted to Soul Linker after embracing the requests of the spirits.
Builds
PvM Battle
This build is a unique build that uses a Linker's ability to equip daggers, and battle with it. Usually they use carded Gladius[3], or a Dagger of Counter, as well as using Mild Wind to maximize their damage. The stat distribution shown above can be adjusted as you wish, you can go less STR but more AGI (hence having higher Aspd but lower damage) or more STR but less AGI (hence lower Aspd but having higher damage). The INT and DEX are slightly depends on your money. Usually those who can't afford a Dagger of Counter (which may be expensive in some servers) needs more DEX as they tends to use a carded Gladius[3] instead, and thus requires more DEX to gain more HIT so they can hit monsters, however this comes at the sacrifice of having less INT (which means you depends on Kaina for SP even more). If you can afford to buy a Dagger of Counter, you can go less DEX as Crits ignores your Hit and the opponent's Flee anyway, and you can go with higher INT (which means more SP to buff people and yourself, as well as for Kaahi). You also can get more VIT, by sacrificing a few DEX. The odd amount of INT & DEX are because Linkers get +12 DEX and INT Job Bonus (thus having Base INT & DEX that ends with 8 will rounds it up), and the above stats takes only Job Bonus into account.
As for Skills, you can mix Spirit skills with Ka- skills, and maybe a bit of points on a few non-damaging Es- skills like Eske or Eswoo. Or you can go full Spirit skills or full Ka- skills.
Kaina maxed is good, to boost your SP, since a Battle Linker tends to have a quite low SP pool, and therefore would have problems with constant usage of Kaahi and Mild Wind. Also, there might be times when you have to go support your friend instead of dealing damage - the SP boost from Kaina helps in this case.
MvP / PvM Esma Dex Bolter
This build is obvious for linker to deal the highest damage using Esma combing with Mild Wind within the shortest time. As shown, this setting allows the linker to be the primary damage dealer within the party. Due to this reason no Agi and Vit are needed as they would not tank anything but only standing behind the tanker quickly casting Esma over and over to help get things going. For the 9 Str is merely for increasing weight purpose to carry whatever items is needed to be carried with you.
Because this build will pushes Esma casting time to the shortest, thus the sp consumption would be relatively large in time wise. To overcome this shortage it is the best to have the skill Kaina to increase maximum sp and cut Es-type skill cost with also having a priest to cast Magnificat within the party, or using sp related equipments (Ex. Morpheus's Shawl), cards (Ex. Sohee Card) and potions (Ex. Blue Potion) to endure longer from prolong casting.
PvM Esma Vit Bolter
Mainly the same as the Dex Bolter type, but they can tank big monsters with heavy skills and completely heal with normal hits after. They don't need high Dex, because Esma Base-casttime is pretty low anyways.
PvM Esma Hybrid Bolter
This is a mix of Dex Bolter and Vit Bolter combining fast casting and tanking middle level skills.
PvM Esma Agi Bolter
This build is an extraordinary one. They level - like the other bolters - with Esma only. But instead of getting hit and automatically get healed by Kaahi, they dodge 95% of normal attacks and don't "waste" SP. They got both disadvantages of Vit- and Dex Bolter (slow cast, low HP), but - depends on your level spot - got alot less problems with SP regeneration.
Agi Bolters usually skill Kaupe, because they can dodge the 5% hit (non-dodge), too.
WoE Support
This build focuses on WoE with Ka and Spirit Link Skills. They get only a few to none Es skills, as those are usable in PvM only. Their most important spells are Kaite, Kaupe for support and Bard and Dancer Spirits and Soul Linker Spirit for buffs. The rest are chosen from the remaining Ka spells and arguably some of the spirit buffs that include Assassin Spirit, Rogue Spirit and Wizard Spirit. Their leveling methods are either leeching or supporting parties with Kaupe, Eska/Eske and the Spirit Skills.
WoE Support (Vit Type)
(Stats including Bonus)
This build is just like the normal WoE Support Soul Linker, but this one doesn't have to fear the battlefield. During field battle, this SL fights with Swordbreaker/Mailbreaker and Blast/Envenom Clip.
Ka-melee-type
This build uses it's Ka skills to maximize melee prowess. Since only 38 skillpoints must be used to max out all the Ka skills, the rest can go towards Es skills or spirits. The stat layout given is deliberatly very basic, leaving a lot of space for personal preference and experimentation.
