TaeKwon Master

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TaeKwon Master
Image:TaeKwon Master.png
Job Base: TaeKwon Kid
Job Type: Extended
Changes At: Comodo
Number of Skills: 18
Total Skill Points: 75
Total Quest Skills: 0
Job Bonuses
STRAGIVITINTDEXLUK
+12 +12 +0 +0 +6 +0


Contents

Overview

TaeKwon Master is a class for characters who have chosen TaeKwon Kid as their first profession and wish to continue in the ways of the TaeKwon. One of the most notable benefits that a TaeKwon Master has over a TaeKwon Kid is the ability to wield books to help deal more damage physically. TaeKwon Master is an unusual class in that the majority of their skills are bound to the celestial bodies of the Sun (Solar), Moon (Lunar) and Stars (Stellar), and are very restricted in their use. These skills have three different restrictions in which they can be used, and are as follows:

  • Certain skills can only be used on a day of their respective celestial body
  • Some skills can only be used on maps that are designated as a place of a celestial body
  • Other skills can only be used against enemies that are aligned as an enemy of a celestial body

The first restriction is unlike the latter two in that a TaeKwon master cannot change what day is representative of a celestial body; these days are already set. The setting for these celestial days is told in the mantra as follows:

The Sun shines brightest on even days. The Moon shines brightest on odd days. And the Stars shine without fail on every 5th day. The second and third restriction can be set personally for each individual TaeKwon Master via their respective skills: Solar, Lunar and Stellar Perception and Solar, Lunar and Stellar Opposition.

However, there are also skills that are also bound by more than one restriction.

TaeKwon Masters are also known as Star Gladiators in other localizations of Ragnarok Online, which reflects the way how the skills of this class works.

If a TaeKwon Master ever finds the TaeKwon Master skill tree too confusing, a TaeKwon Master can always invest more skill points into the TaeKwon Kid skills, or observe the skills that are not restricted by the celestial bodies.

Jobchange Guide

TaeKwon Master
Requirements
Base Level: None
Job Level: 40
Class: TaeKwon Kid
Item(s) (Consumed): 1 Flame Heart, 1 Mystic Frozen, 1 Rough Wind, 1 Great Nature, 1 Star Crumb, 1 Star Dust
Rewards
Quest Reward(s): Jobchange to TaeKwon Master

1. Find MooHyun In Payon (215 102). He will tell you to collect the following items:

2. After obtaining the items, proceed to Comodo. There is a path around the mountain in the middle of the map (the base is found at 159, 180) that leads to the top of it.

3. At the top, find the NPC "Man" (comodo 172 231). After giving the items, the player will be warped to "The Sun, the Moon, and The Stars" (job_star 29 32).

4. Speak with Gladiator of the Sun. After some dialog, the player will be moved to the Gladiator of the Moon (job_star 95 33).

5. After speaking to the Gladiator of the Moon, the player will be warped to Payon. Speak to MooHyun and return to Comodo to be warped back. The player will once again be moved, this time to the Gladiator of the Stars (job_star 161 33). She requires the following items:

6. After gathering these items, the Man can return the player to the quest area for free. Hand the items to the Gladiator of the Stars, who will change send the player back to Payon. The Man in comodo will turn the player into a TaeKwon Master.


Builds

STR/VIT All-Purpose

  • STR: 110-130
  • AGI: 1
  • VIT: 90-110
  • INT: 1
  • DEX: 1
  • LUK: 1-9

The STR/VIT build is an all-purpose TKM build that benefits from increased survivability and healing item efficiency while still maintaining high damage output through Union and SLS Heat. High-end activities include Thors, Somatology Labs, MVPing, and anywhere else that may involve the TKM tanking or receiving damage. High maximum HP allows the TKM to tank and kill large mobs of monsters with Heat effortlessly, accompanied by more efficient potion consumption.

STR/DEX Specialized

  • STR: 110-130
  • AGI: 1
  • VIT: 20-40
  • INT: 1
  • DEX: 100-120
  • LUK: 1-9

The STR/DEX build is a specialized TKM build that maximizes SLS Heat damage. Because of the nature of the build, their attacks tend to yield the highest damage of all TKM builds. Due to the high amount of DEX, the TKM can naturally hit most monsters and is independent from using Union. Though their damage output is exceptionally high, STR/DEX TKMs are more fragile and usually require a separate tank character to be able to perform effectively.

