Mage
From iRO Wiki
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| Job Base: | Novice | ||||
| Job Type: | First | ||||
| Changes At: | Geffen | ||||
| Number of Skills: | 14 | ||||
| Total Skill Points: | 132 | ||||
| Total Quest Skills: | 1 | ||||
| Job Bonuses | |||||
| STR | AGI | VIT | INT | DEX | LUK |
| +0 | +4 | +0 | +8 | +3 | +3 |
Mages rely on their skills as their main source of damage, and such attacks are magically based and only take into account the target's Magical Defense, and not their Physical Defense. Furthermore, all of a Mage's spells are elemental, thus meaning the accurate use of the correct spell against the correct monsters is highly important.
Contents |
Mage Data
Base Classes
Skills
See Wizard Skills or Sage Skills for second class skills.
Regular
| | Cold Bolt |
| | Fire Ball |
| | Fire Bolt |
| | Fire Wall |
| | Frost Diver |
| | Increase SP Recovery |
| | Lightning Bolt |
| | Napalm Beat |
| | Safety Wall |
| | Sight |
| | Soul Strike |
| | Stone Curse |
| | Thunderstorm |
Quest
| | Energy Coat |
Soul Linked
Not available as of the current moment.
Unimplemented
Not available as of the current moment.
Job Bonus Table
| Stat\Amount | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 |
|---|---|---|---|---|---|---|---|---|
| STR | ||||||||
| AGI | 18 | 26 | 40 | 47 | ||||
| VIT | ||||||||
| INT | 2 | 14 | 22 | 33 | 38 | 44 | 46 | 50 |
| DEX | 6 | 10 | 36 | |||||
| LUK | 30 | 42 | 49 |
ASPD
Jobchange guide
This guide was originally written by Dishonru on RagnaInfo forums.
1. The mage job quest NPC is located in Geffen. It's in the north west building located at 63,177. Once you are inside you have to talk to the girl by the blackboard. She will tell you what solution number you need. This is important because the solution number you get determines what items you need and what you need to input in to the mixing machine. You can look up the ingredients you need at the book shelf located inside of the same room.
IMPORTANT: The catalyst item isn't needed, it is just a selection from the mixing machine list.
2. Milk can be obtained in Prontera at the milk merchant for 25z. The milk merchant is at 76,133.
3. Payon Solution is found in the Payon Archer Village (the Archer Village is accessible through the top right portal of Payon). The NPC is located at 118,100.
4. Morroc Solution is found in the Pyramids map located in the north west corner of Morroc. The NPC can be found at 88,147.
5. After obtaining all of the ingredients, one must mix them in the the mixing machine. Make sure to double check the ingredients, catalyst, and activation code at the book shelf. If a mistake is made at this time, all the item will have to be gathered again. However, do not be worried as it is difficult to make a mistake unless the user is exceptionally careless. Once the Unknown Solution is made talk to the main quest NPC again.
Stats
- STR: Increases Weight Limit and ATK with your weapon.
- AGI: Increases ASPD and Flee.
- VIT: Increases maxHP, HP regeneration, resistance against several Status Effects, SoftDEF, SoftmDEF and the efficiency of healing items.
- INT: Increases mATK, maxSP, SP regeneration, resistance against several Status Effects, SoftmDEF and the efficiency of SP recovery items.
- DEX: Increases Hit, ASPD, and ATK with your weapon and lowers your Cast Time.
- LUK: Increases Critical, ATK with your weapon, Perfect Dodge and resistance against several Status Effects.
Builds
See Wizard Builds or Sage Builds for build strategies.
Stats
- INT - One of the two most important stats for a Mage not going down the "Full Support" route (i.e. hoping to become an FS Sage with no INT). It increases magical damage and SP regeneration. A popular figure for total INT as a Mage is 105, this being one of the most efficient for achieving minimum and maximum MATK bonuses.
- DEX - The other major stat for mage classes, it reduces cast time. Most people when leveling a Mage get a massive amount of INT to begin with and only get DEX until later. Typically, when going Wizard, you will want to add a little bit of DEX around 90 INT to make the Wizard test easier to complete (those few seconds shaved off a couple of long spells can mean the difference between a pass or fail).
- VIT - One of the two main "defensive" stats, it increases physical defense and maximum HP. WoE-oriented players often get around 30~50~100 ([[100 typically more for Sages or Scholars) VIT for status-effect resistance, dropping a few points in INT or DEX. As a non-FS Mage, do not bother investing in VIT until becoming second class. Focus more on INT.
- AGI - The second defensive stat, it increases flee rate and attack speed. An essential stat for battle-Sage builds, but the golden rule of getting high INT first still applies. A few Wizards in the past have favored this stat in experimenting with the skill Quagmire, though very high figures of AGI are needed (above 70), this seriously crippling cast time and WoE/PvP gameplay.
- LUK - Every 10 points in LUK increase perfect dodge by 1 point. Some people opt for 9 LUK when making a Mage going Wizard, as perfect dodge from 9 LUK can help more often in a high spawn map than the minor flee from 9 AGI.
- STR - Not many Mage players are keen in spending precious stat points in STR, but some might find use in increasing weight capacity and being able to carry more restorative items. Some battle-Sage builds also include STR as high as 50~70, though it's usually recommended to achieve high INT first to help leveling as a mage.
This is the most common initial stat layout:
STR: 1
VIT: 1
INT: 9
DEX: 9
Equipment used
Get any type of Staff as soon as possible. The 15% increase in MATK is noticeable even at low levels. Rods and Wands can be bought from the Geffen Weapon Dealer. A Guard would also be a good investment from the Armour Dealer for new players. Generally, aim to get as much armor as possible to increase the chance of surviving monster hits.
Although potentially expensive, a Heal Clip should be a top priority. This will help save loads of money that would have gone towards restoration items (i.e. Red Potions) and greatly increases leveling efficiency. Armor with Pupa Card (+700 HP) will help the most as a Mage, due to their low HP. INT enhancing cards and equipment (Elder Willow Card, Earrings, Mage Hat) tend to be more useful at this point than DEX equipment (Apple of Archer, Gloves, Drops Card), but it's really up to getting as much as the player can afford.
Tips and Tricks
Not available as of the current moment.
Alternative Names
Mages are known as Magicians in many other versions of Ragnarok Online (pRO, and etcetera).
External Links
Not available as of the current moment.