Spirit-melee-type
This build is different from it's Ka counterpart in that it uses spirit skills to buff it's friends while fighting alongside them. A few skillpoints must be invested in Ka skills (Particularly, a few levels in Kaahi) to compensate for the soul linker's weak defense. Exact spirit skills taken depend on your own party preference. Again, you'll have plenty of statpoints left over after you hit these minimum stats to distribute any way you like and experiment.
Equipment
Headgear
Soul Linkers are limited to headgears usable by all classes except novice and Mage-class headgears. However, some headgears have an extra bonus for Taekwon class (which includes Soul Linkers):
- +1 Agi, +3% HP regen.
- +2 Dex, 10% chance to inflict stun with a melee attack, +2 ATK per upgrade.
- +5 crit, +2 Luk.
- +2 Perfect dodge, +1 Luk.
- +1 Int, +3% SP regen.
But if you cannot afford the above headgears, there are Apple O' Archer, and the much cheaper Wizard Hat.
- +100 MaxSP. Cheaper, easy-to-get headgear that is suitable for those who cannot afford expensive fancy headgears.
Footgear
Soul Linkers can wear Sandals (and Sandals[1]), Shoes (and Shoes[1]), and all footgears usable by "all classes except novice" and High Fashion Sandals[1].
Armor
Soul Linkers are limited to "all classes except novice" armors and Mage-class armors.
Garment
Soul Linkers can wear Hood (and Hood[1]), Muffler (and Muffler[1]), as well as garments usable by "all classes except novice" and Mage-class garments.
Shield
- DEF+3.
- DEF+3, MDEF+2, INT+1.
- DEF+3, MDEF+5, -20% damage from Fire, Water, Shadow, Undead elements.
- DEF+3, -5% damage from Large size.
Accessory
Soul Linkers can equip various accessory, such as Clip, Nile Rose, or the "Level 90+" accessory such as slotted Glove, Ring or Rosary. However, the easiest option is Clip [1]. If you have the money, you can use Librarian Glove[1] instead, which, to Linkers, is essentially a Clip[1] with better SP addition.
Weapon
Soul Linkers can fight unarmed, keeping the bonuses from the Sprint skill, or use Daggers and Rods.
Usually, rods are to be used for Esma or supportive playstyles. Most daggers are only better than fists when they're carded, especially against large enemies.
- ATK+140, Crit+90. Provides better damage output compared to fighting unarmed, especially if the opponent has high defense.
Class Data
Skills
| Skill | Description | Levels | Type
|
|
| Force a monster into a status similar to Monk's Mental Strength, in which Movement and Attack Speed is reduced, but Defense and Magic Defense will be temporarily enhanced. | 3
| Offensive
|
|
| Increase targeted monster's ATK 4x, but reduce its DEF by half. Following the casting of this skill Esma can be used for the next 3 secs. | 3
| Offensive
|
|
| This is a very strong bolt type spell that can change element of its attack depending on Mild Wind. This skill can only be used within 3 seconds of casting any of the Spirit Link Spells, or after having cast Estin, Estun or Eske. | 10
| Offensive
|
|
| Push back a targeted monster 2 cells away. Only Small sized monsters are damaged by this skill, which takes the elemental property of the Mild Wind skill if it is cast. At skill level 7, after casting Estin there will be a 3 second interval that will allow the casting of the skill Esma. | 7
| Offensive
|
|
| Stun a monster by chance for 2 seconds. Only Medium sized monsters are damaged by this skill, which takes the elemental property of the Mild Wind skill if it is cast. At skill level 7, after casting Estun there will be a 3 second interval that will allow the casting of the skill Esma. | 7
| Offensive
|
|
| Temporarily shrink a monster to reduce its Movement Speed. Boss monsters will only be shrunk for 1/5th of the normal skill duration. If this skill is cast on a monster that is already shrunken, the caster will be inflicted by the Stun status and the targeted monster will recover from Shrunken status more quickly. | 7
| Offensive
|
|
| Consume a certain amount of SP to restore HP each time an enemy uses a normal attack. Kaahi heals regardless of whether or not the attack hits. | 7
| Active
|
|