AGI Kicker

  • STR: 110-130
  • AGI: 70-90 base
  • VIT: 1-50 base
  • INT: 1-12 base
  • DEX: 50-70 total w/ buffs
  • LUK: 1-20 base

The AGI build is a DPS build that uses speed, TK Kid kicks, Shadow, Stellar Protection, and SLS Wrath to dispatch monsters quickly. SLS Heat will help to push mobs back so flee isn't reduced.

Equipment

For information on the headgears, footgears, armors, garments, shields and accessories, see TaeKwon Kid's equipment.

Accessory

2720.png Medal of Honor
DEF+1, ATK+5%, MATK+5%, HP+500, SP+50, HIT+10, Stun when attacking.

Weapon

TaeKwon Masters can fight unarmed, keeping the bonuses from the Sprint skill, or use Books.


1550.png Book [3]
ATK+85.
This is the standard weapon used by most TKMs. The new 3-slot elemental books are slightly better.
1565.png Ledger of Death [2]
ATK+137, STR+3, LUK-20, ASPD+1% for each upgrade, 1% chance of inflicting Coma on Demi-humans.
1551.png Bible [2]
ATK+115.
1564.png Encyclopedia [2]
ATK+110, DEX+2, Crit+20, Crit+0.1 for each point of base LUK.
1560.png Sage's Diary [2]
ATK+100, ASPD+5% if STR is 50 or higher.
1561.png Hardcover Book [1]
ATK+140, STR+3, DEX+2.
1552.png Tablet [1]
ATK+125.
1559.png Legacy of Dragon
ATK+130, ignores the defense of Dragons, regain 10 SP when killing a Dragon.
1557.png Book of the Apocalypse
ATK+120, +7% damage to Fire, Earth, Wind, Water elements, +5% damage to Holy element.
1553.png Book of Billows [0]
1554.png Book of Mother Earth [0]
1555.png Book of the Blazing Sun [0]
1556.png Book of Gust of Wind [0]
1568.png Book of Billows [3]
1569.png Book of Mother Earth [3]
1570.png Book of the Blazing Sun [3]
1571.png Book of Gust of Wind [3]
ATK+90. Slotted versions are better than Book [3], if TaeKwon Master overrides weapon's element with Mild Wind - not only do they have 5 more atk, but they also are level 3, so more damage is added by upgrading them. Unslotted versions are useless.

Class Data

Skills

Skill Description Levels Type
Image:Solar, Lunar and Stellar Perception.png Solar, Lunar and Stellar Perception
Permanently memorize a map as being a Place of either the Sun, the Moon, or the Stars. 3 Active
Image:Solar, Lunar and Stellar Opposition.png Solar, Lunar and Stellar Opposition
Permanently memorize a monster or player class as being a Target of either the Sun, the Moon, or the Stars. 3 Active
Image:Solar Heat.png Solar Heat
Image:Lunar Heat.png Lunar Heat
Image:Stellar Heat.png Stellar Heat
Barrier, which deals damage and pushes back enemies nearby.

Can only be used in corresponding SLS Place.

3 Active
Image:Solar Wrath.png Solar Wrath
Image:Lunar Wrath.png Lunar Wrath
Image:Stellar Wrath.png Stellar Wrath
Bonus attack power against corresponding SLS (Solar/Lunar/Stellar) Target proportionally to level, DEX and LUK. 3 Passive
Image:Solar Protection.png Solar Protection
Increases VIT DEF proportionally to level, DEX and LUK.

Can only be used in a Place of the Sun on a Solar Day.

4 Active
Image:Lunar Protection.png Lunar Protection
Increases Flee proportionally to level, DEX and LUK.

Can only be used in a Place of the Moon on a Lunar Day.

4 Active
Image:Stellar Protection.png Stellar Protection
Increases ASPD proportionally to level, DEX and LUK.

Can only be used in a Place of the Stars on a Stellar Day.