| Increase Max SP and enhance the efficiency of the Happy Break skill. At Base Level 70, this skill reduces the SP consumption of the Estin, Estun and Esma skills by 3% in proportion to the skill level of Kaina. At Base Level 80, this SP consumption is reduced by 5% and at Level 90, it is reduced by 7% (for a total of 49% reduction). | 7
| Passive
|
|
| Reflect most magic spells back at the original caster. Reflected Healing spells will not heal the original caster. The magic spells of monsters above level 80 or boss monsters cannot be reflected, although this skill has a 100% chance of reflecting spells from other players regardless of level. Does not stack with High Priest's Assumptio or Crusader's Sacrifice, but works with Kyrie Eleison and Kaupe. | 7
| Active
|
|
| Instantly revive a fallen character that will be in Kyrie Eleison status for 3 Seconds upon revival. This revival status lasts for 30 minutes and is canceled after the target gets resurrected. This skill is disabled during WoE (Guild War). Cast Time is not affected by DEX. | 7
| Active
|
|
| Kaupe status enables the chance of dodging any physical attack or magical attack from an enemy and lasts until the 10 minute duration elapses or until character successfully dodges an attack. | 3
| Active
|
|
| Imbues High First Classes with the Spirit of the 1st Transcendent, giving them special powerfull buffs that last until the Spirit buff runs out. | 5
| Active
|
|
| Imbues Alchemists with Spirit State: Increase effectiveness of Aid Potion by blvl%. Enables use of Aid Berserk Potion. Enables use of Spiritual Potion Creation. | 5
| Active
|
|
| Imbues Assassins with Spirit State: Doubles Sonic Blow damage outside WoE. Multiples Sonic Blow damage by 1.25x in WoE. | 5
| Active
|
|
| Imbues any Bard or Dancer with Spirit State: Performance skills affect the user. Allows use of opposite class's linked performance skill if level 10 of own's skill is learned. Eliminates movement speed penalty when using performance skills. | 5
| Active
|
|
| Imbues Blacksmiths with Spirit State: Enables use of Advanced Adrenaline Rush. | 5
| Active
|
|
| Imbues Crusaders with Spirit State: Doubles Shield Boomerang damage, never misses, and halves aftercast delay. | 5
| Active
|
|
| Imbues Hunters with Spirit State: STR increases effectiveness of Beast Bane. Enables use of Beast Charge. | 5
| Active
|
|
| Imbues Knights with Spirit State: Enables use of One-Hand Quicken. | 5
| Active
|
|
| Imbues any Monk with Spirit State: Raging Thrust becomes 5x5 cell splash attack. Decrease SP cost of combo skills. Enable SP Regeneration during Fury or within 5 minutes after usage of Guillotine Fist. | 5
| Active
|
|
| Imbues Priests with Spirit State: Holy Light damage and SP cost multiplied by 5. | 5
| Active
|
|
| Imbues Rogues[1] and Stalkers with Spirit State: Immune to Dispell. Greatly increases healing of ranked White Potions. Flying Kick from enemies will not remove Soul Linker buffs if Preserve is learned. Greatly increase movement speed while using Stealth. | 5
| Active
|
|
| Imbues Sages and Scholars with Spirit State: Hindsight drops the highest level bolt the player has learned in the respective bolt skill. | 5
| Active
|
|
| Imbues Soul Linkers with Spirit State: Allows K-skills to be used on other players. Cannot self-target. | 5
| Active
|
|
| 1% chance to erase death record of target Super Novice to enable +10 to all stats if job level is 70 or higher. Imbues Super Novices with Spirit State: Allows equipping of all headgears if base level is 90 or higher. Allows equipping of all level 4 Daggers, 1-handed Swords, Axes, Maces, and Staves if base level is 96 is higher. | 5
| Active
|
|
| Imbues TaeKwon Masters with Spirit State: Enables one use of Solar, Lunar and Stellar Union. | 5
| Active
|
|
| Imbues the Wizards with Spirit State: Eliminate or reduce gemstone consumption of skills. Prevent reflected damage from Kaite by consuming a Crystal Fragment each time. | 5
| Active
|
Notes
TK Skills
Once a TaeKwon Kid changes into a Soul Linker, only the following TK skills may be used: Tumbling, Sprint, Peaceful Break, Happy Break, Kihop, Leap, Mild Wind.
Es Skills
Es spells are offensive magic. This type can be cast only on monsters. Casting them on players causes the skill to fail and the caster to be stunned (even in PvP/WoE conditions).