4 Active
Image:Solar Blessings.png Solar Blessings
Image:Lunar Blessings.png Lunar Blessings
Image:Stellar Blessings.png Stellar Blessings
Bonus EXP for corresponding SLS Target on corresponding SLS Day. 5 Passive
Image:Solar, Lunar and Stellar Shadow.png Solar, Lunar and Stellar Shadow
Permanently sacrifice sight in return for increasing ASPD. 10 Passive
Image:Solar, Lunar and Stellar Team-up.png Solar, Lunar and Stellar Team-up
When using Counter Kick, any Monks in the party will have their chance of using Raging Trifecta Blow increased. If any Monks in the party use Raging Thrust, player's chance of using Counter Kick increases. 3 Passive
Image:Solar, Lunar and Stellar Courier.png Solar, Lunar and Stellar Courier
Increases carry capacity when logging in a SLS Place. 10 Passive
Image:Solar, Lunar and Stellar Union.png Solar, Lunar and Stellar Union
Fly off the ground, increase movement speed, attacks never miss and ignore DEF. HP is lost with every attack. Needs Fist Master Spirit to use, and deactivates spirit mode when used. 1 Active
The TKM Skill Tree. Click to enlarge.

Job Bonuses

ASPD

HP

LevelHP
140
247
355
464
574
684
795
8107
9120
10134
11149
12165
13182
14200
15219
16238
17258
18306
19329
20354
LevelHP
21379
22406
23433
24462
25491
26521
27551
28583
29615
30649
31683
32719
33755
34793
35831
36870
37909
38950
39991
401,034
LevelHP
411,077
421,122
431,167
441,214
451,261
461,309
471,357
481,407
491,457
501,509
511,561
521,615
531,669
541,725
551,781
561,838
571,895
581,954
592,013
602,074
LevelHP
612,135
622,198
632,261
642,326
652,391
662,457
672,523
682,591
692,659
702,670
712,680
722,690
732,700
742,710
752,720
762,730
772,740
782,750
792,760
803,000
LevelHP
813,020
823,040
833,060
843,080
853,100
863,120
873,140
883,160
893,180
903,455
913,524
923,593
933,663
943,834
953,806
963,878
973,951
984,025
994,500

Zoom

All TKM's have the ability to zoom out farther than other classes while sitting down. Simply sit down and zoom out to see. (5x more zooming out)

Level Up Angel

Taekwon Kids, Taekwon Masters and Soul Linkers share a unique level up angel that provides the following bonuses when a new base level is reached:

Resetting your places of the Sun/Moon/Stars

TaeKwon Masters can reset maps designated as Places of the Sun/Moon/Stars. The TaeKwon Master must be sitting beside another TaeKwon class (Soul Linker, TaeKwon Kid or another TaeKwon Master) and be regenerating HP (that is, your HP must not be full). It is speculated that being in Happy Mode is also required. Spamming the /doridori emote repeatedly is not necessary, but it is needed to enter Happy Mode. You can tell that you are in Happy Mode because you regenerate an additional +3 SP over the regular Happy Break effects. The chance to reset the maps occurs every 10 seconds (on each Peaceful Break HP tick). In order to ensure that you are continually regenerating HP, you can switch an HP-increasing item on and off, or use something which drains HP, like a rideword hat, combined with low HP regeneration. The chance of the reset occurring is very low, sometimes taking many hours or days to be successful.

Solar, Lunar, and Stellar Miracle

As the Taekwon Master wanders the land and gazes at the sky, a blessing unlike any other may be endowed upon him. Solar, Lunar, and Stellar Miracle will grant the Taekwon Master the ability to use all Solar, Lunar, and Stellar-aligned skills on any map on any day of the week. The moon will eclipse the sun and the stars will shine brightly, making the world around the Taekwon Master go dark (the effect is similar to the darkness caused by a Soul Link). This means offensive and supporting skills are stacked as well. The effect lasts for one hour and disappears if the player logs off or switches maps.


External Links

Classes of Ragnarok Online
Novice Class Novice · Super Novice
First Class Acolyte · Archer · Magician · Merchant · Swordman · Thief
Second Class Priest · Monk · Hunter · Bard · Dancer · Wizard · Sage · Blacksmith · Alchemist · Knight · Crusader · Assassin · Rogue
Transcendant Second Class High Priest · Champion · Sniper · Minstrel · Gypsy · High Wizard · Scholar · Mastersmith · Biochemist · Lord Knight · Paladin · Assassin Cross · Stalker
Expanded Class Gunslinger · Ninja · TaeKwon Kid · TaeKwon Master · Soul Linker


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