Ka Skills
Ka spells are defensive magic. By default the caster can use this only on themself, their spouse or their child, or other Soul Linkers. Unless the user is linked with the Soul Linker Spirit, using these skills on anyone else causes them to fail and the caster to be stunned.
Spirit Link Skills
These skills imbue other characters with special abilities for a time depending on skill level. Each class has their own Spirit Link that can only be cast upon them.
- Transcendent second classes can utilize the Spirit Link of their original second class.
- Soul Linkers cannot use the Soul Linker Spirit on themselves; they must have another Soul Linker cast it on them.
Job Bonuses
| Stat\Amount | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 | +11 | +12
|
| STR | | | | | | | | | | | |
|
| AGI | | | | | | | | | | | |
|
| VIT | 20 | 21 | 22 | 23 | 24 | 25 | | | | | |
|
| INT | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12
|
| DEX | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50
|
| LUK | | | | | | | | | | | |
|
ASPD
Soul Linkers can use Concentration, Awakening and Berserk Potions (Even though the in-game description doesn't mention it).
| Weapon | Base ASPD
|
| Unarmed | 150
|
| Dagger | 142.5
|
| Rod | 137.5
|
HP
| Level | HP
|
| 1 | 40
|
| 2 | 47
|
| 3 | 54
|
| 4 | 62
|
| 5 | 71
|
| 6 | 81
|
| 7 | 91
|
| 8 | 102
|
| 9 | 114
|
| 10 | 127
|
| 11 | 140
|
| 12 | 154
|
| 13 | 169
|
| 14 | 185
|
| 15 | 201
|
| 16 | 218
|
| 17 | 236
|
| 18 | 255
|
| 19 | 274
|
| 20 | 294
|
|
| Level | HP
|
| 21 | 315
|
| 22 | 337
|
| 23 | 359
|
| 24 | 382
|
| 25 | 406
|
| 26 | 431
|
| 27 | 456
|
| 28 | 482
|
| 29 | 509
|
| 30 | 537
|
| 31 | 565
|
| 32 | 594
|
| 33 | 624
|
| 34 | 655
|
| 35 | 686
|
| 36 | 718
|
| 37 | 751
|
| 38 | 785
|
| 39 | 819
|
| 40 | 854
|
|
| Level | HP
|
| 41 | 890
|
| 42 | 927
|
| 43 | 964
|
| 44 | 1,002
|
| 45 | 1,041
|
| 46 | 1,081
|
| 47 | 1,121
|
| 48 | 1,162
|
| 49 | 1,204
|
| 50 | 1,247
|
| 51 | 1,290
|
| 52 | 1,334
|
| 53 | 1,379
|
| 54 | 1,425
|
| 55 | 1,471
|
| 56 | 1,518
|
| 57 | 1,566
|
| 58 | 1,615
|
| 59 | 1,664
|
| 60 | 1,714
|
|
| Level | HP
|
| 61 | 1,765
|
| 62 | 1,817
|
| 63 | 1,869
|
| 64 | 1,922
|
| 65 | 1,976
|
| 66 | 2,031
|
| 67 | 2,086
|
| 68 | 2,142
|
| 69 | 2,199
|
| 70 | 2,257
|
| 71 | 2,275
|
| 72 | 2,294
|
| 73 | 2,314
|
| 74 | 2,335
|
| 75 | 2,356
|
| 76 | 2,378
|
| 77 | 2,401
|
| 78 | 2,425
|
| 79 | 2,449
|
| 80 | 2,874
|
|
| Level | HP
|
| 81 | 2,890
|
| 82 | 2,907
|
| 83 | 2,924
|
| 84 | 2,942
|
| 85 | 2,971
|
| 86 | 2,991
|
| 87 | 3,011
|
| 88 | 3,032
|
| 89 | 3,054
|
| 90 | 3,567
|
| 91 | 3,590
|
| 92 | 3,614
|
| 93 | 3,649
|
| 94 | 3,675
|
| 95 | 3,701
|
| 96 | 3,728
|
| 97 | 3,756
|
| 98 | 3,800
|
| 99 | 4,250
|
|
Level Up Angel
Taekwon Kids, Taekwon Masters and Soul Linkers share a unique level up angel that provides the following bonuses when a new base level is reached:
External Links